04.02.2014, 14:00
pawn Код:
[16:54:37] [debug] Server crashed while executing rp.amx
[16:54:37] [debug] AMX backtrace:
[16:54:37] [debug] #0 0017ff04 in PlayerUpdateListener (playerid=44) at C:\Users\Filip\Desktop\SAMP 0.3Z\TRUNK\payphone\rp.pwn:32226
[16:54:37] [debug] #1 000b26bc in public CrashListener () at C:\Users\Filip\Desktop\SAMP 0.3Z\TRUNK\payphone\rp.pwn:9532
[16:54:37] [debug] System backtrace:
[16:54:38] [debug] #0 f6b7035b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[16:54:38] [debug] #1 f6b69389 in _ZN11crashdetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so
[16:54:38] [debug] #2 f6b6b8ed in _ZN11crashdetect11OnExceptionEPv () from plugins/crashdetect.so
[16:54:38] [debug] #3 f6b6fe68 in ?? () from plugins/crashdetect.so
[16:54:38] [debug] #4 f7747410 in ?? ()
[16:54:38] [debug] #5 080c9e97 in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
[16:54:38] [debug] #6 080cbca5 in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
[16:54:38] [debug] #7 f6b4b0e6 in ?? () from plugins/sscanf.so
[16:54:38] [debug] #8 f6b7219f in amx_Exec () from plugins/crashdetect.so
[16:54:38] [debug] #9 f6b6bdab in _ZN11crashdetect9DoAmxExecEPii () from plugins/crashdetect.so
[16:54:38] [debug] #10 f6b6e457 in ?? () from plugins/crashdetect.so
[16:54:38] [debug] #11 080dc3f5 in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
[16:54:38] [debug] #12 080b5efb in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
[16:54:38] [debug] #13 080b16d3 in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
[16:54:38] [debug] #14 f7486e46 in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
[16:54:38] [debug] #15 0804b521 in ?? () from /home/gsp_1327/93.119.26.14-7777/samp03svr
pawn Код:
else if(key == KEY_SPRINT)
{
active_character[playerid] = character_offset[playerid];
choosing_character[playerid] = false;
//error line SetPlayerName(playerid,CharacterInfo[playerid][active_character[playerid]][cName]);
character_chosen[playerid] = true;
ProcessSpawn(playerid);
LoadNotes(playerid);
LoadInventory(playerid);
LoadRingtone(playerid);
//format(accent[playerid],16,"%s",CharacterInfo[playerid][active_character[playerid]][cAccent]);
SetPlayerHealth(playerid,CharacterInfo[playerid][active_character[playerid]][cHealth]);
SetPlayerArmour(playerid,CharacterInfo[playerid][active_character[playerid]][cArmor]);
character_offset[playerid] = 0;
}