04.02.2014, 07:34
I have Problem
When player dissconect my Server Lag Like a S**T and its Crashed After [part] xxxx has left the server (x)
onplayer dis :
saving
Tell me where is the problem thx
When player dissconect my Server Lag Like a S**T and its Crashed After [part] xxxx has left the server (x)
onplayer dis :
Код:
public OnPlayerDisconnect(playerid, reason) { KillTimer(HospitalCountDown[playerid]); HospitalTime[playerid] = 0; DestroyProgressBar(hungry[playerid]); DestroyProgressBar(haus[playerid]); DestroyProgressBar(energy[playerid]); DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]); if(aDuty[playerid] == 1) { new name[MAX_PLAYER_NAME]; GetPVarString(playerid, "OldName", name, sizeof(name)); SetPlayerName(playerid, name); aDuty[playerid] = 0; } SaveChar(playerid); new strings[128]; switch(reason) { case 0: // Crashed { format(strings, sizeof(strings), "* %s {00C0FF}Telah Meninggalkan Server. {FF0000}(Koneksi Terputus)", RPN(playerid)); } case 1: // Leaving { format(strings, sizeof(strings), "* %s {00C0FF}Telah Meninggalkan Server. {FF0000}(/q atau exit)", RPN(playerid)); } case 2: // Kicked/Banned { format(strings, sizeof(strings), "* %s {00C0FF}Telah Meninggalkan Server. {FF0000}(Kicked atau Banned)", RPN(playerid)); } } SendClientMessageToAll(COLOR_YELLOW, strings); ProdSell[playerid] = 0; PProdSell[playerid] = 0; TextDrawDestroy(Fuelbox[playerid]); TextDrawDestroy(Fspeed[playerid]); TextDrawDestroy(Vhealth[playerid]); TextDrawDestroy(fuel[playerid]); DestroyDynamic3DTextLabel(ado[playerid]); DestroyDynamic3DTextLabel(ame[playerid]); amestatus[playerid] = 0; adostatus[playerid] = 0; if(BankRobber[playerid]) { new Rob = BankRobber[playerid]-1, string[128]; DisablePlayerCheckpoint(playerid); BankRobbersCount --; format(BankRobbers[Rob], MAX_PLAYER_NAME, ""); DeliverMoney[playerid] = 0; // foreach(Player, i) { if(BankRobber[i] || PlayerInfo[i][pFac] == 1) { if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1); else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2); else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3); else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4); else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5); } } MusicStereo[playerid] = 0; MusicStereoPlayer[playerid] = -1; MusicStereoStream[playerid] = 0; bpos[playerid][0] = 0; bpos[playerid][1] = 0; bpos[playerid][2] = 0; bpos[playerid][3] = 0; format(MusicStereoURL[playerid], 256, ""); if(IsValidDynamicObject(MusicStereoObject[playerid])) DestroyDynamicObject(MusicStereoObject[playerid]); for(new pp=0; pp<MAX_PLAYERS; pp++) { if(IsPlayerConnected(pp)) { if(MusicStereoPlayer[pp] == playerid) { MusicStereoStream[pp] = 0; MusicStereoPlayer[pp] = -1; StopAudioStreamForPlayer(pp); SendClientMessage(pp, COLOR_GREY, " The MusicStereo creator has disconnected from the server."); } } } ProdSell[playerid] = 0; PProdSell[playerid] = 0; TextDrawDestroy(Fuelbox[playerid]); TextDrawDestroy(Fspeed[playerid]); TextDrawDestroy(Vhealth[playerid]); TextDrawDestroy(fuel[playerid]); DestroyDynamic3DTextLabel(ado[playerid]); DestroyDynamic3DTextLabel(ame[playerid]); amestatus[playerid] = 0; adostatus[playerid] = 0; format(string, sizeof(string), "** %s has disconnected and has failed the robbery. **", RPN(playerid)); SendRobberyMessage(COLOR_LIGHTRED, string); SendCopMessage(COLOR_LIGHTRED, string); BankRobber[playerid] = 0; if(BankRobbersCount == 0) { TextDrawHideForAll(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawHideForAll(Textdraw5); // BankRobbery = 0; RobberyStarted = 0; format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000))); SendClientMessageToAll(COLOR_YELLOW, string); TotalRobbers = 0; new copsonline; foreach(Player, i) { if(IsACop(i)) copsonline++; } foreach(Player, i) { if(IsACop(i)) { new Saved = (TotalRobbers*10000-(TotalStolen*10000)); GivePlayerCash(i, Saved/copsonline); format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline); SendClientMessage(i, COLOR_LIME, string); } } } } RemovePlayerAttachedObject(playerid, 0); //paintball if(PlayerPaintballing[playerid] == 1) { ResetPlayerWeapons(playerid); ResetDodWeapons(playerid); SetPlayerPos(playerid,1310.1110,-1368.5656,13.517786); for(new w = 0; w < 13; w++) { GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]); } } // Boxing new string[128]; if(Boxing[playerid]) { // Getting other boxer's ID new playerb = -1; foreach(Player, i) { if(Boxing[i] && i != playerid) playerb = i; } if(playerb != -1) { format(string, sizeof(string), "Boxing Ring: The boxing match has ended, %s has won the match.", RPN(playerb)); SendGymMessage(COLOR_WHITE, string); // Putting them out of the ring SetPlayerPos(playerb, 760.9759,4.7187,1000.7084); SetPlayerFacingAngle(playerb, 268.9407); SetPlayerPos(playerid, 760.9759,6.1794,1000.7093); SetPlayerFacingAngle(playerid, 268.9407); // Giving the winner extra skill point new oldj = strval(RPJL(playerb, JOB_BOXER)); PlayerInfo[playerb][pJobSkill][JOB_BOXER] ++; new newj = strval(RPJL(playerb, JOB_BOXER)); if(oldj < newj) { format(string, sizeof(string), "** Your Boxer level is now %d, you can now cause %d more damage. **", newj, (newj*2)-2); SendClientMessage(playerb, COLOR_YELLOW, string); } // SendClientMessage(playerb, COLOR_LIME, " You have won the boxing match."); SendClientMessage(playerid, COLOR_LIGHTRED, " You have lost the boxing match."); // Giving Bids new winner = pBoxer[playerb]; foreach(Player, i) { if(BidBoxer[i] == winner) { new percent, profit; percent = (BidAmount[i]/BoxerBid[winner]) * 10000; profit = (percent * BoxerBid[pBoxer[playerid]]) / 10000; GivePlayerCash(i, BidAmount[i] + profit); format(string, sizeof(string), " You have won $%d from bidding in the match, the money you bid has been returned as well.", profit); SendClientMessage(i, COLOR_LIME, string); } BidAmount[i] = 0; BidBoxer[i] = 0; } for(new w = 0; w < 13; w++) { GiveDodWeapon(playerb, PlayerInfo[playerb][pWeapon][w], PlayerInfo[playerb][pWeaponAmmo][w]); } } for(new w = 0; w < 13; w++) { GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]); } // Resetting Values BoxingMatch = 0; Boxer[1] = -1; pBoxer[playerb] = 0; Boxer[2] = -1; pBoxer[playerid] = 0; Boxing[playerb] = 0; Boxing[playerid] = 0; BoxerBid[1] = 0; BoxerBid[2] = 0; if(BoxTime) { TogglePlayerControllable(playerb, 1); KillTimer(BoxTimer); } } // The rest foreach(Player, i) { if(Specid[i] == playerid) { Spec[i] = 0; Specid[i] = -1; TogglePlayerSpectating(i, 0); SetPlayerVirtualWorld(i, PlayerInfo[playerid][pVW]); SetPlayerInterior(i, PlayerInfo[playerid][pInt]); SetPlayerPos(i, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]); SendClientMessage(i, COLOR_WHITE, " You have stopped spectating players."); } } // Clearing AD for(new i=0; i<MAX_ADS; i++) { if(strfind(AD[i], RPN(playerid)) != -1) { format(AD[i], 128, ""); } } // End of Clearing AD ClearChar(playerid); if(Planted[playerid] == 1) { DestroyObject(C4[playerid]); Bomb[playerid] = 0; Planted[playerid] = 0; } return 1; }
Код:
stock SaveChar(playerid) { if(IsPlayerLoggedIn(playerid)) { if(PlayerInfo[playerid][pTutorial]) { new file[64]; format(file, sizeof(file), "users/%s.ini", RPNU(playerid)); if(!dini_Exists(file)) dini_Create(file); if(!Event[playerid]) { PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid); PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid); GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]); GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); } if(PlayerInfo[playerid][pLevel] == 0) PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid); if(PlayerInfo[playerid][vModel]) { GetVehiclePos(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vX], PlayerInfo[playerid][vY], PlayerInfo[playerid][vZ]); GetVehicleZAngle(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vA]); } if(PlayerInfo[playerid][vVModel]) { GetVehiclePos(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVX], PlayerInfo[playerid][vVY], PlayerInfo[playerid][vVZ]); GetVehicleZAngle(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVA]); } SaveDodAmmo(playerid); // Save //dini_Set(file, "AdminName", PlayerInfo[playerid][pAname]); dini_Set(file, "IP", PlayerInfo[playerid][pIP]); dini_IntSet(file, "Gender", PlayerInfo[playerid][pGender]); dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]); dini_IntSet(file, "UpgradePoints", PlayerInfo[playerid][pUpgradePoints]); dini_IntSet(file, "ArmorUpgrade", PlayerInfo[playerid][pArmorUpgrade]); dini_IntSet(file, "Minutes", PlayerInfo[playerid][pMinutes]); dini_IntSet(file, "TMinutes", PlayerInfo[playerid][pTMinutes]); dini_IntSet(file, "Hours", PlayerInfo[playerid][pHours]); dini_IntSet(file, "Age", PlayerInfo[playerid][pAge]); dini_IntSet(file, "Cash", PlayerInfo[playerid][pMoney]); dini_IntSet(file, "Bank", PlayerInfo[playerid][pBank]); dini_IntSet(file, "Model", PlayerInfo[playerid][pModel]); dini_IntSet(file, "Admin", PlayerInfo[playerid][pAdmin]); dini_IntSet(file, "Mapper", PlayerInfo[playerid][pMapper]); dini_IntSet(file, "pBanned", PlayerInfo[playerid][pBanned]); dini_IntSet(file, "Phnumber", PlayerInfo[playerid][pNumber]); dini_IntSet(file, "AdMute", PlayerInfo[playerid][pADMute]); dini_IntSet(file, "JackSkill", PlayerInfo[playerid][pJackSkill]); dini_IntSet(file, "Death", PlayerInfo[playerid][pDeath]); dini_IntSet(file, "Kill", PlayerInfo[playerid][pKill]); dini_FloatSet(file, "X", PlayerInfo[playerid][pX]); dini_FloatSet(file, "Y", PlayerInfo[playerid][pY]); dini_FloatSet(file, "Z", PlayerInfo[playerid][pZ]); dini_IntSet(file, "Int", PlayerInfo[playerid][pInt]); dini_IntSet(file, "Hours", PlayerInfo[playerid][pExp]); dini_IntSet(file, "VW", PlayerInfo[playerid][pVW]); dini_IntSet(file, "VehVW", PlayerInfo[playerid][pVehVW]); dini_IntSet(file, "WalkStyle", PlayerInfo[playerid][pWalkStyle]); dini_IntSet(file, "Neon", PlayerInfo[playerid][pNeon]); dini_IntSet(file, "vNeon", PlayerInfo[playerid][pVNeon]); dini_IntSet(file, "Fac", PlayerInfo[playerid][pFac]); dini_IntSet(file, "FacRank", PlayerInfo[playerid][pFacRank]); dini_IntSet(file, "FacLeader", PlayerInfo[playerid][pFacLeader]); dini_IntSet(file, "FacDiv", PlayerInfo[playerid][pFacDiv]); dini_IntSet(file, "FacDivLeader", PlayerInfo[playerid][pFacDivLeader]); dini_IntSet(file, "Duty", PlayerInfo[playerid][pFacDuty]); dini_IntSet(file, "wSlot0", PlayerInfo[playerid][pWeapon][0]); dini_IntSet(file, "wSlot0Ammo", PlayerInfo[playerid][pWeaponAmmo][0]); dini_IntSet(file, "wSlot1", PlayerInfo[playerid][pWeapon][1]); dini_IntSet(file, "wSlot1Ammo", PlayerInfo[playerid][pWeaponAmmo][1]); dini_IntSet(file, "wSlot2", PlayerInfo[playerid][pWeapon][2]); dini_IntSet(file, "wSlot2Ammo", PlayerInfo[playerid][pWeaponAmmo][2]); dini_IntSet(file, "wSlot3", PlayerInfo[playerid][pWeapon][3]); dini_IntSet(file, "wSlot3Ammo", PlayerInfo[playerid][pWeaponAmmo][3]); dini_IntSet(file, "wSlot4", PlayerInfo[playerid][pWeapon][4]); dini_IntSet(file, "wSlot4Ammo", PlayerInfo[playerid][pWeaponAmmo][4]); dini_IntSet(file, "wSlot5", PlayerInfo[playerid][pWeapon][5]); dini_IntSet(file, "wSlot5Ammo", PlayerInfo[playerid][pWeaponAmmo][5]); dini_IntSet(file, "wSlot6", PlayerInfo[playerid][pWeapon][6]); dini_IntSet(file, "wSlot6Ammo", PlayerInfo[playerid][pWeaponAmmo][6]); dini_IntSet(file, "wSlot7", PlayerInfo[playerid][pWeapon][7]); dini_IntSet(file, "wSlot7Ammo", PlayerInfo[playerid][pWeaponAmmo][7]); dini_IntSet(file, "wSlot8", PlayerInfo[playerid][pWeapon][8]); dini_IntSet(file, "wSlot8Ammo", PlayerInfo[playerid][pWeaponAmmo][8]); dini_IntSet(file, "wSlot9", PlayerInfo[playerid][pWeapon][9]); dini_IntSet(file, "wSlot9Ammo", PlayerInfo[playerid][pWeaponAmmo][9]); dini_IntSet(file, "wSlot10", PlayerInfo[playerid][pWeapon][10]); dini_IntSet(file, "wSlot10Ammo", PlayerInfo[playerid][pWeaponAmmo][10]); dini_IntSet(file, "wSlot11", PlayerInfo[playerid][pWeapon][11]); dini_IntSet(file, "wSlot11Ammo", PlayerInfo[playerid][pWeaponAmmo][11]); dini_IntSet(file, "wSlot12", PlayerInfo[playerid][pWeapon][12]); dini_IntSet(file, "wSlot12Ammo", PlayerInfo[playerid][pWeaponAmmo][12]); dini_IntSet(file, "Hospital", PlayerInfo[playerid][pHospital]); dini_IntSet(file, "Business", PlayerInfo[playerid][pBiz]); dini_IntSet(file, "VBusiness", PlayerInfo[playerid][pVBiz]); dini_IntSet(file, "House", PlayerInfo[playerid][pHouse]); dini_IntSet(file, "Garage", PlayerInfo[playerid][pGarage]); dini_IntSet(file, "wtSlot1", PlayerInfo[playerid][pTGun][0]); dini_IntSet(file, "wtSlot1Ammo", PlayerInfo[playerid][pTGunAmmo][0]); dini_IntSet(file, "wtSlot2", PlayerInfo[playerid][pTGun][1]); dini_IntSet(file, "wtSlot2Ammo", PlayerInfo[playerid][pTGunAmmo][1]); dini_IntSet(file, "vwtSlot1", PlayerInfo[playerid][pvTGun][0]); dini_IntSet(file, "vwtSlot1Ammo", PlayerInfo[playerid][pvTGunAmmo][0]); dini_IntSet(file, "vwtSlot2", PlayerInfo[playerid][pvTGun][1]); dini_IntSet(file, "vwtSlot2Ammo", PlayerInfo[playerid][pvTGunAmmo][1]); dini_IntSet(file, "HouseOwner", PlayerInfo[playerid][pSafeAdmin]); dini_IntSet(file, "vHouse", PlayerInfo[playerid][pVHouse]); dini_IntSet(file, "BizOwner", PlayerInfo[playerid][pOwner]); dini_IntSet(file, "Job", PlayerInfo[playerid][pJob]); dini_IntSet(file, "Mechanic", PlayerInfo[playerid][pJobSkill][JOB_MECHANIC]); dini_IntSet(file, "Lawyer", PlayerInfo[playerid][pJobSkill][JOB_LAWYER]); dini_IntSet(file, "Trucker", PlayerInfo[playerid][pJobSkill][JOB_TRUCKER]); dini_IntSet(file, "Fisher", PlayerInfo[playerid][pJobSkill][JOB_FISHER]); dini_IntSet(file, "WDealer", PlayerInfo[playerid][pJobSkill][JOB_WDEALER]); dini_IntSet(file, "WSmuggler", PlayerInfo[playerid][pJobSkill][JOB_WSMUGGLER]); dini_IntSet(file, "DDealer", PlayerInfo[playerid][pJobSkill][JOB_DDEALER]); dini_IntSet(file, "DSmuggler", PlayerInfo[playerid][pJobSkill][JOB_DSMUGGLER]); dini_IntSet(file, "CarJacker", PlayerInfo[playerid][pJobSkill][JOB_CARJACKER]); dini_IntSet(file, "Boxer", PlayerInfo[playerid][pJobSkill][JOB_BOXER]); dini_IntSet(file, "Fisher", PlayerInfo[playerid][pJobSkill][JOB_FISHER]); dini_IntSet(file, "TPackages", PlayerInfo[playerid][pTPackages]); dini_IntSet(file, "WPackages", PlayerInfo[playerid][pMPackages]); dini_IntSet(file, "Materials", PlayerInfo[playerid][pMaterials]); dini_IntSet(file, "MedMaterials", PlayerInfo[playerid][pMMaterials]); dini_IntSet(file, "HighMaterials", PlayerInfo[playerid][pHMaterials]); dini_IntSet(file, "MWPackages", PlayerInfo[playerid][pMMPackages]); dini_IntSet(file, "HWPackages", PlayerInfo[playerid][pHPackages]); dini_IntSet(file, "HasCellphone", PlayerInfo[playerid][pHasCellphone]); dini_IntSet(file, "Cellphone", PlayerInfo[playerid][pCellphone]); dini_IntSet(file, "Stereo", PlayerInfo[playerid][pStereo]); dini_IntSet(file, "Phonebook", PlayerInfo[playerid][pPhonebook]); dini_IntSet(file, "Dice", PlayerInfo[playerid][pDice]); dini_IntSet(file, "Cigar", PlayerInfo[playerid][pCigar]); dini_IntSet(file, "Speedo", PlayerInfo[playerid][pSpeedo]); dini_IntSet(file, "Sprunk", PlayerInfo[playerid][pSprunk]); dini_IntSet(file, "Spray", PlayerInfo[playerid][pSpray]); dini_IntSet(file, "Rope", PlayerInfo[playerid][pRope]); dini_IntSet(file, "Blindfold", PlayerInfo[playerid][pBlindfold]); dini_IntSet(file, "WT", PlayerInfo[playerid][pWT]); dini_IntSet(file, "WTC", PlayerInfo[playerid][pWTC]); dini_IntSet(file, "Gas", PlayerInfo[playerid][pGas]); dini_IntSet(file, "Radio", PlayerInfo[playerid][pRadio]); dini_FloatSet(file, "Health", PlayerInfo[playerid][pHealth]); dini_FloatSet(file, "Armor", PlayerInfo[playerid][pArmor]); dini_IntSet(file, "Internet", PlayerInfo[playerid][pInternet]); dini_IntSet(file, "Prison", PlayerInfo[playerid][pPrison]); dini_IntSet(file, "PrisonTime", PlayerInfo[playerid][pPrisonTime]); dini_Set(file, "PrisonReason", PlayerInfo[playerid][pPrisonReason]); dini_Set(file, "PrisonBy", PlayerInfo[playerid][pPrisonBy]); dini_IntSet(file, "Wanted", PlayerInfo[playerid][pWanted]); dini_Set(file, "Wanted1", PlayerInfo[playerid][pWanted1]); dini_Set(file, "Wanted2", PlayerInfo[playerid][pWanted2]); dini_Set(file, "Wanted3", PlayerInfo[playerid][pWanted3]); dini_Set(file, "Wanted4", PlayerInfo[playerid][pWanted4]); dini_Set(file, "Wanted5", PlayerInfo[playerid][pWanted5]); dini_Set(file, "Wanted6", PlayerInfo[playerid][pWanted6]); dini_IntSet(file, "Crimes", PlayerInfo[playerid][pCrimes]); dini_IntSet(file, "Arrested", PlayerInfo[playerid][pArrested]); dini_IntSet(file, "DPackages", PlayerInfo[playerid][pDPackages]); dini_IntSet(file, "Weed", PlayerInfo[playerid][pWeed]); dini_IntSet(file, "cocaine", PlayerInfo[playerid][pcocaine]); dini_IntSet(file, "TrunkWeed", PlayerInfo[playerid][pTWeed]); dini_IntSet(file, "Trunkcocaine", PlayerInfo[playerid][pTcocaine]); dini_IntSet(file, "vTrunkWeed", PlayerInfo[playerid][pvTWeed]); dini_IntSet(file, "vTrunkcocaine", PlayerInfo[playerid][pvTcocaine]); dini_IntSet(file, "Contract", PlayerInfo[playerid][pContract]); dini_Set(file, "ContractBy", PlayerInfo[playerid][pContractBy]); dini_IntSet(file, "Tutorial", PlayerInfo[playerid][pTutorial]); dini_IntSet(file, "Warns", PlayerInfo[playerid][pWarns]); dini_Set(file, "Warn1", PlayerInfo[playerid][pWarn1]); dini_Set(file, "Warn2", PlayerInfo[playerid][pWarn2]); dini_Set(file, "Warn3", PlayerInfo[playerid][pWarn3]); dini_Set(file, "Flag", PlayerInfo[playerid][pFlag]); dini_IntSet(file, "NMute", PlayerInfo[playerid][pNMute]); dini_IntSet(file, "RMute", PlayerInfo[playerid][pRMute]); dini_IntSet(file, "SpawnFreeze", PlayerInfo[playerid][pSpawnFreeze]); dini_IntSet(file, "Fam", PlayerInfo[playerid][pFam]); dini_IntSet(file, "FamRank", PlayerInfo[playerid][pFamRank]); dini_IntSet(file, "CSuccess", PlayerInfo[playerid][pCSuccess]); dini_IntSet(file, "CFail", PlayerInfo[playerid][pCFail]); dini_IntSet(file, "Helper", PlayerInfo[playerid][pHelper]); dini_IntSet(file, "vModel", PlayerInfo[playerid][vModel]); dini_FloatSet(file, "vX", PlayerInfo[playerid][vX]); dini_FloatSet(file, "vY", PlayerInfo[playerid][vY]); dini_FloatSet(file, "vZ", PlayerInfo[playerid][vZ]); dini_FloatSet(file, "vA", PlayerInfo[playerid][vA]); dini_IntSet(file, "vC1", PlayerInfo[playerid][vC1]); dini_IntSet(file, "vC2", PlayerInfo[playerid][vC2]); dini_IntSet(file, "vPJ", PlayerInfo[playerid][vPJ]); dini_IntSet(file, "vLocked", PlayerInfo[playerid][vLocked]); dini_IntSet(file, "GangMod", PlayerInfo[playerid][pGangMod]); dini_IntSet(file, "FacMod", PlayerInfo[playerid][pFacMod]); dini_IntSet(file, "BanAppealer", PlayerInfo[playerid][pBanAppealer]); dini_IntSet(file, "CarLicense", PlayerInfo[playerid][pCarLic]); dini_IntSet(file, "FlyLicense", PlayerInfo[playerid][pFlyLic]); dini_IntSet(file, "WepLicense", PlayerInfo[playerid][pWepLic]); dini_IntSet(file, "Accent", PlayerInfo[playerid][pAccent]); dini_IntSet(file, "vModSlot0",PlayerInfo[playerid][pVehMod][0]); dini_IntSet(file, "vModSlot1",PlayerInfo[playerid][pVehMod][1]); dini_IntSet(file, "vModSlot2",PlayerInfo[playerid][pVehMod][2]); dini_IntSet(file, "vModSlot3",PlayerInfo[playerid][pVehMod][3]); dini_IntSet(file, "vModSlot4",PlayerInfo[playerid][pVehMod][4]); dini_IntSet(file, "vModSlot5",PlayerInfo[playerid][pVehMod][5]); dini_IntSet(file, "vModSlot6",PlayerInfo[playerid][pVehMod][6]); dini_IntSet(file, "vModSlot7",PlayerInfo[playerid][pVehMod][7]); dini_IntSet(file, "vModSlot8",PlayerInfo[playerid][pVehMod][8]); dini_IntSet(file, "vModSlot9",PlayerInfo[playerid][pVehMod][9]); dini_IntSet(file, "vModSlot10",PlayerInfo[playerid][pVehMod][10]); dini_IntSet(file, "vModSlot11",PlayerInfo[playerid][pVehMod][11]); dini_IntSet(file, "vModSlot12",PlayerInfo[playerid][pVehMod][12]); dini_IntSet(file, "vModSlot13",PlayerInfo[playerid][pVehMod][13]); dini_IntSet(file, "pDay", PlayerInfo[playerid][pDay]); dini_IntSet(file, "VIP", PlayerInfo[playerid][pVIP]); dini_IntSet(file, "VIPBuddy", PlayerInfo[playerid][pVIPBuddy]); dini_IntSet(file, "VIPDay", PlayerInfo[playerid][pVIPDay]); dini_IntSet(file, "VIPMonth", PlayerInfo[playerid][pVIPMonth]); dini_IntSet(file, "VIPHour", PlayerInfo[playerid][pVIPHour]); dini_IntSet(file, "VIPJob", PlayerInfo[playerid][pVIPJob]); dini_IntSet(file, "VIPTemp", PlayerInfo[playerid][pVIPTemp]); // VIP CAR dini_IntSet(file, "vVModel", PlayerInfo[playerid][vVModel]); dini_FloatSet(file, "vVX", PlayerInfo[playerid][vVX]); dini_FloatSet(file, "vVY", PlayerInfo[playerid][vVY]); dini_FloatSet(file, "vVZ", PlayerInfo[playerid][vVZ]); dini_FloatSet(file, "vVA", PlayerInfo[playerid][vVA]); dini_IntSet(file, "vVC1", PlayerInfo[playerid][vVC1]); dini_IntSet(file, "vVC2", PlayerInfo[playerid][vVC2]); dini_IntSet(file, "vVPJ", PlayerInfo[playerid][vVPJ]); dini_IntSet(file, "vVLocked", PlayerInfo[playerid][vVLocked]); dini_IntSet(file, "vVModSlot0",PlayerInfo[playerid][pVVehMod][0]); dini_IntSet(file, "vVModSlot1",PlayerInfo[playerid][pVVehMod][1]); dini_IntSet(file, "vVModSlot2",PlayerInfo[playerid][pVVehMod][2]); dini_IntSet(file, "vVModSlot3",PlayerInfo[playerid][pVVehMod][3]); dini_IntSet(file, "vVModSlot4",PlayerInfo[playerid][pVVehMod][4]); dini_IntSet(file, "vVModSlot5",PlayerInfo[playerid][pVVehMod][5]); dini_IntSet(file, "vVModSlot6",PlayerInfo[playerid][pVVehMod][6]); dini_IntSet(file, "vVModSlot7",PlayerInfo[playerid][pVVehMod][7]); dini_IntSet(file, "vVModSlot8",PlayerInfo[playerid][pVVehMod][8]); dini_IntSet(file, "vVModSlot9",PlayerInfo[playerid][pVVehMod][9]); dini_IntSet(file, "vVModSlot10",PlayerInfo[playerid][pVVehMod][10]); dini_IntSet(file, "vVModSlot11",PlayerInfo[playerid][pVVehMod][11]); dini_IntSet(file, "vVModSlot12",PlayerInfo[playerid][pVVehMod][12]); dini_IntSet(file, "vVModSlot13",PlayerInfo[playerid][pVVehMod][13]); dini_IntSet(file, "DeliverTruck", PlayerInfo[playerid][pDeliverTruck]); dini_IntSet(file, "New", PlayerInfo[playerid][pNew]); dini_IntSet(file, "RefPoints", PlayerInfo[playerid][pRefPoints]); dini_IntSet(file, "Tester", PlayerInfo[playerid][pTester]); dini_IntSet(file, "FightStyle", PlayerInfo[playerid][pFightStyle]); dini_IntSet(file, "Scope", PlayerInfo[playerid][pScope]); dini_IntSet(file, "Cookies", PlayerInfo[playerid][pCookies]); //dini_IntSet(file, "Oldskool", PlayerInfo[playerid][pOldskool]); dini_IntSet(file, "Reward", PlayerInfo[playerid][pReward]); dini_IntSet(file, "Fish1", PlayerInfo[playerid][pFish][0]); dini_IntSet(file, "Fish2", PlayerInfo[playerid][pFish][1]); dini_IntSet(file, "Fish3", PlayerInfo[playerid][pFish][2]); dini_IntSet(file, "Fish4", PlayerInfo[playerid][pFish][3]); dini_IntSet(file, "Fish5", PlayerInfo[playerid][pFish][4]); SaveToys(playerid, file); dini_IntSet(file, "Loyal", PlayerInfo[playerid][pLoyal]); dini_IntSet(file, "LoyalTag", PlayerInfo[playerid][pLoyalTag]); dini_IntSet(file, "LPoints", PlayerInfo[playerid][pLPoints]); dini_IntSet(file, "Gate1", PlayerInfo[playerid][pGate][0]); dini_IntSet(file, "Gate2", PlayerInfo[playerid][pGate][1]); dini_IntSet(file, "Gate3", PlayerInfo[playerid][pGate][2]); dini_FloatSet(file, "Hunger", PlayerInfo[playerid][pHunger]); //dini_FloatSet(file, "Energy", PlayerInfo[playerid][pEnergy]); dini_FloatSet(file, "Haus", PlayerInfo[playerid][pHaus]); dini_IntSet(file, "Pulsa", PlayerInfo[playerid][pPulsa]); print("User File saved successfully."); } } return 1; }