[Question] bodypart and modded skins
#1

Hello,

My question is that the OnPlayer(Take/Give)Damage callbacks detect the correct bodypart if the player or the attacker have modded the target skin?
E.g if the modded skin taller or smaller than the original.

Thank you for the answers.
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#2

The damage is calculated by using server sided skins, the person's mods won't effect it.
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#3

What about animations?
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#4

Quote:
Originally Posted by (*|Flake|*)
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The damage is calculated by using server sided skins, the person's mods won't effect it.
Sure? Wouldnt be unlagged if the server did that.
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#5

There are no such thing as "server sided skins". I would guess that its done on the client in which case modded skins can affect the data. Although it would be good to know an answer from someone who actually knows.
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#6

I'd have to assume that SA:MP uses body coordinates rather than specific skin details... But, I may be wrong, just as anyone else could be... It would make more sense if it was Body Coordinates rather than actual skin details though.

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