27.01.2014, 15:53
Hey all,
Well I have had this system for a while now but since recently I saw it did save for a while and then returns back to its old value:
Well I have had this system for a while now but since recently I saw it did save for a while and then returns back to its old value:
pawn Код:
ON PLAYER CONNECT:
PlayersOn++;
if(PlayersOn > MaxOnline)
{
new query[200];
MaxOnline = PlayersOn;
format(query, sizeof(query), "UPDATE `ServerData` SET `MaxOnline` = %d WHERE ID = 1", MaxOnline);
mysql_function_query(g_connectionHandle, query, false, "DefaultCallback", "");
new str2[128];
format(str2, sizeof(str2), "Copyright VL-RP 2014 - 2015 ] Player Record: %d ] Script Version: "#SCRIPT_VERSION"", MaxOnline);
TextDrawSetString(Text:ServerStats, str2);
}
public LoadServerDataCallback()
{
new
rows,
fields;
cache_get_data(rows, fields);
new temp[50];
cache_get_row(0, 1, temp);
RegisteredPlayers = strval(temp);
cache_get_row(0, 2, temp);
SavedVehicles = strval(temp);
cache_get_row(0, 3, temp);
SavedHouses = strval(temp);
cache_get_row(0, 4, temp);
SavedBusinesses = strval(temp);
cache_get_row(0, 5, temp);
MaxOnline = strval(temp);
printf("Loaded Server Data");
printf("%d Registrered Accounts", RegisteredPlayers);
printf("%d SavedVehicles", SavedVehicles);
printf("%d SavedHouses", SavedHouses);
printf("%d SavedBusinesses", SavedBusinesses);
printf("%d Max Record", MaxOnline);
new str2[128];
format(str2, sizeof(str2), "Copyright VL-RP 2014 - 2015 ] Player Record: %d ] Script Version: "#SCRIPT_VERSION"", MaxOnline);
TextDrawSetString(Text:ServerStats, str2);
return 1;
}