tag mismatch command
#1

pawn Код:
(3979) : warning 213: tag mismatch
(3979) : warning 213: tag mismatch
(3979) : warning 213: tag mismatch
(3980) : warning 213: tag mismatch
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


4 Warnings.
Trying to fix tag mismatch problem.



pawn Код:
enum SpawnLocation
{
    Float:SpawnX,
    Float:SpawnY,
    Float:SpawnZ,
    Float:SpawnAngle
}

new RandomSpawns[][SpawnLocation] =
{
    {-525.0, -502.0, 26.0, 0.0}, // Fallen Tree Depot
    {-74.7, -1137.5, 4.5, 0.0}, // Flint Trucking Depot
    {1457.0, 975.5, 11.0, 0.0}, // LVA Freight Depot
    {-2136.0, -247.5, 36.5, 270.0}, // Doherty Depot
    {1766.5, -2040.7, 14.0, 270.0}, // El Corona Depot
    {-546.0, 2594.0, 54.0, 270.0}, // Las Payasdas Depot
    {332.0, 900.0, 25.0, 205.0}, // Quarry Top
    {-1575.0, -2724.0, 49.0, 146.0} // Shady Creek Depot
};

CMD:testingrescue(playerid, params[])
{
    if (APlayerData[playerid][PlayerClass] == TEAM_TRUCKER)
    {
        new Random = random(sizeof(RandomSpawns));
        SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
        SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
        SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerRescued);
        SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerRescued2);
        RewardPlayer(playerid, -100, 0);
    }
    return 1;
}
Reply
#2

Why do you need the SpawnLocation enum?
EDIT
try this:
pawn Код:
new Float:RandomSpawns[][9] =
Reply
#3

Uhm, that's strange, can you tell me on which line you are getting it? Point those lines.
Reply
#4

Quote:
Originally Posted by Sawalha
Посмотреть сообщение
Why do you need the SpawnLocation enum?
because:
Spawn not facing the right way.
that why.

error come from

pawn Код:
CMD:testingrescue(playerid, params[])
{
    if (APlayerData[playerid][PlayerClass] == TEAM_TRUCKER)
    {
        new Random = random(sizeof(RandomSpawns));
        SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
        SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
        SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerRescued); // Send the player a message that using "/rescue" costs $200
        SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerRescued2); // Send the player a message that using "/rescue" costs $200
        RewardPlayer(playerid, -100, 0);
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)