17.01.2014, 20:27
I use command /stats to view my information but it error:
Code stats:
and
Код:
SERVER: Unknown command. Please use /help to list all available commands.
Code stats:
Код:
CMD:stats(playerid, params[]) { if (gPlayerLogged{playerid} != 0) { ShowStats(playerid,playerid); } return 1; }
Код:
stock ShowStats(playerid,targetid) { if(IsPlayerConnected(targetid)) { SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________"); new cash = GetPlayerCash(targetid); new sext[16], doibungt[10], std[20], employer[64], rank[64], division[64], jtext2[20], jtext[20], pnumber[20], facfam[20]; if(PlayerInfo[targetid][pPnumber] == 0) pnumber = "None"; else format(pnumber, sizeof(pnumber), "%d", PlayerInfo[targetid][pPnumber]); if(PlayerInfo[targetid][pSex] == 1) { sext = "Nam"; } else { sext = "Nu"; } if(PlayerInfo[targetid][pDoibung] >= 85) { doibungt = "Rat No"; } else if(PlayerInfo[targetid][pDoibung] >= 50) { doibungt = "No Bung"; } else if(PlayerInfo[targetid][pDoibung] >= 25) { doibungt = "Doi Bung"; } else if(PlayerInfo[targetid][pDoibung] < 25) { doibungt = "Rat Doi"; } switch(GetPVarInt(playerid, "STD")) { case 1: std = "Chlamydia"; case 2: std = "Gonorrhea"; case 3: std = "Syphilis"; default: std = "None"; } facfam = "Faction"; if(PlayerInfo[targetid][pFMember] < 255) { facfam = "Family"; division = "None"; format(employer, sizeof(employer), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]); switch(PlayerInfo[targetid][pRank]) { case 1: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]); case 2: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank2]); case 3: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank3]); case 4: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank4]); case 5: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank5]); case 6: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank6]); default: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]); } } else GetPlayerFactionInfo(targetid, rank, division, employer); switch(PlayerInfo[targetid][pJob]) { case 1: jtext = "Tham tu"; case 2: jtext = "Luat su"; case 3: jtext = "Whore"; case 4: jtext = "Drugs Dealer"; //case 5: jtext = "Car Jacker"; case 6: jtext = "News Reporter"; case 7: jtext = "Car Mechanic"; case 8: jtext = "Bodyguard"; case 9: jtext = "Arms Dealer"; case 10: jtext = "Car Dealer"; case 12: jtext = "Boxer"; case 14: jtext = "Drug Smuggler"; case 15: jtext = "Paper Boy"; case 16: jtext = "Trucker"; case 17: jtext = "Taxi Driver"; case 18: jtext = "Tho thu cong"; case 19: jtext = "Bartender"; case 20: jtext = "Trucker"; case 21: jtext = "Pizza Boy"; case 22: jtext = "Buon Dau"; case 23: jtext = "Nong Dan"; case 24: jtext = "Dao Vang"; case 25: jtext = "Buon Vang"; default: jtext = "None"; } switch(PlayerInfo[targetid][pJob2]) { case 1: jtext2 = "Tham tu"; case 2: jtext2 = "Luat su"; case 3: jtext2 = "Whore"; case 4: jtext2 = "Drugs Dealer"; //case 5: jtext2 = "Car Jacker"; case 6: jtext2 = "News Reporter"; case 7: jtext2 = "Car Mechanic"; case 8: jtext2 = "Bodyguard"; case 9: jtext2 = "Arms Dealer"; case 10: jtext2 = "Car Dealer"; case 12: jtext2 = "Boxer"; case 14: jtext2 = "Drug Smuggler"; case 15: jtext2 = "Paper Boy"; case 16: jtext2 = "Trucker"; case 17: jtext2 = "Taxi Driver"; case 18: jtext2 = "Tho thu cong"; case 19: jtext2 = "Bartender"; case 20: jtext2 = "Trucker"; case 21: jtext2 = "Pizza Boy"; case 22: jtext2 = "Buon Dau"; case 23: jtext2 = "Nong Dan"; case 24: jtext2 = "Dao Vang"; case 25: jtext2 = "Buon Vang"; default: jtext2 = "None"; } new jlevel, jlevel2; switch(PlayerInfo[targetid][pJob]) { case 1: { new skilllevel = PlayerInfo[targetid][pDetSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 2: { new skilllevel = PlayerInfo[targetid][pLawSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 3: { new skilllevel = PlayerInfo[targetid][pSexSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 4: { new skilllevel = PlayerInfo[targetid][pDrugsSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 7: { new skilllevel = PlayerInfo[targetid][pMechSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 9: { new skilllevel = PlayerInfo[targetid][pArmsSkill]; if(skilllevel >= 0 && skilllevel < 50) { jlevel = 1; } else if(skilllevel >= 50 && skilllevel < 100) { jlevel = 2; } else if(skilllevel >= 100 && skilllevel < 200) { jlevel = 3; } else if(skilllevel >= 200 && skilllevel < 400) { jlevel = 4; } else if(skilllevel >= 400) { jlevel = 5; } } case 12: { new skilllevel = PlayerInfo[targetid][pBoxSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 14: jlevel = 1; case 20: { new skilllevel = PlayerInfo[targetid][pTruckSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } default: jlevel = 0; } switch(PlayerInfo[targetid][pJob2]) { case 1: { new skilllevel = PlayerInfo[targetid][pDetSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 2: { new skilllevel = PlayerInfo[targetid][pLawSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 3: { new skilllevel = PlayerInfo[targetid][pSexSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 4: { new skilllevel = PlayerInfo[targetid][pDrugsSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 7: { new skilllevel = PlayerInfo[targetid][pMechSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 9: { new skilllevel = PlayerInfo[targetid][pArmsSkill]; if(skilllevel >= 0 && skilllevel < 50) { jlevel2 = 1; } else if(skilllevel >= 50 && skilllevel < 100) { jlevel2 = 2; } else if(skilllevel >= 100 && skilllevel < 200) { jlevel2 = 3; } else if(skilllevel >= 200 && skilllevel < 400) { jlevel2 = 4; } else if(skilllevel >= 400) { jlevel2 = 5; } } case 12: { new skilllevel = PlayerInfo[targetid][pBoxSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 14: jlevel2 = 1; case 20: { new skilllevel = PlayerInfo[targetid][pTruckSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } default: jlevel2 = 0; } new drank[20]; switch(PlayerInfo[targetid][pDonateRank]) { case 1: drank = "Bronze"; case 2: drank = "Silver"; case 3: drank = "Gold"; case 4: drank = "Platinum"; case 5: drank = "Moderator"; default: drank = "None"; } new insur[20]; switch(PlayerInfo[targetid][pInsurance]) { case 1: insur = "County General"; case 2: insur = "All Saints"; case 3: insur = "Red County"; case 4: insur = "Fort Carson"; case 5: insur = "San Fierro"; case 6: insur = "Club VIP"; case 7: insur = "Home care"; case 9: insur = "El Quabrados"; case 10: insur = "Demorgan"; default: insur = "None"; } new married[20]; strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255); new upgradep = PlayerInfo[targetid][gPupgrade]; new age = PlayerInfo[targetid][pAge]; new ptime = PlayerInfo[targetid][pConnectHours]; new bigfish = PlayerInfo[targetid][pBiggestFish]; new crimes = PlayerInfo[targetid][pCrimes]; new arrests = PlayerInfo[targetid][pArrested]; new pot = PlayerInfo[targetid][pPot]; new crack = PlayerInfo[targetid][pCrack]; new mats = PlayerInfo[targetid][pMats]; new wanted = PlayerInfo[targetid][pWantedLevel]; new level = PlayerInfo[targetid][pLevel]; new exp = PlayerInfo[targetid][pExp]; new coin = PlayerInfo[targetid][pCoin]; new vang = PlayerInfo[targetid][pVang]; new dau = PlayerInfo[targetid][pDau]; new account = PlayerInfo[targetid][pAccount]; new nxtlevel = PlayerInfo[targetid][pLevel]+1; new expamount = nxtlevel*4; new costlevel = nxtlevel*25000;//10k for testing purposes new housekey = PlayerInfo[targetid][pPhousekey]; new housekey2 = PlayerInfo[targetid][pPhousekey2]; new rentkey = PlayerInfo[targetid][pRenting]; new papers = PlayerInfo[targetid][pPaper]; new radiofreq = PlayerInfo[targetid][pRadioFreq]; new intir = GetPlayerInterior(targetid); new tokens = PlayerInfo[targetid][pTokens]; new ptokens = PlayerInfo[targetid][pPaintTokens]; new checks = PlayerInfo[targetid][pChecks]; new Float:shealth = PlayerInfo[targetid][pSHealth]; new Float:health, Float:armor; new packages = GetPVarInt(targetid, "Packages"); new crates = PlayerInfo[targetid][pCrates]; new rope = PlayerInfo[targetid][pRope], cigars = PlayerInfo[targetid][pCigar], sprunk = PlayerInfo[targetid][pSprunk], spray = PlayerInfo[targetid][pSpraycan], realvw = GetPlayerVirtualWorld(targetid), vw = PlayerInfo[targetid][pVW], warns = PlayerInfo[targetid][pWarns], jailt = PlayerInfo[targetid][pJailTime], wjailt = PlayerInfo[targetid][pBeingSentenced]; GetPlayerHealth(targetid,health); GetPlayerArmour(targetid,armor); new Float:px,Float:py,Float:pz; GetPlayerPos(targetid, px, py, pz); new totalwealth; new name[MAX_PLAYER_NAME]; GetPlayerName(targetid, name, sizeof(name)); new nmutes = PlayerInfo[targetid][pNMuteTotal]; new admutes = PlayerInfo[targetid][pADMuteTotal]; new thucan = PlayerInfo[targetid][pThucan]; new botmi = PlayerInfo[playerid][pCookies]; totalwealth = account + cash; if(PlayerInfo[targetid][pPhousekey] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey]][hSafeMoney]; if(PlayerInfo[targetid][pPhousekey2] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey2]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey2]][hSafeMoney]; if(PlayerInfo[targetid][pBusiness] != INVALID_BIZ_ID && strcmp(name, BusinessInfo[PlayerInfo[targetid][pBusiness]][bOwner], true) == 0) totalwealth += BusinessInfo[PlayerInfo[targetid][pBusiness]][bSafeMoney]; if(PlayerInfo[targetid][pBusiness2] != INVALID_BIZ_ID && strcmp(name, BusinessInfo[PlayerInfo[targetid][pBusiness2]][bOwner], true) == 0) totalwealth += BusinessInfo[PlayerInfo[targetid][pBusiness2]][bSafeMoney]; new coordsstring[128]; format(coordsstring, sizeof(coordsstring),"%s - Cap %d | %s | Tuoi: %d | Tong tai san: $%d | Da Choi(Gio): %d | So dien thoai: %s | Warnings: %d",GetPlayerNameEx(targetid), level, sext, age, totalwealth, ptime, pnumber, warns); SendClientMessageEx(playerid, COLOR_WHITE,coordsstring); format(coordsstring, sizeof(coordsstring), "Tien: $%d | Tien ngan hang: $%d | Diem nang cap: %d | Spawn armor: %.0f | Cap tiep theo: %d/%d gio ($%d)", cash, account, upgradep, shealth, exp, expamount, costlevel); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "%s: %s | Rank: %s (%d) | Division: %s | Nghe chinh: %s (cap: %d) | Nghe phu: %s (cap: %d)", facfam, employer, rank, PlayerInfo[targetid][pRank], division, jtext,jlevel,jtext2, jlevel2); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "Toi pham: %d | Bat giam: %d | Bao hiem: %s | Cap truy na: %d | Mau: %.1f | Giap: %.1f | Paintball Tokens: %d",crimes,arrests,insur, wanted, health, armor, ptokens); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "Ket hon: %s | Ca lon nhat: %d | Pot: %d | Crack: %d | Packages: %d | : %d | Tem thu: %d | Radio freq: %d khz",married,bigfish,pot,crack,packages,crates,papers,radiofreq); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "Vat lieu: %d | Rope: %d | Cigars: %d | Sprunk: %d | Binh son: %d | Tua vнt: %d | VIP tokens: %d | Checks: %d | VIP: %s",mats,rope,cigars,sprunk,spray, PlayerInfo[targetid][pScrewdriver],tokens,checks,drank); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "ADMutes: %d | NMutes: %d | RMutes: %d | Han che vu khi: %d | Gang Warns: %d | EXP Tokens: %d | EXP Hours: %d", admutes, nmutes, PlayerInfo[targetid][pRMutedTotal],PlayerInfo[targetid][pWRestricted], PlayerInfo[targetid][pGangWarn], PlayerInfo[targetid][pEXPToken], PlayerInfo[targetid][pDoubleEXP]); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "Dau: %d | Vang: %d | Bot mi: %d | Thuc an: %d | Hunger: %s (%d) | Referral: %d | Online: %d | Coin: %d", dau, vang, botmi, thucan, doibungt, PlayerInfo[targetid][pDoibung], PlayerInfo[playerid][pGioithieu], PlayerInfo[playerid][pHtOnline], coin); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); if (PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "House: %d | House 2: %d | Renting: %d | Int: %d | VW: %d | Real VW: %d | Jail: %d sec | WJail: %d sec | VIPM: %i | GVip: %i", housekey,housekey2,rentkey,intir,vw,realvw,jailt,wjailt, PlayerInfo[targetid][pVIPM], PlayerInfo[targetid][pGVip]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "Reward Hours: %.2f | Computer Drawing: %d | Gift Box Tokens: %d", PlayerInfo[targetid][pRewardHours],PlayerInfo[targetid][pRewardDrawChance],PlayerInfo[targetid][pGoldBoxTokens]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(PlayerInfo[targetid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Bбo cбo chap nhan: %d | Bбo cбo thung rac: %d", PlayerInfo[targetid][pAcceptReport], PlayerInfo[targetid][pTrashReport]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } if(PlayerInfo[targetid][pHelper] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Gio Thi hanh nhiem vu: %d | Chap nhan s giup do yeu cau: %d", PlayerInfo[targetid][pDutyHours], PlayerInfo[targetid][pAcceptedHelp]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } } SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________"); } }