command help!
#1

I need help This is half of my /robstore cmd:
pawn Код:
dcmd_robstore(playerid,params[])
{
    #pragma unused params
    new string[128];
    if(IsSpawned[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
        return 1;
    }
    if(IsKidnapped[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
        return 1;
    }
    if(IsFrozen[playerid] == 1)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
        return 1;
    }
    if(!IsPlayerInCheckpoint(playerid))
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_MEDIC)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You cannot rob things with your class/skill.");
        return 1;
    }
    if(getCheckpointType(playerid) != CP_BurgerShotMain && getCheckpointType(playerid) != CP_CluckinBellMain &&
    getCheckpointType(playerid) != CP_Ammunation && getCheckpointType(playerid) != CP_GayDarMain &&
    getCheckpointType(playerid) != CP_ZeroMain && getCheckpointType(playerid) != CP_MistysMain &&
    getCheckpointType(playerid) != CP_GYM && getCheckpointType(playerid) != CP_School &&
    getCheckpointType(playerid) != CP_WangCars && getCheckpointType(playerid) != CP_Train &&
    getCheckpointType(playerid) != CP_Barbers && getCheckpointType(playerid) != CP_PizzaMain &&
    getCheckpointType(playerid) != CP_ZipMain && getCheckpointType(playerid) != CP_VictimMain &&
    getCheckpointType(playerid) != CP_BincoMain && getCheckpointType(playerid) != CP_CityHallMain)
    {
        SendClientMessage(playerid,COLOR_ERROR,"You are not in the checkpoint of anywhere you can rob.");
        return 1;
    }
    new current_zone = player_zone[playerid];
    new rrand =random(100);
    if(getCheckpointType(playerid) == CP_BurgerShotMain)
    {
        if(zones[current_zone][zone_name] == zones[116][zone_name] || zones[current_zone][zone_name] == zones[117][zone_name])
        {
            if(GarciaBurgerShotRobbedRecently >= 1)
            {
                SendClientMessage(playerid,COLOR_ERROR,"The Garcia Burger Shot has been robbed recently.");
                return 1;
            }
            if(rrand <= 30)
            {
                SendClientMessage(playerid,COLOR_ERROR,"Garcia Burger Shot robbery failed.");
                GarciaBurgerShotRobbedRecently =320;
                return 1;
            }
            GarciaBurgerShotRobbedRecently =320;
            RobbingGarciaBurgerShot[playerid] =25;
            RobberySetTimer[playerid] = SetTimerEx("RobberyTextDraw", 1000, true, "i", playerid);
            RobberyTime[playerid] = 25;
            ApplyAnimation(playerid,"ROB_BANK","CAT_Safe_Rob",4.1,1,1,1,1,1,1);
            ShowProgressBarForPlayer(playerid, bar[playerid]);
            PlayerTextDrawSetString(playerid, Textdraw0, "RobberyTimeLeft");
           
            IncreaseWantedLevel(playerid,4);
            IncreasePlayerScore(playerid,1);

            format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Garcia Burger Shot! Get To Burger Shot and arrest the suspect.",PlayerName(playerid),playerid);
            SendClientMessageToAllCops(string);

            format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            SendClientMessageToAll(COLOR_RED,string);

            format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Burger Shot ..",PlayerName(playerid),playerid);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
            return 1;
        }
It compiles successfully and even then animation not working? help
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