08.01.2014, 01:35
Fala ae galera eu arrumei 1 include, PPC_MissionsMedico, mas ela esta com erro ao compilar no gm, queria que me ajudassem descubrir qual e esse erro e conserta.
Link da imagen do erro : http://pt-br.tinypic.com/r/2u558j9/5
Код:
forward Medico_CheckPlayers(playerid); public Medico_CheckPlayers(playerid) { // Scan through all players for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player needs assistance if (PediuAjudaMedico[PlayerToCheck] == true) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the assistance-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); case ClassMedico: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMedico); } } } } } // This function lets the assistance player repair and refuel another player's vehicle if he called for assistance Medico_CurarPlayer(playerid) { // Setup local variables new Float:vhealth, Float:FPayment, Payment, Float:x, Float:y, Float:z, Name[24], AssistName[24], Msg[128]; // Get the assistance player's name GetPlayerName(playerid, AssistName, sizeof(AssistName)); // Loop through all players for (new OtherPlayer; OtherPlayer < MAX_PLAYERS; OtherPlayer++) { // Check if this player is online if (IsPlayerConnected(OtherPlayer)) { // Check if this player isn't the assistance player if (OtherPlayer != playerid) { // Check if this player needs assistance if (PediuAjudaMedico[OtherPlayer] == true) { GetPlayerPos(OtherPlayer, x, y, z); if (IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z)) { PediuAjudaMedico[OtherPlayer] = false; GetPlayerName(OtherPlayer, Name, sizeof(Name)); GetPlayerHealth(OtherPlayer, vhealth); FPayment = (1000.0 - vhealth) * 1.0; Payment = floatround(FPayment, floatround_round); SetPlayerHealth(OtherPlayer, 100); RewardPlayer(playerid, Payment, 0, 1); if(APlayerData[playerid][pVip] >= 1){ RewardPlayer(playerid, 0, 0, 1);} RewardPlayer(OtherPlayer, -Payment, 0, 0); format(Msg, 128, "{00FF00}Vocк foi curado por {FFFF00}$%i{00FF00} por \"{FFFF00}%s{00FF00}\"", Payment, AssistName); SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg); format(Msg, 128, "{00FF00}Vocк curou {FFFF00}%s{00FF00} e ganhou {FFFF00}$%i", Name, Payment); SendClientMessage(playerid, 0xFFFFFFFF, Msg); // PlayerFile_Save(playerid); } } } } } return 1; } // This function allows the assistance player to repair and refuel his own vehicle Medico_AutoCura(playerid) // vai, to concentrado { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Vocк se curou."); } // This function gets called when the assistance player dies (or changes class) Medico_EndJob(playerid) { // Kill the PlayerCheckTimer KillTimer(APlayerData[playerid][PlayerCheckTimer]); // Scan through all players (to reset them to their default colors for the assistance-player) for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // Check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); case ClassMedico: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMedico); } } } return 1; }