06.01.2014, 15:29
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate==PLAYER_STATE_PASSENGER) { new gun,tmp; GetPlayerWeaponData(playerid,4,gun,tmp); GetPlayerWeaponData(playerid,5,gun,tmp); GetPlayerWeaponData(playerid,6,gun,tmp); #pragma unused tmp if(gun)SetPlayerArmedWeapon(playerid,gun); else SetPlayerArmedWeapon(playerid,0); } return 1; }