Textdraw number not moveing
#1

topic says it,


Код:
PlayerLeftVehicle(playerid)
{
	// Setup local variables
	new TimeLeft[5];

	// Reduce the time left by 1
	APlayerData[playerid][VehicleTimerTime] = APlayerData[playerid][VehicleTimerTime] - 1;
	// Convert the time left to a string for displaying
	valstr(TimeLeft, APlayerData[playerid][VehicleTimerTime]);
	// Display the time left
	// Send only one message to inform the player what he must do
	if (APlayerData[playerid][VehicleTimerTime] == (Job_TimeToFailMission - 1))
	{
		// Check the class of the player and inform them what to do
		switch (APlayerData[playerid][PlayerClass])
		{
			case Trucker:
			{
 	           if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)) == 0)
               {
            	   new RouteText[50];
                   format(RouteText, 50, "re trailer your truck ~n~%s", TimeLeft);
            	   TextDrawSetString(APlayerData[playerid][MissionText], RouteText);
               }
               if(IsPlayerInAnyVehicle(playerid) == 0)
               {
                  new RouteText[50];
                  format(RouteText, 50, "Get back in your vehicle!~n~%s", TimeLeft);
            	  TextDrawSetString(APlayerData[playerid][MissionText], RouteText);
               }
	        }
			case BusDriver:
			{
				SendClientMessage(playerid, 0xFFFFFFFF, TXT_BusDriverMustEnterBus);
				new string[64];
                //format(string,sizeof(string),"Get back in veh ~n~%s", TimeLeft);
	            GameTextForPlayer(playerid, string, 1000, 4);
			}
			case Courier:
			{
			    SendClientMessage(playerid, 0xFFFFFFFF, TXT_CourierMustEnterVehicle);
		    }
			case RoadWorker:
			{
			    SendClientMessage(playerid, 0xFFFFFFFF, TXT_RoadworkerMustEnterVehicle);
		    }
		}
	}
}
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