[Ajuda] /infogz
#1

Bom meu GM tem 1 Sistema De Gzs dominaveis ai eu queria 1 comando que mostrasse as gzs e quem esta dominando ela e quem dominou e etc Alguem pode Me ajudar ?
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#2

Tem que postar o seu sistema de GZ pra que eu possa ver quais variaveis estгo sendo usadas, isso й bem basico, aconselho que vocк de uma estudada, vou te dar um exemplo do meu server, que quando alguem domina uma gz no final fica faveladono = iddaorg que dominou

pawn Код:
if(strcmp(cmd, "/territorios", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            SendClientMessage(playerid, COLOR_BLACKRED,"================= Territorios =================");
            if(donocasarao == 2){
            SendClientMessage(playerid, COLOR_WHITE,"Titanic: Marinha");
            }
            else if(donocasarao == 15){
            SendClientMessage(playerid, COLOR_WHITE,"Titanic: Piratas");
            }
            else if(donocasarao == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Titanic: Nenhum");
            }
            // Cargueiro
            if(donoestacao == 2){
            SendClientMessage(playerid, COLOR_WHITE,"Cargueiro: Marinha");
            }
            else if(donoestacao == 15){
            SendClientMessage(playerid, COLOR_WHITE,"Cargueiro: Piratas");
            }
            else if(donoestacao == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Cargueiro: Nenhum");
            }
            // Angel Pine
            if(donomata == 3){
            SendClientMessage(playerid, COLOR_WHITE,"Angel Pine: Exercito");
            }
            else if(donomata == 6){
            SendClientMessage(playerid, COLOR_WHITE,"Angel Pine: Al-Qaeda");
            }
            else if(donomata == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Angel Pine: Nenhum");
            }
            // Palo Mino
            if(donoroda == 3){
            SendClientMessage(playerid, COLOR_WHITE,"Palo Mino: Exercito");
            }
            else if(donoroda == 6){
            SendClientMessage(playerid, COLOR_WHITE,"Palo Mino: Al-Qaeda");
            }
            else if(donoroda == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Palo Mino: Nenhum");
            }
            // Morro do Dendк
            if(donoFavela == 19){
            SendClientMessage(playerid, COLOR_WHITE,"Morro do Dendк: CV");
            }
            else if(donoFavela == 20){
            SendClientMessage(playerid, COLOR_WHITE,"Morro do Dendк: PCC");
            }
            else if(donoFavela == 20){
            SendClientMessage(playerid, COLOR_WHITE,"Morro do Dendк: TCP");
            }
            else if(donoFavela == 25){
            SendClientMessage(playerid, COLOR_WHITE,"Morro do Dendк: ADA");
            }
            else if(donoFavela == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Morro do Dendк: Nenhum");
            }
            // Complexo do Alemгo
            if(donopg == 19){
            SendClientMessage(playerid, COLOR_WHITE,"Complexo do Alemгo: CV");
            }
            else if(donopg == 20){
            SendClientMessage(playerid, COLOR_WHITE,"Complexo do Alemгo: PCC");
            }
            else if(donopg == 20){
            SendClientMessage(playerid, COLOR_WHITE,"Complexo do Alemгo: TCP");
            }
            else if(donopg == 25){
            SendClientMessage(playerid, COLOR_WHITE,"Complexo do Alemгo: ADA");
            }
            else if(donopg == 0){
            SendClientMessage(playerid, COLOR_WHITE,"Complexo do Alemгo: Nenhum");
            }
           
            SendClientMessage(playerid, COLOR_BLACKRED,"=============================================");
        }
        return 1;
    }
Reply
#3

Acho que й isso

Код:
forward GlobalTimer();
public GlobalTimer()
{
	for (new j=0;j<MAX_TURFS;j++)
	{
	    if(gZonesData[j][ZoneInWar] == false)
		{
			for (new l = 1; l < MAX_ORGS; l++)
	  		{
		  		if(gZonesData[j][ZoneOwner] != l)
	  	    	{
		  	        new PlayersIn = GetGangPlayersInZone(j,l);
					if(PlayersIn >= PLAYERS_REQUIRED && Counted[j] == false)
					{
					    Counted[j] = true;
						gZonesData[j][ZonePlayerReqMet][l] += PlayersIn;
					}
					if(PlayersIn < PLAYERS_REQUIRED)
					{
						gZonesData[j][ZonePlayerReqMet][l] = 0;
					}

				   	if(gZonesData[j][ZonePlayerReqMet][l] >= ZONE_CHECKS)
					{
						StartWar(j, gZonesData[j][ZoneOwner], l);
					}

					gZonesData[j][ZonePlayerCountEx][l] = PlayersIn;
					gZonesData[j][ZonePlayerCount][l] = 0;
				}
			}
		}
		Counted[j] = false;
	    if(gZonesData[j][ZoneInWar])
	    {
			if(gZonesData[j][ZoneWarTimeLeft] > 0)
			{
			    gZonesData[j][ZoneWarTimeLeft]--;
				new defenders = gZonesData[j][ZoneOwner];
				new attackers = gZonesData[j][ZoneAttacker];

				new def_in = GetGangPlayersInZone(j,defenders);
				gZonesData[j][ZoneWarPlayers][defenders] = def_in;
				gZonesData[j][ZoneWarPoints][defenders] += STAYING_POINTS*def_in;

				new atk_in = GetGangPlayersInZone(j,attackers);
				gZonesData[j][ZoneWarPlayers][attackers] = atk_in;
				gZonesData[j][ZoneWarPoints][attackers] += STAYING_POINTS*atk_in;

			}
			else
			{
			    TurfWarEnd(j, gZonesData[j][ZoneOwner], gZonesData[j][ZoneAttacker]);
			}
	    }
	}
}


forward StartWar(zoneid, defend_gang, attack_gang);
public StartWar(zoneid, defend_gang, attack_gang)
{
	new lol = 0;

	new sd;
    if(zoneid <= 4)
	    sd = 12;
	else if(zoneid == 5 || zoneid == 6)
	    sd = 2;
	else if(zoneid == 7)
	    sd = 3;
	for(new i = 0; i < sd; i ++)
	{
		if(AllowedOrgs[zoneid][i] == attack_gang)
			lol = 1;
	}

	if(lol == 0)
	{
		/*new str[128];
		format(str,128,"[ERRO] Sua gang nгo pode atacar o territуrio %s.", TurfsCoords[zoneid][zName]);
		SendMessageToGang(attack_gang, COLOR_RED, str);*/

		gZonesData[zoneid][ZoneWarPoints][attack_gang] = 0;
		gZonesData[zoneid][ZoneWarKillCount][attack_gang] = 0;
		gZonesData[zoneid][ZonePlayerCount][attack_gang] = 0;
		gZonesData[zoneid][ZonePlayerReqMet][attack_gang] = 0;
		gZonesData[zoneid][ZoneWarPlayers][attack_gang] = 0;
		return 1;
	}

	if(defend_gang == TEAM_NONE && attack_gang != TEAM_NONE)
	{
		new atk_info[128], atk_info2[128];
		format(atk_info,128,"Sua gang conquistou um territ¦rio desocupado");
		format(atk_info2,128,"[TERRITУRIO] Sua gang conquistou um territуrio desocupado.");
		TextDrawSetString(AttackersTextDraw, atk_info);
		TextDrawAlignment(AttackersTextDraw, 2);

		SendMessageToGang(attack_gang, COLOR_GOLD, atk_info2);
		HideScreenTextForGang(attack_gang, 6200);
		TimeTextForGang(attack_gang, AttackersTextDraw, 6000);
		GangZoneHideForAll(zoneid);
		GangZoneShowForAll(zoneid, ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
		gZonesData[zoneid][ZoneOwner] = attack_gang;
		return 1;
	}

	gZonesData[zoneid][ZoneWarPoints][defend_gang] = DEF_POINTS;
	ResetWarData(zoneid, attack_gang, defend_gang);

	gZonesData[zoneid][ZoneWarTimeLeft] = WAR_TIME;

	gZonesData[zoneid][ZoneAttacker] = attack_gang;
    gZonesData[zoneid][ZoneInWar] = true;

	HideScreenTextForGang(attack_gang, 6200);
	HideScreenTextForGang(defend_gang, 6200);

	ShowTurfInfo(zoneid);
	for (new i=0;i<= HighestID;i++)
	{
	    if(IsPlayerConnected(i))
	    {
	        if(GetPlayerOrg(i) == defend_gang || GetPlayerOrg(i) == attack_gang)
	        {
				GangZoneFlashForPlayer(i, zoneid,  ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
				if(IsPlayerInTurf(i,zoneid) && GetPlayerOrg(i) == attack_gang)
				{
					AddWarPoints(i, START_WAR);
				}
			}
	    }
	}

	gZonesData[zoneid][ZoneKillCount][attack_gang] = 0;
	gZonesData[zoneid][ZoneKillCount][defend_gang] = 0;
	gZonesData[zoneid][ZoneWarCount]++;

    return 1;
}
forward  TurfWarEnd(zoneid,defend_gang,attack_gang);
public TurfWarEnd(zoneid,defend_gang,attack_gang)
{
    new msg_winner[128], msg_loser[128], text_winner[128], text_loser[128];
	new winner, loser;

	//compare kills
	if(gZonesData[zoneid][ZoneWarPoints][attack_gang] == gZonesData[zoneid][ZoneWarPoints][defend_gang])
	{
	    if(gZonesData[zoneid][ZoneWarPlayers][attack_gang] <= gZonesData[zoneid][ZoneWarPlayers][defend_gang])
	    {
	        winner = defend_gang;
	        loser = attack_gang;
	    }
		else if(gZonesData[zoneid][ZoneWarPlayers][attack_gang] > gZonesData[zoneid][ZoneWarPlayers][defend_gang])
	    {
	        winner = attack_gang;
	        loser = defend_gang;
	    }
	}
	else if(gZonesData[zoneid][ZoneWarPoints][attack_gang] < gZonesData[zoneid][ZoneWarPoints][defend_gang])
	{
        winner = defend_gang;
        loser = attack_gang;
	}
	else if(gZonesData[zoneid][ZoneWarPoints][attack_gang] > gZonesData[zoneid][ZoneWarPoints][defend_gang])
	{
        winner = attack_gang;
        loser = defend_gang;
	}
   	if(winner == defend_gang)
	{
		format(msg_winner,128,"** Sua gang defendeu o territуrio %s da gang %s **", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);

		format(text_winner,128,"Sua gang defendeu o territ¦rio %s da gang %s", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
		TextDrawSetString(WinnerTextDraw,text_winner);
		TextDrawAlignment(WinnerTextDraw, 2);

		format(msg_loser,128,"** Sua gang falhou em dominar o territуrio %s da gang %s **",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
		format(text_loser,128,"Sua gang falhou em dominar o territ¦rio %s da gang %s",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
		TextDrawSetString(LoserTextDraw, text_loser);
		TextDrawAlignment(LoserTextDraw, 2);
	}
	else if(winner == attack_gang)
	{
		format(msg_winner,128,"** Sua gang dominou o territуrio %s da gang %s **", TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);

		format(text_winner,128,"Sua gang dominou o territ¦rio %s da gang %s",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
		TextDrawSetString(WinnerTextDraw,text_winner);
		TextDrawAlignment(WinnerTextDraw, 2);

		format(msg_loser,128,"** Sua gang perdeu o territуrio %s para a gang %s **", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);

		format(text_loser,128,"Sua gang perdeu o territ¦rio %s para a gang %s",TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
		TextDrawSetString(LoserTextDraw, text_loser);
		TextDrawAlignment(LoserTextDraw, 2);
	}
	//Turf color update
	for (new k=0;k<= HighestID;k++)
	{
	    if(!IsPlayerConnected(k))
	        continue;

 		if(GetPlayerOrg(k) == defend_gang || GetPlayerOrg(k) == attack_gang)
		{
		    // Defenders Won
		    if(winner == defend_gang)
		    {
			 	if(GetPlayerOrg(k) == attack_gang)
			 	    RemoveWarPoints(k, LOSE_WAR);

				if(GetPlayerOrg(k) == defend_gang && GetPlayerZone(k) == zoneid)
				    AddWarPoints(k, DEFEND_TURF);

				if(GetPlayerOrg(k) == defend_gang)
				{
					TimeTextForPlayer(k,WinnerTextDraw,4500);
    				SendClientMessage(k, COLOR_GOLD, msg_winner);
				}
				if(GetPlayerOrg(k) == attack_gang)
				{
				    SendClientMessage(k, COLOR_GREY, msg_loser);
					TimeTextForPlayer(k,LoserTextDraw,4500);
				}
			}
		    //Attackers Won
		    else if(winner == attack_gang)
		    {
			 	if(GetPlayerOrg(k) == defend_gang)
			 	    RemoveWarPoints(k, LOSE_WAR);

				if(GetPlayerOrg(k) == attack_gang && IsPlayerInZone(k, zoneid))
					AddWarPoints(k, TAKE_OVER);


				if(GetPlayerOrg(k) == defend_gang)
				{
				    SendClientMessage(k, COLOR_GREY, msg_loser);
					TimeTextForPlayer(k,LoserTextDraw,4500);
				}
				if(GetPlayerOrg(k) == attack_gang)
				{
					TimeTextForPlayer(k,WinnerTextDraw,4500);
       				SendClientMessage(k, COLOR_GOLD, msg_winner);
				}
			}
		}
	}



	HideScreenTextForGang(attack_gang, 6200);
	HideScreenTextForGang(defend_gang, 6200);

	if(winner == attack_gang)
	{
		GangZoneShowForAll(zoneid, ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
		gZonesData[zoneid][ZoneOwner] = attack_gang;
	}
	else if(loser == attack_gang)
	{
   		GangZoneShowForAll(zoneid, ((OrgsColors[defend_gang] & ~0xFF) | 0x77));
		gZonesData[zoneid][ZoneOwner] = defend_gang;
	}

	for (new i=0;i<MAX_ORGS;i++)
	{
		gZonesData[zoneid][ZoneWarPoints][i] = 0;
		gZonesData[zoneid][ZoneWarKillCount][i] = 0;
		gZonesData[zoneid][ZonePlayerCount][i] = 0;
		gZonesData[zoneid][ZonePlayerReqMet][i] = 0;
		gZonesData[zoneid][ZoneWarPlayers][i] = 0;
	}

	gZonesData[zoneid][ZoneInWar] = false;

	for (new k=0;k<= HighestID;k++)
	{
	    if(IsPlayerConnected(k))
	    {
	        if(GetPlayerOrg(k) == defend_gang || GetPlayerOrg(k) == attack_gang)
	        {
				GangZoneStopFlashForPlayer(k, zoneid);
			}
	    }
 	}
}

forward WarCode_PlayerDeath(playerid, killerid, reason);
public WarCode_PlayerDeath(playerid, killerid, reason)
{
	new pZone = GetPlayerZone(playerid);
	if(!IsPlayerConnected(killerid))
	{
	    if(pZone != 999)
	    {
			if(gZonesData[pZone][ZoneInWar] == true && GetPlayerVirtualWorld(playerid) == 0)
			{
		        if(GetPlayerOrg(playerid) == gZonesData[pZone][ZoneOwner])
		        {
		            Player[playerid][TurfDeaths] ++;
		     		gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneAttacker]]+= KILLING_POINTS;
		        }
		        else if(GetPlayerOrg(playerid) == gZonesData[pZone][ZoneAttacker])
		        {
		            Player[playerid][TurfDeaths] ++;
		     		gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneOwner]]+= KILLING_POINTS;
		        }
			}
		}
	}
	else
	{
		new kZone = GetPlayerZone(killerid);
		if(GetPlayerOrg(killerid) != 0 && GetPlayerVirtualWorld(playerid) == 0 && IsPlayerConnected(playerid) && IsPlayerConnected(killerid) && pZone != 999 &&
		kZone != 999)
		{
			if(gZonesData[pZone][ZoneInWar] == true || gZonesData[kZone][ZoneInWar] == true)
			{
			    new zone;
			    if(gZonesData[pZone][ZoneInWar] == true)
			        zone = pZone;
			    else if(gZonesData[kZone][ZoneInWar] == true)
					zone = kZone;
			    if(GetPlayerOrg(killerid) == GetPlayerOrg(playerid) && (gZonesData[kZone][ZoneOwner] == GetPlayerOrg(playerid) || gZonesData[kZone][ZoneAttacker] == GetPlayerOrg(playerid)))
			    {
			        new othergang;
			        if(gZonesData[kZone][ZoneOwner] == GetPlayerOrg(killerid))
			            othergang = gZonesData[kZone][ZoneAttacker];
					else
			            othergang = gZonesData[kZone][ZoneOwner];

		     		gZonesData[zone][ZoneWarPoints][othergang]+= KILLING_POINTS;
					gZonesData[zone][ZoneWarKillCount][othergang] ++;
 			    }
			    else if( (GetPlayerOrg(killerid) == gZonesData[zone][ZoneAttacker] && GetPlayerOrg(playerid) == gZonesData[zone][ZoneOwner]) ||
				 (GetPlayerOrg(killerid) == gZonesData[zone][ZoneOwner] && GetPlayerOrg(playerid) == gZonesData[zone][ZoneAttacker]))
			    {
		     		gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)]+= KILLING_POINTS;
					gZonesData[zone][ZoneWarKillCount][GetPlayerOrg(killerid)] ++;
                    Player[killerid][TurfKills] ++;
                    Player[playerid][TurfDeaths] ++;

					AddWarPoints(killerid, KILL_IN_WAR);
		     		if(GetWarPoints(playerid) >= DIE_IN_WAR)
		     		{
					 	RemoveWarPoints(playerid, DIE_IN_WAR);
					}
			     	if(gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)] >= gZonesData[zone][ZoneWarPoints][GetPlayerOrg(playerid)])
					{
						gZonesData[zone][ZoneWarTimeLeft] -= TIME_BOBUS_WINNING;
					}
					else if(gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)] < gZonesData[zone][ZoneWarPoints][GetPlayerOrg(playerid)])
					{
						gZonesData[zone][ZoneWarTimeLeft] += TIME_BOBUS_LOSING;
					}
			    }
			}
			if(!gZonesData[pZone][ZoneInWar] && gZonesData[pZone][ZonePlayerReqMet] > 0 && GetPlayerOrg(killerid) == gZonesData[pZone][ZoneOwner])
			{
			    gZonesData[pZone][ZonePlayerReqMet]--;
			}
			if(kZone == pZone && gZonesData[kZone][ZoneOwner] == GetPlayerOrg(killerid) && !gZonesData[kZone][ZoneInWar] && !gZonesData[kZone][ZoneIsSpawn])
			{
			    GivePlayerGP(killerid, MONEY_BONUS);
			}
		}
	}
}


stock ResetWarData(zoneid, attack_gang, defend_gang)
{
  	gZonesData[zoneid][ZoneWarPoints][attack_gang] = 0;
	gZonesData[zoneid][ZoneWarPlayers][defend_gang] = 0;
	gZonesData[zoneid][ZoneWarPlayers][attack_gang] = 0;
	gZonesData[zoneid][ZonePlayerReqMet][defend_gang] = 0;
	gZonesData[zoneid][ZonePlayerCount][attack_gang] = 0;
	gZonesData[zoneid][ZonePlayerCount][defend_gang] = 0;
	gZonesData[zoneid][ZonePlayerReqMet][attack_gang] = 0;
	gZonesData[zoneid][ZoneWarKillCount][attack_gang] = 0;
	gZonesData[zoneid][ZoneWarKillCount][defend_gang] = 0;
}

forward TurfsDebug(playerid);
public TurfsDebug(playerid)
{
	for (new j=0;j<MAX_TURFS;j++)
	{
		if(gZonesData[j][ZoneInWar] == true)
		{
			if(GetPlayerOrg(playerid) == gZonesData[j][ZoneOwner] || GetPlayerOrg(playerid) == gZonesData[j][ZoneAttacker])
			{
				GangZoneFlashForPlayer(playerid, j,  ((OrgsColors[gZonesData[j][ZoneAttacker]] & ~0xFF) | 0x77));
        	}
		}
	}
}

forward ShowTurfInfo(zoneid);
public ShowTurfInfo(zoneid)
{

	new atk_info[128], atk_info2[128];
	new def_info[128], def_info2[128];
	format(def_info,128,"Um de nossos territ¦rios esta sendo atacado pela gang %s",OrgsNames[gZonesData[zoneid][ZoneAttacker]]);
	format(def_info2,128,"** Um de nossos territуrios estб sendo atacado pela gang %s **",OrgsNames[gZonesData[zoneid][ZoneAttacker]]);
	format(atk_info,128,"Sua Gang iniciou uma guerra de territ¦rios contra %s", OrgsNames[gZonesData[zoneid][ZoneOwner]]);
	format(atk_info2,128,"** Sua gang iniciou uma guerra de territуrios contra a gang %s **", OrgsNames[gZonesData[zoneid][ZoneOwner]]);


	TextDrawSetString(AttackersTextDraw, atk_info);
	TextDrawAlignment(AttackersTextDraw, 2);

	TextDrawSetString(DefendersTextDraw, def_info);
	TextDrawAlignment(DefendersTextDraw, 2);

	TimeTextForGang(gZonesData[zoneid][ZoneOwner],DefendersTextDraw, 6000);
	TimeTextForGang(gZonesData[zoneid][ZoneAttacker],AttackersTextDraw, 6000);

	SendMessageToGang(gZonesData[zoneid][ZoneAttacker], COLOR_GOLD, atk_info2);
	SendMessageToGang(gZonesData[zoneid][ZoneOwner], COLOR_RED, def_info2);

	new string[200];
	format(string,200, "{FF0000}[GUERRAS] {FFFFFF}A ORG {33CCFF}%s {FFFFFF}estб atacando o territуrio {33CCFF}%s {FFFFFF}da ORG {33CCFF}%s.", OrgsNames[gZonesData[zoneid][ZoneAttacker]], TurfsCoords[zoneid][zName], OrgsNames[gZonesData[zoneid][ZoneOwner]]);
	OOCNews(COLOR_WHITE, string);
	return 1;
}

forward ShowScreenTextForGang(gangid);
public ShowScreenTextForGang(gangid)
{
	for(new i = 0; i <= HighestID; i ++)
	{
		if(IsPlayerConnected(i))
		{
		    if(GetPlayerOrg(i) == gangid)
		    {
	        	TextDrawShowForPlayer(i, ServerLogo1);
	        	TextDrawShowForPlayer(i, ServerLogo2);
			//	Player[i][SeeName] = true;
	        	TextDrawShowForPlayer(i, ZoneName[i]);
			}
		}
	}
}
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#4

Incrivel cara , denovo pedindo coisas prontas , vamos tentar fazer ne!
Reply
#5

Quote:
Originally Posted by Don_Speed
Посмотреть сообщение
Incrivel cara , denovo pedindo coisas prontas , vamos tentar fazer ne!
NErd Cala a aboca man ,Eu to tentando fazer Fica na sua NERD DO CRL
Reply
#6

Quote:
Originally Posted by BigRet
Посмотреть сообщение
NErd Cala a aboca man ,Eu to tentando fazer Fica na sua NERD DO CRL

Esse e seu unico argumento , me chamar de nerd
Quem me derб se eu fosse um , esta tentando fazer Cade a base de seu comando
Reply
#7

Quote:
Originally Posted by Don_Speed
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Esse e seu unico argumento , me chamar de nerd
Quem me derб se eu fosse um , esta tentando fazer Cade a base de seu comando
Man Vocк й um trouxa me adc skype que te mostro nerd
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#8

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Originally Posted by BigRet
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Man Vocк й um trouxa me adc skype que te mostro nerd
Eu nгo vc so sabe xingar , ninguem aqui tem bola de cristal !
Entгo se mata ai que nгo posto mais nada .;
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#9

Vamos subir o nнvel nй, pelo amor de deus, ficar xingando uns aos outros... E esse code que vocк passou de base, nгo tem nada haver com o pedido. Me passe uma base, posso te dar umas explicaзхes.


Nгo vou dar nada pronto.
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#10

Nerd й chingamento? Dizer que o outro tem conhecimento acima do seu й chingamento? eu em..
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