08.12.2013, 18:37
when you create dealerships and make some cars for sale and everytime u buying the cars the script have to save and when it saves the server is kinda crashing like when u losing ur internet connection then u see all players tabbed. can u fix that so the script arent crashing? everytime u buying a car or deleting the car dealership and checking the server logs it says saving car dealership
can u fix it so it saving while its not crashing or something? i mean so players can play while it saving and not the server crashes while it saving and have to wait like 5-10 min.
And my other problem is when you type /refuel and when its done it keep taking 100$ it wont stop. I tried to relog it keep doing it. Even ban and unban it just wont stop. Can anyone help me with these?
Here is the /refuel cmd:
can u fix it so it saving while its not crashing or something? i mean so players can play while it saving and not the server crashes while it saving and have to wait like 5-10 min.
And my other problem is when you type /refuel and when its done it keep taking 100$ it wont stop. I tried to relog it keep doing it. Even ban and unban it just wont stop. Can anyone help me with these?
Here is the /refuel cmd:
Код:
CMD:refuel(playerid, params[]) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); new RefuelingVehicleSlot = -1; new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine)."); if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station."); if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel."); if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full."); if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank."); SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait."); RefuelingVehicle[playerid] = 1; for(new vehicleslot = 0; vehicleslot < MAX_PLAYERVEHICLES; vehicleslot++) { if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][vehicleslot][pvId])) { RefuelingVehicleSlot = vehicleslot; } } RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "ii", playerid, RefuelingVehicleSlot); } return 1; }