Help with payday system
#1

Hi i wonder if anyone can help me on this one i am runnin highly modified gf and i have lowered all prices to make it more rp the only problem now is lowering the paydays? to be hones i havent got a clue,I have muffed about with it and the money dont really change or it goes up, i would like it to be around 200 to 500 if that is possibal i would of done it myselve but im not familare with gf and dont no how the payday system really works?? heres the code for ya if u can crack it for me it would help me out so much Thanxx


public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
CalcPlayerPayCheck(i);
new checks = PlayerInfo[i][pPayCheck];
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account);
SendClientMessage(i, COLOR_GRAD1, string);
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
Checkprop();
return 1;
}
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#2

Its all in this stat bro "PlayerInfo[pPayCheck];" Look into that stat more. The actual value of it is most likely elsewhere in the script.
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#3

Quote:
Originally Posted by Kinetic
Its all in this stat bro "PlayerInfo[pPayCheck];" Look into that stat more. The actual value of it is most likely elsewhere in the script.
is this anything to do with it?

if(IsPlayerConnected(i))
{
new newcar = GetPlayerVehicleID(i);
new level = PlayerInfo[i][pLevel];
if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; }
else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 2; }
else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 3; }
else if(level >= 7 && level <= { PlayerInfo[i][pPayCheck] += 4; }
else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 5; }
else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 6; }
else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 7; }
else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 8; }
else if(level >= 17 && level <= 1 { PlayerInfo[i][pPayCheck] += 9; }
else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 10; }
else if(level >= 21) { PlayerInfo[i][pPayCheck] += 11; }
if(PlayerInfo[i][pJailed] > 0)
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#4

no but thats closer to it
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#5

Quote:
Originally Posted by matt2127
no but thats closer to it
it must be in this bit then? if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new checks = PlayerInfo[i][pPayCheck];
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[5][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_LIGHTBLUE, "|___ BANK STATMENT ___|");
format(string, sizeof(string), " Net Pay: $%d Tax: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
format(string, sizeof(string), " Balance: $%d", account);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Total Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "~b~Pay_Day");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
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#6

dude you have no fucking idea how hard it is to change all this

add me on MSN lil_low222@hotmail.com i will help you i know how to fix some stuff and change it
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#7

i know but theres stuff like drug dealers mechanics etc that get added on to your paycheck
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#8

Quote:
Originally Posted by matt2127
dude you have no fucking idea how hard it is to change all this

add me on MSN lil_low222@hotmail.com i will help you i know how to fix some stuff and change it
ok mate ive added you im andy on msn btw
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#9

search in scipt for: productiontimer = SetTimer
And u will find something like this: productiontimer = SetTimer("Production", 300000, 1); //5 mins (300000)
to change it to 1 second it might be productiontimer = SetTimer("Production", 1000, 1);
worked for me...
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#10

Dude, use CODE tags FFS
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