I need help giving rep
#1

Hey i am kind of a newbie and i newer added maps to server so i'm wondering how i do that the map places have a code like this :

CreateObject(5749,2527.8999000,-1631.8000500,15.6000000,0.0000000,0.0000000,0.0000 000); //object(road_lawn10) (1)
CreateObject(6964,2088.6001000,-2394.8999000,29.0000000,0.0000000,0.0000000,0.0000 000); //object(venefountwat02) (1)
CreateObject(7206,1895.0999800,-2373.1999500,52.8000000,0.0000000,0.0000000,0.0000 000); //object(vgsnnitlit02) (1)
CreateObject(3607,836.9000200,-2050.6999500,18.0000000,0.0000000,0.0000000,0.0000 000); //object(bevman2_law2) (1)
CreateObject(16008,836.5999800,-1973.3000500,19.4000000,0.0000000,0.0000000,0.0000 000); //object(des_nbrstruct) (1)
CreateObject(1640,824.5605500,-1820.3877000,11.2089900,0.0000000,0.0000000,0.0000 000); //object(beachtowel04) (1)
CreateObject(8483,409.6000100,-1855.1999500,9.1000000,0.0000000,0.0000000,0.00000 00); //object(pirateland02_lvs) (1)
CreateObject(7264,833.0999800,-2093.5000000,0.0000000,0.0000000,0.0000000,0.00000 00); //object(casinoblock3_nt) (1)
CreateObject(3749,1497.4000200,-698.7999900,99.6000000,0.0000000,0.0000000,0.00000 00); //object(clubgate01_lax) (1)
CreateObject(3524,1507.5000000,-698.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (1)
CreateObject(3524,1486.9000200,-699.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (2)
CreateObject(3528,1499.8000500,-701.2999900,99.5000000,3.0000000,10.0000000,230.00 00000); //object(vgsedragon) (1)
CreateObject(3528,1493.5999800,-701.7999900,99.5000000,3.0000000,10.0000000,318.00 00000); //object(vgsedragon) (2)
CreateObject(9833,1504.9000200,-703.0999800,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (1)
CreateObject(9833,1489.5999800,-703.2000100,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (2)
CreateObject(3472,1502.8000500,-687.9000200,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (1)
CreateObject(3472,1491.8000500,-687.5999800,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (2)
CreateObject(3524,1494.5999800,-687.5999800,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (4)
CreateObject(3524,1499.3000500,-687.5000000,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (5)
CreateObject(3528,1497.0000000,-689.4000200,99.9000000,0.0000000,0.0000000,274.500 0000); //object(vgsedragon) (3)
CreateObject(355,1493.0078100,-697.7734400,93.8558000,0.0000000,0.0000000,0.00000 00); //object(1)
CreateObject(323,1491.5999800,-698.9000200,94.6000000,0.0000000,0.0000000,0.00000 00); //object(2)
CreateObject(14637,1480.9824200,-688.7812500,95.9340400,0.0000000,0.0000000,0.00000 00); //object(triad_dragon) (1)


Where do i add the code and how i add it please explain i give reputation.
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#2

Put them under OnGameModeInIt.
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#3

Quote:
Originally Posted by Avi Raj
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Put them under OnGameModeInIt.
And where is that?
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#4

Add it under this OnGameModeInit
Like this,

PHP код:
public OnGameModeInit()
{
CreateObject(5749,2527.8999000,-1631.8000500,15.6000000,0.0000000,0.0000000,0.0000 000); //object(road_lawn10) (1)
CreateObject(6964,2088.6001000,-2394.8999000,29.0000000,0.0000000,0.0000000,0.0000 000); //object(venefountwat02) (1)
CreateObject(7206,1895.0999800,-2373.1999500,52.8000000,0.0000000,0.0000000,0.0000 000); //object(vgsnnitlit02) (1)
CreateObject(3607,836.9000200,-2050.6999500,18.0000000,0.0000000,0.0000000,0.0000 000); //object(bevman2_law2) (1)
CreateObject(16008,836.5999800,-1973.3000500,19.4000000,0.0000000,0.0000000,0.0000 000); //object(des_nbrstruct) (1)
CreateObject(1640,824.5605500,-1820.3877000,11.2089900,0.0000000,0.0000000,0.0000 000); //object(beachtowel04) (1)
CreateObject(8483,409.6000100,-1855.1999500,9.1000000,0.0000000,0.0000000,0.00000 00); //object(pirateland02_lvs) (1)
CreateObject(7264,833.0999800,-2093.5000000,0.0000000,0.0000000,0.0000000,0.00000 00); //object(casinoblock3_nt) (1)
CreateObject(3749,1497.4000200,-698.7999900,99.6000000,0.0000000,0.0000000,0.00000 00); //object(clubgate01_lax) (1)
CreateObject(3524,1507.5000000,-698.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (1)
CreateObject(3524,1486.9000200,-699.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (2)
CreateObject(3528,1499.8000500,-701.2999900,99.5000000,3.0000000,10.0000000,230.00 00000); //object(vgsedragon) (1)
CreateObject(3528,1493.5999800,-701.7999900,99.5000000,3.0000000,10.0000000,318.00 00000); //object(vgsedragon) (2)
CreateObject(9833,1504.9000200,-703.0999800,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (1)
CreateObject(9833,1489.5999800,-703.2000100,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (2)
CreateObject(3472,1502.8000500,-687.9000200,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (1)
CreateObject(3472,1491.8000500,-687.5999800,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (2)
CreateObject(3524,1494.5999800,-687.5999800,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (4)
CreateObject(3524,1499.3000500,-687.5000000,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (5)
CreateObject(3528,1497.0000000,-689.4000200,99.9000000,0.0000000,0.0000000,274.500 0000); //object(vgsedragon) (3)
CreateObject(355,1493.0078100,-697.7734400,93.8558000,0.0000000,0.0000000,0.00000 00); //object(1)
CreateObject(323,1491.5999800,-698.9000200,94.6000000,0.0000000,0.0000000,0.00000 00); //object(2)
CreateObject(14637,1480.9824200,-688.7812500,95.9340400,0.0000000,0.0000000,0.00000 00); //object(triad_dragon) (1) 
return 1
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#5

Quote:
Originally Posted by TheSnaKe
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Add it under this OnGameModeInit
Like this,

PHP код:
public OnGameModeInit()
{
CreateObject(5749,2527.8999000,-1631.8000500,15.6000000,0.0000000,0.0000000,0.0000 000); //object(road_lawn10) (1)
CreateObject(6964,2088.6001000,-2394.8999000,29.0000000,0.0000000,0.0000000,0.0000 000); //object(venefountwat02) (1)
CreateObject(7206,1895.0999800,-2373.1999500,52.8000000,0.0000000,0.0000000,0.0000 000); //object(vgsnnitlit02) (1)
CreateObject(3607,836.9000200,-2050.6999500,18.0000000,0.0000000,0.0000000,0.0000 000); //object(bevman2_law2) (1)
CreateObject(16008,836.5999800,-1973.3000500,19.4000000,0.0000000,0.0000000,0.0000 000); //object(des_nbrstruct) (1)
CreateObject(1640,824.5605500,-1820.3877000,11.2089900,0.0000000,0.0000000,0.0000 000); //object(beachtowel04) (1)
CreateObject(8483,409.6000100,-1855.1999500,9.1000000,0.0000000,0.0000000,0.00000 00); //object(pirateland02_lvs) (1)
CreateObject(7264,833.0999800,-2093.5000000,0.0000000,0.0000000,0.0000000,0.00000 00); //object(casinoblock3_nt) (1)
CreateObject(3749,1497.4000200,-698.7999900,99.6000000,0.0000000,0.0000000,0.00000 00); //object(clubgate01_lax) (1)
CreateObject(3524,1507.5000000,-698.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (1)
CreateObject(3524,1486.9000200,-699.9000200,96.6000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (2)
CreateObject(3528,1499.8000500,-701.2999900,99.5000000,3.0000000,10.0000000,230.00 00000); //object(vgsedragon) (1)
CreateObject(3528,1493.5999800,-701.7999900,99.5000000,3.0000000,10.0000000,318.00 00000); //object(vgsedragon) (2)
CreateObject(9833,1504.9000200,-703.0999800,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (1)
CreateObject(9833,1489.5999800,-703.2000100,97.0000000,0.0000000,0.0000000,0.00000 00); //object(fountain_sfw) (2)
CreateObject(3472,1502.8000500,-687.9000200,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (1)
CreateObject(3472,1491.8000500,-687.5999800,93.8000000,0.0000000,0.0000000,0.00000 00); //object(circuslampost03) (2)
CreateObject(3524,1494.5999800,-687.5999800,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (4)
CreateObject(3524,1499.3000500,-687.5000000,96.7000000,0.0000000,0.0000000,0.00000 00); //object(skullpillar01_lvs) (5)
CreateObject(3528,1497.0000000,-689.4000200,99.9000000,0.0000000,0.0000000,274.500 0000); //object(vgsedragon) (3)
CreateObject(355,1493.0078100,-697.7734400,93.8558000,0.0000000,0.0000000,0.00000 00); //object(1)
CreateObject(323,1491.5999800,-698.9000200,94.6000000,0.0000000,0.0000000,0.00000 00); //object(2)
CreateObject(14637,1480.9824200,-688.7812500,95.9340400,0.0000000,0.0000000,0.00000 00); //object(triad_dragon) (1) 
return 1
Where do i find the OnGameModeInit if i get answer you get rep.
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#6

Quote:
Originally Posted by nisva003
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Where do i find the OnGameModeInit if i get answer you get rep.
Press CTRL+F, And search it.
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#7

Since you are beginner you may find difficulties,
Therefore compile this and add in your filterscript folder.

Код:
/*
Your Map (its fs, include in your server,cfg)
*/

#include <a_samp>

public OnFilterScriptInit()
{
CreateObject(5749,2527.8999000,-1631.8000500,15.6000000,0.0000000,0.0000000,0.0000); //object(road_lawn10) (1)
CreateObject(6964,2088.6001000,-2394.8999000,29.0000000,0.0000000,0.0000000,0.0000); //object(venefountwat02) (1)
CreateObject(7206,1895.0999800,-2373.1999500,52.8000000,0.0000000,0.0000000,0.0000); //object(vgsnnitlit02) (1)
CreateObject(3607,836.9000200,-2050.6999500,18.0000000,0.0000000,0.0000000,0.0000); //object(bevman2_law2) (1)
CreateObject(16008,836.5999800,-1973.3000500,19.4000000,0.0000000,0.0000000,0.0000); //object(des_nbrstruct) (1)
CreateObject(1640,824.5605500,-1820.3877000,11.2089900,0.0000000,0.0000000,0.0000); //object(beachtowel04) (1)
CreateObject(8483,409.6000100,-1855.1999500,9.1000000,0.0000000,0.0000000,0.00000); //object(pirateland02_lvs) (1)
CreateObject(7264,833.0999800,-2093.5000000,0.0000000,0.0000000,0.0000000,0.00000); //object(casinoblock3_nt) (1)
CreateObject(3749,1497.4000200,-698.7999900,99.6000000,0.0000000,0.0000000,0.00000); //object(clubgate01_lax) (1)
CreateObject(3524,1507.5000000,-698.9000200,96.6000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1486.9000200,-699.9000200,96.6000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (2)
CreateObject(3528,1499.8000500,-701.2999900,99.5000000,3.0000000,10.0000000,230.00); //object(vgsedragon) (1)
CreateObject(3528,1493.5999800,-701.7999900,99.5000000,3.0000000,10.0000000,318.00); //object(vgsedragon) (2)
CreateObject(9833,1504.9000200,-703.0999800,97.0000000,0.0000000,0.0000000,0.00000); //object(fountain_sfw) (1)
CreateObject(9833,1489.5999800,-703.2000100,97.0000000,0.0000000,0.0000000,0.00000); //object(fountain_sfw) (2)
CreateObject(3472,1502.8000500,-687.9000200,93.8000000,0.0000000,0.0000000,0.00000); //object(circuslampost03) (1)
CreateObject(3472,1491.8000500,-687.5999800,93.8000000,0.0000000,0.0000000,0.00000); //object(circuslampost03) (2)
CreateObject(3524,1494.5999800,-687.5999800,96.7000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (4)
CreateObject(3524,1499.3000500,-687.5000000,96.7000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (5)
CreateObject(3528,1497.0000000,-689.4000200,99.9000000,0.0000000,0.0000000,274.500); //object(vgsedragon) (3)
CreateObject(355,1493.0078100,-697.7734400,93.8558000,0.0000000,0.0000000,0.00000); //object(1)
CreateObject(323,1491.5999800,-698.9000200,94.6000000,0.0000000,0.0000000,0.00000); //object(2)
CreateObject(14637,1480.9824200,-688.7812500,95.9340400,0.0000000,0.0000000,0.00000); //object(triad_dragon) (1)
return 1;
}

public OnFilterScriptExit()
{
	for(new i; i<MAX_OBJECTS; i++)
	{
		if(IsValidObject(i)) DestroyObject(i);
	}
	return 1;
}
NOTE: If you dont want this as filterscript, than go to gamemode press Contrl+f and search OnGameModeInit and add below it.
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#8

Quote:
Originally Posted by YoDawg
Посмотреть сообщение
Press CTRL+F, And search it.
Quote:
Originally Posted by FahadKing07
Посмотреть сообщение
Since you are beginner you may find difficulties,
Therefore compile this and add in your filterscript folder.

Код:
/*
Your Map (its fs, include in your server,cfg)
*/

#include <a_samp>

public OnFilterScriptInit()
{
CreateObject(5749,2527.8999000,-1631.8000500,15.6000000,0.0000000,0.0000000,0.0000); //object(road_lawn10) (1)
CreateObject(6964,2088.6001000,-2394.8999000,29.0000000,0.0000000,0.0000000,0.0000); //object(venefountwat02) (1)
CreateObject(7206,1895.0999800,-2373.1999500,52.8000000,0.0000000,0.0000000,0.0000); //object(vgsnnitlit02) (1)
CreateObject(3607,836.9000200,-2050.6999500,18.0000000,0.0000000,0.0000000,0.0000); //object(bevman2_law2) (1)
CreateObject(16008,836.5999800,-1973.3000500,19.4000000,0.0000000,0.0000000,0.0000); //object(des_nbrstruct) (1)
CreateObject(1640,824.5605500,-1820.3877000,11.2089900,0.0000000,0.0000000,0.0000); //object(beachtowel04) (1)
CreateObject(8483,409.6000100,-1855.1999500,9.1000000,0.0000000,0.0000000,0.00000); //object(pirateland02_lvs) (1)
CreateObject(7264,833.0999800,-2093.5000000,0.0000000,0.0000000,0.0000000,0.00000); //object(casinoblock3_nt) (1)
CreateObject(3749,1497.4000200,-698.7999900,99.6000000,0.0000000,0.0000000,0.00000); //object(clubgate01_lax) (1)
CreateObject(3524,1507.5000000,-698.9000200,96.6000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1486.9000200,-699.9000200,96.6000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (2)
CreateObject(3528,1499.8000500,-701.2999900,99.5000000,3.0000000,10.0000000,230.00); //object(vgsedragon) (1)
CreateObject(3528,1493.5999800,-701.7999900,99.5000000,3.0000000,10.0000000,318.00); //object(vgsedragon) (2)
CreateObject(9833,1504.9000200,-703.0999800,97.0000000,0.0000000,0.0000000,0.00000); //object(fountain_sfw) (1)
CreateObject(9833,1489.5999800,-703.2000100,97.0000000,0.0000000,0.0000000,0.00000); //object(fountain_sfw) (2)
CreateObject(3472,1502.8000500,-687.9000200,93.8000000,0.0000000,0.0000000,0.00000); //object(circuslampost03) (1)
CreateObject(3472,1491.8000500,-687.5999800,93.8000000,0.0000000,0.0000000,0.00000); //object(circuslampost03) (2)
CreateObject(3524,1494.5999800,-687.5999800,96.7000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (4)
CreateObject(3524,1499.3000500,-687.5000000,96.7000000,0.0000000,0.0000000,0.00000); //object(skullpillar01_lvs) (5)
CreateObject(3528,1497.0000000,-689.4000200,99.9000000,0.0000000,0.0000000,274.500); //object(vgsedragon) (3)
CreateObject(355,1493.0078100,-697.7734400,93.8558000,0.0000000,0.0000000,0.00000); //object(1)
CreateObject(323,1491.5999800,-698.9000200,94.6000000,0.0000000,0.0000000,0.00000); //object(2)
CreateObject(14637,1480.9824200,-688.7812500,95.9340400,0.0000000,0.0000000,0.00000); //object(triad_dragon) (1)
return 1;
}

public OnFilterScriptExit()
{
	for(new i; i<MAX_OBJECTS; i++)
	{
		if(IsValidObject(i)) DestroyObject(i);
	}
	return 1;
}
NOTE: If you dont want this as filterscript, than go to gamemode press Contrl+f and search OnGameModeInit and add below it.

Thanks for help guys i gave rep hope you get it its the star button for reputation right i press it and put a good comment Thanks for help both of you.
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#9

Yeah, so your problem is Solved, Have Fun.

If you need more help send me PM
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