01.12.2013, 17:20
Hello. When i make my teams in my gamemode and select it to there team colour and then i join the server and type a text in the chat.
The only colour there comes is white. I cant understand it!!!
The only colour there comes is white. I cant understand it!!!
Код HTML:
public OnPlayerText(playerid, text[]) { new pname[128], str[128]; GetPlayerName(playerid, pname, 128); if(gTeam[playerid] == TEAM_GSF) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_GSF_COLOR, TEAM_GSF_COLOR, TEAM_GSF_COLOR, TEAM_GSF_COLOR, TEAM_GSF_COLOR); } if(gTeam[playerid] == TEAM_SBF) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR); } if(gTeam[playerid] == TEAM_TDF) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR); } if(gTeam[playerid] == TEAM_TDB) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR); } if(gTeam[playerid] == TEAM_FYB) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR); } if(gTeam[playerid] == TEAM_RHB) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR); } if(gTeam[playerid] == TEAM_KTB) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR); } if(gTeam[playerid] == TEAM_VAGOS) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR); } if(gTeam[playerid] == TEAM_VLA) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR); } if(gTeam[playerid] == TEAM_GD) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR); } if(gTeam[playerid] == TEAM_LSB) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN); } if(gTeam[playerid] == TEAM_LF) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR); } if(gTeam[playerid] == TEAM_LS) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR); } if(gTeam[playerid] == TEAM_LSPD) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR); } if(gTeam[playerid] == TEAM_HOODRATS) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR); } if(gTeam[playerid] == TEAM_RCPD) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR); } if(gTeam[playerid] == TEAM_LBC) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR); } if(gTeam[playerid] == TEAM_BDK_COLOR) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR); } if(gTeam[playerid] == TEAM_GC) { format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text); ProxDetector(10.0, playerid, str, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR); } return 0; } // =================================== forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)) { if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } } } } return 1; }