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#1

Hey San_Andreas forum. i have this bug with my team. It shows the colour in the playerlist but when i write a msg or someting are my colour on the char white and not the team color.

Is there someone there will help me and get 1+ in rep. PM me and i will answer

Thank you
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#2

Show us your OnPlayerText
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#3

Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
                {
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
            }
        }
    }
    return 1;
}


public OnPlayerText(playerid, text[])
{
    new pname[24], str[128];
    GetPlayerName(playerid, pname, 128);
 if(gTeam[playerid] == TEAM_GROVE) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_GROVE_COLOR, TEAM_GROVE_COLOR, TEAM_GROVE_COLOR, TEAM_GROVE_COLOR, TEAM_GROVE_COLOR);
    }
    if(gTeam[playerid] == TEAM_SBF) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR, TEAM_SEVILLE_COLOR);
    }
    if(gTeam[playerid] == TEAM_TDF) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR, TEAM_TEMPLA_COLOR);
    }
    if(gTeam[playerid] == TEAM_TDB) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR, TEAM_MARKET_COLOR);
    }
    if(gTeam[playerid] == TEAM_FYB) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR, TEAM_FRONT_COLOR);
    }
    if(gTeam[playerid] == TEAM_RHB) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR, TEAM_ROLLIN_COLOR);
    }
    if(gTeam[playerid] == TEAM_KTB) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR, TEAM_KILO_COLOR);
    }
    if(gTeam[playerid] == TEAM_VAGOS) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR, TEAM_VAGOS_COLOR);
    }
    if(gTeam[playerid] == TEAM_VLA) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR, TEAM_SURENOS_COLOR);
    }
    if(gTeam[playerid] == TEAM_GD) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR, TEAM_GD_COLOR);
    }
    if(gTeam[playerid] == TEAM_LSB) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN, COLOR_BROWN);
    }
    if(gTeam[playerid] == TEAM_LF) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR, TEAM_LF_COLOR);
    }
    if(gTeam[playerid] == TEAM_LS) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR, TEAM_LS_COLOR);
    }
    if(gTeam[playerid] == TEAM_LSPD) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR, TEAM_LSPD_COLOR);
    }
    if(gTeam[playerid] == TEAM_HOODRATS) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR, TEAM_HOODRAT_COLOR);
    }
    if(gTeam[playerid] == TEAM_RCPD) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR, TEAM_RCPD_COLOR);
    }
    if(gTeam[playerid] == TEAM_LBC) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR, TEAM_LBC_COLOR);
    }
    if(gTeam[playerid] == TEAM_BDK_COLOR) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR, TEAM_BDK_COLOR);
    }
    if(gTeam[playerid] == TEAM_GC) {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    ProxDetector(10.0, playerid, str, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR, TEAM_GC_COLOR);
    }
    return 0;
}
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#4

Well i don't got any knowledge about ProxDetector but i heard and i saw it several time , i have better idea for using that use
SendClientMessageToAll(color,str);
return 0; instead of using proxdetector
Example
pawn Код:
new pname[24], str[128];
    GetPlayerName(playerid, pname, 128);
    if(gTeam[playerid] == TEAM_GROVE)
    {
    format(str, sizeof(str), "%s: {FFFFFF}%s", pname, text);
    SendClientMessageToAll(TEAM_GROVE_COLOR,str);
    return 0;
    }
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