29.11.2013, 16:30
How is PlayerTextDrawTextSize supposed to be utilized? I've created two TextDraws, both selectable with a string. One has "yes," one has "no." For whatever reason, I can't get them to work in a good selection area. Anywhere below or to the right of the "yes" TextDraw, it shows that I'm hovering over it (changing the "yes" from white font to red), so the whole screen becomes its hover area. I also can't use the "no" TextDraw because of this as it is to the right of the "yes" TextDraw, and everything beyond that is its hover area.
I thought PlayerTextDrawTextSize would be the solution but it does absolutely nothing. Even when I set PlayerTextDrawTextSize to just a few pixels in length and width, "yes"'s area spans from its start position to x: 640 and down to y: 480. Can someone please help, or explain how PlayerTextDrawTextSize should work?
I thought PlayerTextDrawTextSize would be the solution but it does absolutely nothing. Even when I set PlayerTextDrawTextSize to just a few pixels in length and width, "yes"'s area spans from its start position to x: 640 and down to y: 480. Can someone please help, or explain how PlayerTextDrawTextSize should work?