Points...
#1

i have scripted a points system for families and it keeps show me 4 erros on 1 line,the code for that line is:
if(Points[point][ClaimerId] != [INVALID_PLAYER_ID] || Points[point][TimeToClaim])
the errors:
C:\Users\John\Desktop\test\gamemodes\sarp.pwn(357) : error 029: invalid expression, assumed zero
C:\Users\John\Desktop\test\gamemodes\sarp.pwn(357) : warning 215: expression has no effect
C:\Users\John\Desktop\test\gamemodes\sarp.pwn(357) : error 001: expected token: ";", but found "]"
C:\Users\John\Desktop\test\gamemodes\sarp.pwn(357) : error 029: invalid expression, assumed zero
C:\Users\John\Desktop\test\gamemodes\sarp.pwn(357) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.
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#2

next time use [Pawn] tags around the code
pawn Код:
if(Points[point][ClaimerId] != [INVALID_PLAYER_ID] || Points[point][TimeToClaim])
Can you show the Points enum ?
Also what about "Points[point][TimeToClaim]", What are you checking in it ?
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#3

[INVALID_PLAYER_ID] is invalid, you need to use it as INVALID_PLAYER_ID without the [].

pawn Код:
if(Points[point][ClaimerId] != INVALID_PLAYER_ID || Points[point][TimeToClaim])
And keep in mind that Points[point][TimeToClaim] would be correct if its value is not 0/false.
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#4

i have made the thing u gave me konsta...
[if(Points[point][ClaimerId] != INVALID_PLAYER_ID || Points[point][TimeToClaim])
it shows me:
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(377) : error 017: undefined symbol "PlayerInfo"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(379) : error 017: undefined symbol "GetPlayerNameEx"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(380) : error 017: undefined symbol "FamilyInfo"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(405) : error 017: undefined symbol "SetProgressBarValue"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(406) : error 017: undefined symbol "UpdateProgressBar"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(407) : error 017: undefined symbol "GetProgressBarValue"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(409) : error 017: undefined symbol "GetPlayerNameEx"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(413) : error 017: undefined symbol "GetProgressBarValue"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(415) : error 017: undefined symbol "SetProgressBarColor"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(416) : error 017: undefined symbol "UpdateProgressBar"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(41 : error 017: undefined symbol "GetProgressBarValue"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(420) : error 017: undefined symbol "SetProgressBarColor"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(421) : error 017: undefined symbol "UpdateProgressBar"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(423) : error 017: undefined symbol "GetProgressBarValue"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(427) : error 017: undefined symbol "DestroyProgressBar"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(433) : error 017: undefined symbol "DestroyProgressBar"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(1945) : error 001: expected token: "}", but found "-identifier-"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(1946) : error 010: invalid function or declaration
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(2005) : warning 201: redefinition of constant/macro (symbol "fPInfo")
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(2006) : error 021: symbol already defined: "Pointx"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(203 : error 021: symbol already defined: "Points"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(11583) : error 017: undefined symbol "playerTabbedTime"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(11583) : warning 215: expression has no effect
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(11583) : error 001: expected token: ";", but found "]"
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(11583) : error 029: invalid expression, assumed zero
C:\Users\John\Desktop\sar[2\gamemodes\sarp.pwn(11583) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


24 Errors.
when i put the [] around the invalid.... it shows only 4 errors
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#5

You probably missed bracket(s) from the errors/warnings of the bottom. About the first, do you include progress to your script?

Post a part of the code close to lines 350-370.
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#6

enum fPInfo
{
Float:Pointx,
Float:Pointy,
Float:Pointz,
Type,
Vulnerable,
MatPoint,
CratePoint,
Announced,
ClaimerId,
ClaimerTeam,
TimeToClaim,
TimeLeft,
Owner[32],
PlayerNameCapping[MAX_PLAYER_NAME],
CapperName[MAX_PLAYER_NAME],
Name[32],
TakeOverTimerStarted,
TakeOverTimer,
Text3D:TextLabel,
CaptureTimerEx2,
Stock,
Text3D:CaptureProccess,
Text3D:CaptureProgress,
CaptureProccessEx,
Float: Capturex,
Float: Capturey,
Float: Capturez,
PointPickupID,
Bar:PointBarID,
}

new Points[MAX_POINTS][fPInfo];
my enums
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#7

Not the enum, the part of code you used: if(Points[point][ClaimerId] != [INVALID_PLAYER_ID] || Points[point][TimeToClaim])

And also lines 1940-1950 because you miss a bracket there (probably).
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#8

pawn Код:
//===============================[Points Info]=====================================
enum fPInfo
{
    Float:Pointx,
    Float:Pointy,
    Float:Pointz,
    Type,
    Vulnerable,
    MatPoint,
    CratePoint,
    Announced,
    ClaimerId,
    ClaimerTeam,
    TimeToClaim,
    TimeLeft,
    Owner[32],
    PlayerNameCapping[MAX_PLAYER_NAME],
    CapperName[MAX_PLAYER_NAME],
    Name[32],
    TakeOverTimerStarted,
    TakeOverTimer,
    Text3D:TextLabel,
    CaptureTimerEx2,
    Stock,
    Text3D:CaptureProccess,
    Text3D:CaptureProgress,
    CaptureProccessEx,
    Float: Capturex,
    Float: Capturey,
    Float: Capturez,
    PointPickupID,
    Bar:PointBarID,
}

new Points[MAX_POINTS][fPInfo];
//===============================[Points]=======================================
public CaptureTimer(point)
{
    new string[128];
    new fam;
    if(Points[point][TimeToClaim])
    {
        new claimer = Points[point][ClaimerId];
        new Float: x, Float: y, Float: z;
        GetPlayerPos(claimer, x, y, z);
        if (Points[point][Capturex] != x || Points[point][Capturey] != y || Points[point][Capturez] != z || GetPVarInt(Points[point][ClaimerId],"Injured") == 1)
        {
            SendClientMessage(Points[point][ClaimerId], COLOR_LIGHTBLUE, "You failed to capture. You either moved or died while attempting to capture.");
            Points[point][ClaimerId] = INVALID_PLAYER_ID;
            Points[point][TimeToClaim] = 0;
        }
        else
        {
            if(Points[point][Vulnerable] > 0)
            {
                SendClientMessage(Points[point][ClaimerId], COLOR_LIGHTBLUE, "You failed to capture. The point was already captured.");
                Points[point][ClaimerId] = INVALID_PLAYER_ID;
                Points[point][TimeToClaim] = 0;
                return 1;
            }
            if(PlayerInfo[claimer][pFMember] == 255)
            {
                Points[point][PlayerNameCapping] = GetPlayerNameEx(claimer);
                format(string, sizeof(string), "%s has attempted to take control of the %s for %s, it will be theirs in %d minutes.", Points[point][PlayerNameCapping], Points[point][Name], FamilyInfo[fam][FamilyName], TIME_TO_TAKEOVER);
                SendClientMessageToAll(COLOR_YELLOW, string);
            }
            if(Points[point][CaptureProccessEx] >= 1)
            {
                UpdateDynamic3DTextLabelText(Points[point][CaptureProccess], COLOR_YELLOW, string);
                Points[point][CaptureProccessEx] = 2;
            }
            Points[point][TakeOverTimerStarted] = 1;
            Points[point][TakeOverTimer] = 10;
            Points[point][ClaimerId] = INVALID_PLAYER_ID;
            Points[point][ClaimerTeam] = fam;
            Points[point][TimeToClaim] = 0;
            if(Points[point][CaptureTimerEx2] != -1) KillTimer(Points[point][CaptureTimerEx2]);
            Points[point][CaptureTimerEx2] = SetTimerEx("CaptureTimerEx", 60000, 1, "d", point);
        }
    }
    return 1;
}

public ProgressTimer(point)
{
    if (Points[point][ClaimerId] != INVALID_PLAYER_ID && Points[point][TimeToClaim])
    {
        Points[point][TimeLeft]--;
        SetProgressBarValue(Points[point][PointBarID], GetProgressBarValue(Points[point][PointBarID])-10.0);
        UpdateProgressBar(Points[point][PointBarID], Points[point][ClaimerId]);
        if(GetProgressBarValue(Points[point][PointBarID]) >= 10) SetTimerEx("ProgressTimer", 1000, 0, "d", point);
        new string[128];
        format(string, sizeof(string), "%s is attempting to capture the point, time left: %d", GetPlayerNameEx(Points[point][ClaimerId]), Points[point][TimeLeft]);
        if(Points[point][TimeLeft] == 9) Points[point][CaptureProgress] = CreateDynamic3DTextLabel(string, COLOR_RED, Points[point][Pointx], Points[point][Pointy], Points[point][Pointz]+1.0, 10.0);
        else if(Points[point][TimeLeft] < 9 && Points[point][TimeLeft] >= 0) UpdateDynamic3DTextLabelText(Points[point][CaptureProgress], COLOR_RED, string);

        if(GetProgressBarValue(Points[point][PointBarID]) == 50.0)
        {
            SetProgressBarColor(Points[point][PointBarID], COLOR_YELLOW);
            UpdateProgressBar(Points[point][PointBarID], Points[point][ClaimerId]);
        }
        else if(GetProgressBarValue(Points[point][PointBarID]) == 20.0)
        {
            SetProgressBarColor(Points[point][PointBarID], COLOR_RED);
            UpdateProgressBar(Points[point][PointBarID], Points[point][ClaimerId]);
        }
        else if(GetProgressBarValue(Points[point][PointBarID]) <= 0.0 && Points[point][TimeLeft] <= 0)
        {
            CaptureTimer(point);
            Points[point][TimeLeft] = 0;
            DestroyProgressBar(Points[point][PointBarID]);
            DestroyDynamic3DTextLabel(Points[point][CaptureProgress]);
        }
    }
    else
    {
        DestroyProgressBar(Points[point][PointBarID]);
        DestroyDynamic3DTextLabel(Points[point][CaptureProgress]);
        Points[point][ClaimerId] = INVALID_PLAYER_ID;
        Points[point][TimeToClaim] = 0;
    }
    return 1;
}
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#9

these are under the enum
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#10

help?
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