Problem with Traffic scripting
#1

Hello guy, I'm Ron.
Look I'm a junior scripter I create a new commands about police traffic,
like /deploycone , /deployflare ...
I've a problem with /deploycone and /deployflare
The problem is not a error bug, it's when I'm creating the cone by /deploycone or I'm creating the flare by /deployflare
That's what the problem [X,Y,Z. the Z is higher but I don't know how to low it]
A Picture:

The Code:
{

CMD:deployflare(playerid, params[])
{
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 ||
PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "You must be on foot to use this command.");
return 1;
}
if(PlayerInfo[playerid][pRank] < 3 && PlayerInfo[playerid][pMember] != 2)
{
SendClientMessageEx(playerid, COLOR_GREY, "You need to be at least rank 3 to use this command.");
return 1;
}

new string[128], Float:Position[4];
for(new i; i<MAX_FLARES; i++)
{
if(Flare[i] == 0)
{
GetPlayerPos(playerid, Position[0], Position[1], Position[2]);
GetPlayerFacingAngle(playerid, Position[3]);
Flare[i] = CreateDynamicObject(18728, Position[0], Position[1], Position[2], 0.0, 0.0, Position[3]+180.0, -0, -1, -1, 200.0);
SetPlayerPos(playerid, Position[0], Position[1], Position[2]+5);
new zone[MAX_ZONE_NAME];
GetPlayer3DZone(playerid, zone, sizeof(zone));
format(string, sizeof(string), "HQ: A flare has been deployed by %s at %s.", GetPlayerNameEx(playerid), zone);
foreach(Player, x)
{
if(IsACop(x))
{
SendClientMessageEx(x, TEAM_BLUE_COLOR, string);
if (PlayerInfo[x][pRank] >= 3)
{
SendClientMessageEx(x, COLOR_YELLOW, "You can remove a flare by typing /destroyflare.");
}
}
}
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GREY, "All available flares have been deployed.");
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You are not an LEO.");
}
return 1;
}

(Thank you for helping )
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#2

Quote:

Flare[i] = CreateDynamicObject(18728, Position[0], Position[1], Position[2], 0, 0, 0, 0, -1, -1, 200.0);

Try playing with the float Z parameter

Example:

Flare[i] = CreateDynamicObject(18728, Position[0], Position[1], Position[2]-30.0, 0, 0, 0, 0, -1, -1, 200.0);
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#3

I will check wait a second.
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#4

I didn't see the cone when I'm deploying it.
Other option? but why It's -30,0?
Maybe -1.0 no?
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#5

Man,Look I change the Postion[2]-30.0 to Postion[2]-1.00 and It's work thank you!
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#6

Yeah, well i just set an example for you, that's why i said play around with the value.

EDIT: You are welcome though
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