Help with a command - help!
#1

Hi guys, I really want to create a /v command. So when you type /v it will say "[Usage]: /v [find, park, lock, get]". I have scripted the four commands and they work great I just need help with this part. I want to get all those commands so you can type /v find, or /v park, etc.

pawn Код:
CMD:get(playerid, params[])
{
    new carid[24];
    if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
    if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /get [vehicleID]");

    if(!strcmp(carid, "1", true))
    {
        if(PlayerInfo[playerid][pVehicle1] != 0)
        {
            if(PlayerInfo[playerid][pVehicle1Spawned] != 0)
            {
                new model1 = PlayerInfo[playerid][pVehicle1Model];
                new Float:car1x = PlayerInfo[playerid][pVehicle1X];
                new Float:car1y = PlayerInfo[playerid][pVehicle1Y];
                new Float:car1z = PlayerInfo[playerid][pVehicle1Z];
                new Float:car1c = PlayerInfo[playerid][pVehicle1C];
                new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
                new car1color2 = PlayerInfo[playerid][pVehicle1Color2];

                new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
                PlayerInfo[playerid][pVehicle1Lock] = 1;
                PlayerInfo[playerid][pVehicle1Spawned] = 0;

                personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
                SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
                GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
    }
    else if(!strcmp(carid, "2", true))
    {
        if(PlayerInfo[playerid][pVehicle2] != 0)
        {
            if(PlayerInfo[playerid][pVehicle2Spawned] != 0)
            {
                new model2 = PlayerInfo[playerid][pVehicle2Model];
                new Float:car2x = PlayerInfo[playerid][pVehicle2X];
                new Float:car2y = PlayerInfo[playerid][pVehicle2Y];
                new Float:car2z = PlayerInfo[playerid][pVehicle2Z];
                new Float:car2c = PlayerInfo[playerid][pVehicle2C];
                new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
                new car2color2 = PlayerInfo[playerid][pVehicle2Color2];

                SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
                PlayerInfo[playerid][pVehicle2Lock] = 1;
                PlayerInfo[playerid][pVehicle2Spawned] = 0;

                personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
                SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
                GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
    }
    else if(!strcmp(carid, "3", true))
    {
        if(PlayerInfo[playerid][pVehicle3] != 0)
        {
            if(PlayerInfo[playerid][pVehicle3Spawned] != 0)
            {
                new model3 = PlayerInfo[playerid][pVehicle3Model];
                new Float:car3x = PlayerInfo[playerid][pVehicle3X];
                new Float:car3y = PlayerInfo[playerid][pVehicle3Y];
                new Float:car3z = PlayerInfo[playerid][pVehicle3Z];
                new Float:car3c = PlayerInfo[playerid][pVehicle3C];
                new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
                new car3color2 = PlayerInfo[playerid][pVehicle3Color2];

                SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
                PlayerInfo[playerid][pVehicle3Lock] = 1;
                PlayerInfo[playerid][pVehicle3Spawned] = 0;

                personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
                SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
                GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
    }
    return 1;
}

CMD:find(playerid, params[])
{
    new carid[24];
    if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
    if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, "[Usage]: /find [vehicleID]");

    if(!strcmp(carid, "1", true))
    {
        if(PlayerInfo[playerid][pVehicle1] != 0)
        {
            CP[playerid] = 69;
            new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
            SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
            SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 1.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
    }
    else if(!strcmp(carid, "2", true))
    {
        if(PlayerInfo[playerid][pVehicle2] != 0)
        {
            CP[playerid] = 69;
            new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar2[playerid], vehx, vehy, vehz);
            SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
            SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
    }
    else if(!strcmp(carid, "3", true))
    {
        if(PlayerInfo[playerid][pVehicle3] != 0)
        {
            CP[playerid] = 69;
            new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar3[playerid], vehx, vehy, vehz);
            SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
            SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
        }
        else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
    }
    return 1;
}
   
CMD:park(playerid, params[])
{
        if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
        return SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to park.");
        new vehid, vehid2, vehid3;
        if(GetPlayerVehicleID(playerid) == personalcar1[playerid]) { vehid = personalcar1[playerid]; }
        else if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid2 = personalcar2[playerid]; }
        else if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid3 = personalcar3[playerid]; }
        else return SendClientMessage(playerid, COLOR_WHITE, "You need to be in your vehicle to perform this action.");
        if(IsPlayerInVehicle(playerid, vehid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            new Float:x,Float:y,Float:z,Float:a;
            GetVehiclePos(vehid, x, y, z);
            GetVehicleZAngle(vehid, a);
            PlayerInfo[playerid][pVehicle1X] = x;
            PlayerInfo[playerid][pVehicle1Y] = y;
            PlayerInfo[playerid][pVehicle1Z] = z;
            PlayerInfo[playerid][pVehicle1C] = a;
            OnPlayerUpdate(playerid);
            DestroyVehicle(personalcar1[playerid]);
            PlayerInfo[playerid][pVehicle1Spawned] = 1;
            return 1;
        }
        else if(IsPlayerInVehicle(playerid, vehid2) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            new Float:x,Float:y,Float:z,Float:a;
            GetVehiclePos(vehid2, x, y, z);
            GetVehicleZAngle(vehid2, a);
            PlayerInfo[playerid][pVehicle2X] = x;
            PlayerInfo[playerid][pVehicle2Y] = y;
            PlayerInfo[playerid][pVehicle2Z] = z;
            PlayerInfo[playerid][pVehicle2C] = a;
            OnPlayerUpdate(playerid);
            DestroyVehicle(personalcar2[playerid]);
            PlayerInfo[playerid][pVehicle2Spawned] = 1;
            return 1;
        }
        else if(IsPlayerInVehicle(playerid, vehid3) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            new Float:x,Float:y,Float:z,Float:a;
            GetVehiclePos(vehid3, x, y, z);
            GetVehicleZAngle(vehid3, a);
            PlayerInfo[playerid][pVehicle3X] = x;
            PlayerInfo[playerid][pVehicle3Y] = y;
            PlayerInfo[playerid][pVehicle3Z] = z;
            PlayerInfo[playerid][pVehicle3C] = a;
            OnPlayerUpdate(playerid);
            DestroyVehicle(personalcar3[playerid]);
            PlayerInfo[playerid][pVehicle3Spawned] = 1;
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You need to be in your vehicle to perform this action.");
    }
               
CMD:lock(playerid, params[])
{
    new
   
    Float:X1,Float:Y1,Float:Z1, Float:X2,Float:Y2,Float:Z2, Float:X3,Float:Y3,Float:Z3;
    GetVehiclePos(personalcar1[playerid],X1,Y1,Z1);
    GetVehiclePos(personalcar2[playerid],X2,Y2,Z2);
    GetVehiclePos(personalcar3[playerid],X3,Y3,Z3);
   
    if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
    return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
   
    if(IsPlayerInRangeOfPoint(playerid, 5.0, X1, Y1, Z1))
    {
        if(PlayerInfo[playerid][pVehicle1] != 0)
        {
            if(PlayerInfo[playerid][pVehicle1Lock] == 0)
            {
              GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
              SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
              PlayerInfo[playerid][pVehicle1Lock] = 1;
              GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
              OnPlayerUpdate(playerid);
            }
            else if(PlayerInfo[playerid][pVehicle1Lock] == 1)
            {
              GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
              SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
              PlayerInfo[playerid][pVehicle1Lock] = 0;
              GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
              OnPlayerUpdate(playerid);
            }
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 5.0, X2, Y2, Z2))
    {
        if(PlayerInfo[playerid][pVehicle2] != 0)
        {
            if(PlayerInfo[playerid][pVehicle2Lock] == 0)
            {
                GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                PlayerInfo[playerid][pVehicle2Lock] = 1;
                GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
                OnPlayerUpdate(playerid);
            }
            else if(PlayerInfo[playerid][pVehicle2Lock] == 1)
            {
              GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
              SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
              PlayerInfo[playerid][pVehicle2Lock] = 0;
              GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
              OnPlayerUpdate(playerid);
            }
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 5.0, X3, Y3, Z3))
    {
        if(PlayerInfo[playerid][pVehicle3] != 0)
        {
            if(PlayerInfo[playerid][pVehicle3Lock] == 0)
            {
                GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                PlayerInfo[playerid][pVehicle3Lock] = 1;
                GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
                OnPlayerUpdate(playerid);
            }
            else if(PlayerInfo[playerid][pVehicle3Lock] == 1)
            {
              GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
              SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
              PlayerInfo[playerid][pVehicle3Lock] = 0;
              GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
              OnPlayerUpdate(playerid);
            }
        }
    }
    return 1;
}
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#2

Not tested, but this should work. If it doesn't I'll help you fix it until it does.
pawn Код:
CMD:v(playerid, params[])// Get find park lock
{
    if(isnull(params))
    {
        SendClientMessage(playerid, -1, #USAGE: /v [Get, Find, Park, Lock]);
        return 1;
    }
    if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING)
    {
        SendClientMessage(playerid, COLOR_GRAD2, #You can not do this while spectating.);
        return 1;
    }
    if(strcmp(params,"get",true) == 0)
    {
        new carid[24];
        if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, #[Error]: You do not own a vehicle.);
        if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, #[Usage]: /v [get] [vehicleID]);
        if(!strcmp(carid, "1", true))
        {
            if(PlayerInfo[playerid][pVehicle1] != 0)
            {
                if(PlayerInfo[playerid][pVehicle1Spawned] != 0)
                {
                    new model1 = PlayerInfo[playerid][pVehicle1Model];
                    new Float:car1x = PlayerInfo[playerid][pVehicle1X];
                    new Float:car1y = PlayerInfo[playerid][pVehicle1Y];
                    new Float:car1z = PlayerInfo[playerid][pVehicle1Z];
                    new Float:car1c = PlayerInfo[playerid][pVehicle1C];
                    new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
                    new car1color2 = PlayerInfo[playerid][pVehicle1Color2];

                    new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
                    PlayerInfo[playerid][pVehicle1Lock] = 1;
                    PlayerInfo[playerid][pVehicle1Spawned] = 0;

                    personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
                    SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
                    GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                    SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
        }
        else if(!strcmp(carid, "2", true))
        {
            if(PlayerInfo[playerid][pVehicle2] != 0)
            {
                if(PlayerInfo[playerid][pVehicle2Spawned] != 0)
                {
                    new model2 = PlayerInfo[playerid][pVehicle2Model];
                    new Float:car2x = PlayerInfo[playerid][pVehicle2X];
                    new Float:car2y = PlayerInfo[playerid][pVehicle2Y];
                    new Float:car2z = PlayerInfo[playerid][pVehicle2Z];
                    new Float:car2c = PlayerInfo[playerid][pVehicle2C];
                    new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
                    new car2color2 = PlayerInfo[playerid][pVehicle2Color2];

                    SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
                    PlayerInfo[playerid][pVehicle2Lock] = 1;
                    PlayerInfo[playerid][pVehicle2Spawned] = 0;

                    personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
                    SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
                    GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                    SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
        }
        else if(!strcmp(carid, "3", true))
        {
            if(PlayerInfo[playerid][pVehicle3] != 0)
            {
                if(PlayerInfo[playerid][pVehicle3Spawned] != 0)
                {
                    new model3 = PlayerInfo[playerid][pVehicle3Model];
                    new Float:car3x = PlayerInfo[playerid][pVehicle3X];
                    new Float:car3y = PlayerInfo[playerid][pVehicle3Y];
                    new Float:car3z = PlayerInfo[playerid][pVehicle3Z];
                    new Float:car3c = PlayerInfo[playerid][pVehicle3C];
                    new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
                    new car3color2 = PlayerInfo[playerid][pVehicle3Color2];

                    SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
                    PlayerInfo[playerid][pVehicle3Lock] = 1;
                    PlayerInfo[playerid][pVehicle3Spawned] = 0;

                    personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
                    SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
                    GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                    SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: This vehicle is already spawned.");
            }
            else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
        }
        else if(strcmp(params,"find",true) == 0)
        {
            new carid[24];
            if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");
            if(sscanf(params, "s[24]", carid)) return SendClientMessage(playerid, COLOR_GREY, #[Usage]: /v [find] [vehicleID]);

            if(!strcmp(carid, "1", true))
            {
                if(PlayerInfo[playerid][pVehicle1] != 0)
                {
                    CP[playerid] = 69;
                    new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
                    SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
                    SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 1.");
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 1.");
            }
            else if(!strcmp(carid, "2", true))
            {
                if(PlayerInfo[playerid][pVehicle2] != 0)
                {
                    CP[playerid] = 69;
                    new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar2[playerid], vehx, vehy, vehz);
                    SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
                    SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 2.");
            }
            else if(!strcmp(carid, "3", true))
            {
                if(PlayerInfo[playerid][pVehicle3] != 0)
                {
                    CP[playerid] = 69;
                    new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar3[playerid], vehx, vehy, vehz);
                    SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
                    SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
                }
                else return SCM(playerid, COLOR_LIGHTRED, "[Error]: You do not have a vehicle in slot 3.");
            }
        }
        else if(strcmp(params,"park",true) == 0)
        {
            if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
            return SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to park.");
            new vehid, vehid2, vehid3;
            if(GetPlayerVehicleID(playerid) == personalcar1[playerid]) { vehid = personalcar1[playerid]; }
            else if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid2 = personalcar2[playerid]; }
            else if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid3 = personalcar3[playerid]; }
            else return SendClientMessage(playerid, COLOR_WHITE, "You need to be in your vehicle to perform this action.");
            if(IsPlayerInVehicle(playerid, vehid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                new Float:x,Float:y,Float:z,Float:a;
                GetVehiclePos(vehid, x, y, z);
                GetVehicleZAngle(vehid, a);
                PlayerInfo[playerid][pVehicle1X] = x;
                PlayerInfo[playerid][pVehicle1Y] = y;
                PlayerInfo[playerid][pVehicle1Z] = z;
                PlayerInfo[playerid][pVehicle1C] = a;
                OnPlayerUpdate(playerid);
                DestroyVehicle(personalcar1[playerid]);
                PlayerInfo[playerid][pVehicle1Spawned] = 1;
                return 1;
            }
            else if(IsPlayerInVehicle(playerid, vehid2) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                new Float:x,Float:y,Float:z,Float:a;
                GetVehiclePos(vehid2, x, y, z);
                GetVehicleZAngle(vehid2, a);
                PlayerInfo[playerid][pVehicle2X] = x;
                PlayerInfo[playerid][pVehicle2Y] = y;
                PlayerInfo[playerid][pVehicle2Z] = z;
                PlayerInfo[playerid][pVehicle2C] = a;
                OnPlayerUpdate(playerid);
                DestroyVehicle(personalcar2[playerid]);
                PlayerInfo[playerid][pVehicle2Spawned] = 1;
                return 1;
            }
            else if(IsPlayerInVehicle(playerid, vehid3) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                new Float:x,Float:y,Float:z,Float:a;
                GetVehiclePos(vehid3, x, y, z);
                GetVehicleZAngle(vehid3, a);
                PlayerInfo[playerid][pVehicle3X] = x;
                PlayerInfo[playerid][pVehicle3Y] = y;
                PlayerInfo[playerid][pVehicle3Z] = z;
                PlayerInfo[playerid][pVehicle3C] = a;
                OnPlayerUpdate(playerid);
                DestroyVehicle(personalcar3[playerid]);
                PlayerInfo[playerid][pVehicle3Spawned] = 1;
                return 1;
            }
            else return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You need to be in your vehicle to perform this action.");
        }
        else if(strcmp(params,"lock",true) == 0)
        {
            new

            Float:X1,Float:Y1,Float:Z1, Float:X2,Float:Y2,Float:Z2, Float:X3,Float:Y3,Float:Z3;
            GetVehiclePos(personalcar1[playerid],X1,Y1,Z1);
            GetVehiclePos(personalcar2[playerid],X2,Y2,Z2);
            GetVehiclePos(personalcar3[playerid],X3,Y3,Z3);

            if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
            return SendClientMessage(playerid, COLOR_LIGHTRED, "[Error]: You do not own a vehicle.");

            if(IsPlayerInRangeOfPoint(playerid, 5.0, X1, Y1, Z1))
            {
                if(PlayerInfo[playerid][pVehicle1] != 0)
                {
                    if(PlayerInfo[playerid][pVehicle1Lock] == 0)
                    {
                        GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle1Lock] = 1;
                        GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                    else if(PlayerInfo[playerid][pVehicle1Lock] == 1)
                    {
                        GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle1Lock] = 0;
                        GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                }
            }
            else if(IsPlayerInRangeOfPoint(playerid, 5.0, X2, Y2, Z2))
            {
                if(PlayerInfo[playerid][pVehicle2] != 0)
                {
                    if(PlayerInfo[playerid][pVehicle2Lock] == 0)
                    {
                        GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle2Lock] = 1;
                        GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                    else if(PlayerInfo[playerid][pVehicle2Lock] == 1)
                    {
                        GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle2Lock] = 0;
                        GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                }
            }
            else if(IsPlayerInRangeOfPoint(playerid, 5.0, X3, Y3, Z3))
            {
                if(PlayerInfo[playerid][pVehicle3] != 0)
                {
                    if(PlayerInfo[playerid][pVehicle3Lock] == 0)
                    {
                        GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle3Lock] = 1;
                        GameTextForPlayer(playerid, "~w~vehicle ~r~ LOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                    else if(PlayerInfo[playerid][pVehicle3Lock] == 1)
                    {
                        GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
                        PlayerInfo[playerid][pVehicle3Lock] = 0;
                        GameTextForPlayer(playerid, "~w~vehicle ~g~ UNLOCKED", 3000, 6);
                        OnPlayerUpdate(playerid);
                    }
                }
            }
        }
    }
    return 1;
}
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#3

pawn Код:
C:\Users\Juha Stenius\Desktop\Allt\SERVER\gamemodes\LAS-RP.pwn(3184) : error 017: undefined symbol "Find"
C:\Users\Juha Stenius\Desktop\Allt\SERVER\gamemodes\LAS-RP.pwn(3184) : error 029: invalid expression, assumed zero
C:\Users\Juha Stenius\Desktop\Allt\SERVER\gamemodes\LAS-RP.pwn(3184) : error 029: invalid expression, assumed zero
C:\Users\Juha Stenius\Desktop\Allt\SERVER\gamemodes\LAS-RP.pwn(3184) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
pawn Код:
SendClientMessage(playerid, -1, #USAGE: /v [Get, Find, Park, Lock]);
PS. I managed to fix all these erros but when I went ingame and typed /v find for example nothing would happen. When I typed /v it did show "/v [Find, Get, etc.] But none of the commands seemed to work.
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