04.11.2013, 22:00
Hello guys, please what function of variable i should use for car? For example I make variable new MyCar[WHATHERE?] what I need to type? Thanks, I want to define one car here for job.
COMMAND:policelights(playerid, cmdtext[])
{
if(!IsValidObject(VehicleObject[0]))
{
VehicleObject[0] = CreateObject(18646,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(VehicleObject[0], STU1, 0.449999,0.674999,0.375000,0.000000,0.000000,0.000000);
SendClientMessage(playerid, 0xFFFFFF, You turned on police light on your car!"
}
else
if(IsValidObject(VehicleObject[0]))
{
DestroyObject(VehicleObject[0]);
SendClientMessage(playerid, 0xFFFFFF, You turned off police light on your car!"
}
return 1;
}
Thx mate, after I add my Police Bullet to faction vehicles can I use this?
pawn Код:
|
SendClientMessage(playerid, 0xFFFFFF, "You turned off police light on your car!");
SendClientMessage(playerid, 0xFFFFFF, You turned off police light on your car!"
Ehm, and when I'll finish my faction vehicle, what vehicle ID i type here? (Becouse i want police light only on this Police Bullet, so I need to type here some variable, that's what I need)
AttachObjectToVehicle(VehicleObject[0], HEREMUSTBEVARIABLE, 0.449999,0.674999,0.375000,0.000000,0.000000,0.000 000); |
//Current command
COMMAND:policelights(playerid, cmdtext[])
{
if(IsPlayerInVehicle(playerid, STU1))
if(!IsValidObject(VehicleObject[0]))
{
VehicleObject[0] = CreateObject(18646,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(VehicleObject[0], STU1, 0.449999,0.674999,0.375000,0.000000,0.000000,0.000000);
SendClientMessage(playerid, 0xFFFFFF, "You turned on police light on your car!");
}
else
if(IsPlayerInVehicle(playerid, STU1))
if(IsValidObject(VehicleObject[0]))
{
DestroyObject(VehicleObject[0]);
SendClientMessage(playerid, 0xFFFFFF, "You turned off police light on your car!");
}
return 1;
}
COMMAND:policelights(playerid, cmdtext[])
{
if(!IsValidObject(VehicleObject[0]) && IsPlayerInVehicle(playerid, STU1 && STU2))
{
VehicleObject[0] = CreateObject(18646,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(VehicleObject[0], STU1, 0.449999,0.674999,0.375000,0.000000,0.000000,0.000000);
SendClientMessage(playerid, 0xFFFFFF, "You turned on police light on your car!");
}
else if(!IsValidObject(VehicleObject[0]) && IsPlayerInVehicle(playerid, STU1 && STU2))
{
DestroyObject(VehicleObject[0]);
SendClientMessage(playerid, 0xFFFFFF, "You turned off police light on your car!");
}
return 1;
}
AttachObjectToVehicle(VehicleObject[0], STU1, 0.449999,0.674999,0.375000,0.000000,0.000000,0.000000);