03.11.2013, 17:44
Hello, this is my first filterscript i made it all by myself im not that experienced as a scripter as im a mapper but i gave it a shot if you dont like it dont download it but if you like it i like you :=)
NOTE: Credits : Ehh.. the credits are on me as i made it but you can change it no big deal
pawn Код:
#include <a_samp>
#define COLOR_PURPLE 0xBA84D1FF
#define COLOR_RED 0xFA0000FF
#define COLOR_YELLOW 0xFFFF00FF
public OnFilterScriptInit()
{
print("Ґ > Engine Starter loaded by Max < Ґ");
}
public OnFilterScriptExit()
{
print("Ґ > Engine Starter unloaded by Max < Ґ");
}
new Engine[MAX_PLAYERS];
forward EngineStart(playerid);
forward EngineStartup(playerid);
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_YELLOW,"This server is using the engine system made by Max");
Engine[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/engine", true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,"You can't start an engine if you are not in a vehicle!");
new Float:veh_health, vehicle = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicle, veh_health);
if(veh_health <= 400) return SendClientMessage(playerid, COLOR_RED,"Your engine is to much damaged to start it, please repair it");
SendClientMessage(playerid, COLOR_PURPLE,"You twist the key, and wait 3 seconds");
SetTimerEx("EngineStart", 3000, false, "d", playerid);
return 1;
}
return 0;
}
public EngineStart(playerid)
{
switch(random(3))
{
case 1:
{
Engine[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW,"Engine is succesfully started");
TogglePlayerControllable(playerid, 1);
}
case 2:
{
Engine[playerid] = 0;
SendClientMessage(playerid, COLOR_YELLOW,"Engine failed to start, please try again");
TogglePlayerControllable(playerid, 0);
}
}
return 1;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:veh_health, vehicle = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicle, veh_health);
if(veh_health <= 400)
{
if(Engine[playerid] == 1)
{
Engine[playerid] = 0;
RemovePlayerFromVehicle(playerid);
GameTextForPlayer(playerid, "~r~Engine shutted down", 2000, 3);
}
return 1;
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SetTimerEx("EngineStartup", 1000, false, "d", playerid);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
Engine[playerid] = 0;
return 1;
}
public EngineStartup(playerid)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~g~Engine is not started!~n~~r~Use /engine to start it", 3000, 4);
TogglePlayerControllable(playerid, 0);
}
NOTE: Credits : Ehh.. the credits are on me as i made it but you can change it no big deal