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I can associate a proper .txd file for every object (by searching .ide files). HOW can I know, what materials are being used in object slots? Where is that information saved? Thank You
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22.10.2013, 16:15
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Последний раз редактировалось Baltazar; 22.10.2013 в 18:10.
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Amazing! How exactly did you find out, what materials objects are using? *.ide files only contain *.txd names... thanks in advance, sir!
Edit:
By the way, are you sure, that every single material is being used by only one object (only one objectId is assigned to every material in your array)?
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There are tons of duplicates in GTA's texture resource all those have been eliminated.