20.10.2013, 19:23
Hello SA-MP !
I would like to know, How much textdraws can i show at the same time ?
Thanks
I would like to know, How much textdraws can i show at the same time ?
Thanks

PlayerTextDrawShow(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
new PlayerText:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
Textdraw2 = TextDrawCreate(313.000000, 210.000000, "Terrorist");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, -1);
TextDrawTextSize(Textdraw2, 401.000000, 0.000000);
TextDrawSetSelectable(Textdraw2, 1);
Textdraw3 = TextDrawCreate(240.000000, 210.000000, "Police");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 3);
TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
TextDrawColor(Textdraw3, 65535);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, -1);
TextDrawTextSize(Textdraw3, 293.000000, 0.000000);
TextDrawSetSelectable(Textdraw3, 1);
Textdraw4 = TextDrawCreate(241.000000, 159.000000, "Pick up the team, you want to be in");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.500000, 2.000000);
TextDrawColor(Textdraw4, -65281);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, -1);
TextDrawTextSize(Textdraw4, 401.000000, 221.000000);
TextDrawSetSelectable(Textdraw4, 0);
Textdraw5 = TextDrawCreate(240.000000, 140.000000, "Selecting Teams :");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.300000, 1.000000);
TextDrawColor(Textdraw5, 16711935);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, -1);
TextDrawTextSize(Textdraw5, 400.000000, 0.000000);
TextDrawSetSelectable(Textdraw5, 0);
Textdraw1 = CreatePlayerTextDraw(playerid,230.000000, 130.000000, " ");
PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
PlayerTextDrawFont(playerid,Textdraw1, 5);
PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw1, -1);
PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
PlayerTextDrawUseBox(playerid,Textdraw1, 1);
PlayerTextDrawBoxColor(playerid,Textdraw1, 255);
PlayerTextDrawTextSize(playerid,Textdraw1, 182.000000, 99.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw1, 2);
PlayerTextDrawSetPreviewRot(playerid, Textdraw1, -16.000000, 0.000000, -55.000000, -5.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);
PlayerTextDrawShow(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
That is because playertextdraws are created AFTER normal textures usually therefore they overlap. You are using playertextdraws incorrectly they should almost never have a visible box and are typically meant for overlaying. Make sure everything possible is in your normal textdraws only text and sometimes textures would be used.
|