XYZ House Interior
#1

how to add the XYZ coordinates of the interior in the /createhouses CMD ? any idea ?

pawn Код:
enum hInfo
{
    Float:hEnterX,
    Float:hEnterY,
    Float:hEnterZ,
    Float:hExitX,
    Float:hExitY,
    Float:hExitZ,
    hInsideInt,
    hOutsideInt,
    hInsideVW,
    hOutsideVW,
    hOwned,
    hOwner,
    hPrice,
    hCheckpoint,
    hIcon,
    hID,
}
new HouseInfo[MAX_HOUSES][hInfo];
new HouseEnterCP[MAX_HOUSES];

CMD:createhouse(playerid, params[])
{
    new HID, HVW, HPrice, HInt,string[128], houseid;
    new Float:x,Float:y,Float:z;
    if(sscanf(params, "iiii", HID, HInt, HVW, HPrice)) return SendClientMessage(playerid, COLOR_WHITE, "/createhouse [House ID] [interior] [VW] [price]");

    HouseInfo[houseid][hID] = HID;
    HouseInfo[houseid][hInsideInt] = HInt;
    HouseInfo[houseid][hInsideVW] = HVW;
    HouseInfo[houseid][hPrice] = HPrice;
    HouseInfo[houseid][hEnterX] = x;
    HouseInfo[houseid][hEnterY] = y;
    HouseInfo[houseid][hEnterZ] = z;
    HouseInfo[houseid][hOwned] = 0;

    GetPlayerPos(playerid,x,y,z);
    HouseEnterCP[houseid] = CreateDynamicCP(x,y,z,1.0,-1,-1,-1,50.0);
    format(string, sizeof(string), "House ID: %i\nOwner: No Owner\nPrice: $%i", HID, HPrice);
    CreateDynamic3DTextLabel(string,COLOR_WHITE,x,y,z,50.0);
    return 1;
}
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#2

Use GetPlayerPos(playerid, X, Y, Z);

Look at my post about house help in on public how I did.

HERE
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#3

well your method doesn't show how u put the XYZ of the interior,
i want it for OnPlayerEnterDynamicCP callback
SetPlayerPos(playerid, XYZ); //of the interior
SetPlayerInterior(playerid, interior);
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#4

Use tools or make a command to teleport into interior you want and make command save it

like this :

pawn Код:
enum hInfo
{
    Float:hEnterX,
    Float:hEnterY,
    Float:hEnterZ,
    Float:hExitX,
    Float:hExitY,
    Float:hExitZ,
    hInsideInt,
    hOutsideInt,
    hInsideVW,
    hOutsideVW,
    hOwned,
    hOwner,
    hPrice,
    hCheckpoint,
    hIcon,
    hID,
    HouseEnterCP,
    HouseExitCP,
}
new HouseInfo[MAX_HOUSES][hInfo];
CMD:createhouse(playerid, params[])
{

    new HID, HVW, HPrice, HInt,string[128], houseid;
    new Float:x,Float:y,Float:z;
    if(sscanf(params, "ii", HID, HPrice)) return SendClientMessage(playerid, COLOR_WHITE, "/createhouse [House ID] [price]");
    if(HID > MAX_HOUSES)  return SendClientMessage(playerid, COLOR_WHITE, "ERROR");
   
    GetPlayerPos(playerid,x,y,z);
    HouseInfo[houseid][hID] = HID;
    HouseInfo[houseid][hPrice] = HPrice;
    HouseInfo[houseid][hEnterX] = x;
    HouseInfo[houseid][hEnterY] = y;
    HouseInfo[houseid][hEnterZ] = z;
    HouseInfo[houseid][hOwned] = 0;
   
    /*
        Wait ... But what/where is "houseid" ???!!! this command totally wrong (:
    */

   
    HouseInfo[houseid][HouseEnterCP] = CreateDynamicCP(x,y,z,1.0,-1,-1,-1,50.0);
    format(string, sizeof(string), "House ID: %i\nOwner: No Owner\nPrice: $%i", HID, HPrice);
    CreateDynamic3DTextLabel(string,COLOR_WHITE,x,y,z,50.0);
    return 1;
}

CMD:edithouseinterior(playerid, params[])
{
    new HID, Float:x,Float:y,Float:z;
    if(sscanf(params, "i", HID)) return SendClientMessage(playerid, COLOR_WHITE, "/edithouseinterior [House ID]");
    for(new h = 0; h < MAX_HOUSES; h++)
    {
        if(HouseInfo[h][hID] == HID)
        {
            GetPlayerPos(playerid,x,y,z);
            HouseInfo[h][hInsideInt] = GetPlayerInterior(playerid);
            HouseInfo[h][hInsideVW] = h;
            HouseInfo[h][hExitX] = x;
            HouseInfo[h][hExitY] = y;
            HouseInfo[h][hExitZ] = z;
            HouseInfo[h][HouseExitCP] = CreateDynamicCP(x,y,z,1.0,-1,-1,-1,50.0);
        }
    }
    return 1;
}
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#5

GetPlayerInterior?

Lol.
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#6

Quote:
Originally Posted by TehMiles
Посмотреть сообщение
GetPlayerInterior?

Lol.
What you mean ? i said teleport into interior you want and use /edithouseinterior

command name is /edithouseinterior not /sethouseinterior

also if you want smart thing:

pawn Код:
CMD:sethouseinterior(playerid, params[])
{
    new HID, int, Float:x,Float:y,Float:z;
    if(sscanf(params, "ifffd", HID, x, y, z, int)) return SendClientMessage(playerid, COLOR_WHITE, "/sethouseinterior [House ID] [x] [y] [z] [interior]");
    for(new h = 0; h < MAX_HOUSES; h++)
    {
        if(HouseInfo[h][hID] == HID)
        {
            HouseInfo[h][hInsideInt] = int;
            HouseInfo[h][hInsideVW] = h;
            HouseInfo[h][hExitX] = x;
            HouseInfo[h][hExitY] = y;
            HouseInfo[h][hExitZ] = z;
            HouseInfo[h][HouseExitCP] = CreateDynamicCP(x,y,z,1.0,-1,-1,-1,50.0);
        }
    }
    return 1;
}
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