[Map] Base para policia de intervenзгo
#1

Olб, estou de volta a postar um novo Map, mas nгo tenho muita experiencia, logo a base estб um pouco simples, mas nгo tгo simples como esperamos
Atenзгo: Os portхes nгo tкm comando, se vocк quiser abrir os portхes tкm de ser configurados !

Imagens
http://s847.photobucket.com/user/dav...ideshow/album2

Код:
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    <object id="object (lhouse_barrier2) (12)" breakable="true" interior="0" alpha="255" model="994" doublesided="false" scale="1" dimension="0" posX="-388.10001" posY="-426.70001" posZ="15.3" rotX="0" rotY="0.478" rotZ="280.219"></object>
    <object id="object (lhouse_barrier2) (13)" breakable="true" interior="0" alpha="255" model="994" doublesided="false" scale="1" dimension="0" posX="-404" posY="-432.20001" posZ="15.3" rotX="0" rotY="2.483" rotZ="73.723"></object>
    <object id="object (Gen_doorINT02) (1)" breakable="true" interior="0" alpha="255" model="1492" doublesided="false" scale="1" dimension="0" posX="-387" posY="-432.79999" posZ="13.5" rotX="0" rotY="0" rotZ="264.75"></object>
    <object id="object (lhouse_barrier2) (14)" breakable="true" interior="0" alpha="255" model="994" doublesided="false" scale="1" dimension="0" posX="-424.5" posY="-438.60001" posZ="16" rotX="0" rotY="1.741" rotZ="34.489"></object>
    <object id="object (CJ_FIRE_EXT) (1)" breakable="true" interior="0" alpha="255" model="2690" doublesided="false" scale="1" dimension="0" posX="-426.20001" posY="-400.29999" posZ="16.6" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (CJ_FIRE_EXT) (2)" breakable="true" interior="0" alpha="255" model="2690" doublesided="false" scale="1" dimension="0" posX="-424.89999" posY="-409.70001" posZ="16.6" rotX="0" rotY="0" rotZ="209"></object>
    <object id="object (CJ_FIRE_EXT) (3)" breakable="true" interior="0" alpha="255" model="2690" doublesided="false" scale="1" dimension="0
Reply
#2

Converte o mapa antes de postar!

convertffs.com
Reply
#3

Gostei, Como йs iniciante, nunca desistir, vai sempre tentando e procurando o melhor.

+ Rep

Abraзos.
Reply
#4

Bacana
Reply
#5

Desculpem, o pawn jб estб convertido abaixo :$

Code
pawn Код:
CreateObject(987,1185.4000200,-1746.1999500,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (2)
CreateObject(987,1185.3000500,-1734.9000200,12.8000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (5)
CreateObject(987,1177.5996100,-1723.3994100,12.9000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (6)
CreateObject(987,1185.1999500,-1757.5999800,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7)
CreateObject(987,1185.1999500,-1768.4000200,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,1185.1999500,-1780.3000500,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (9)
CreateObject(987,1185.3000500,-1791.6999500,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (10)
CreateObject(987,1185.1992200,-1803.7998000,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (11)
CreateObject(987,1185.0000000,-1815.5000000,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (12)
CreateObject(987,1185.3000500,-1825.6999500,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (13)
CreateObject(987,1153.9000200,-1842.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
CreateObject(987,1185.1999500,-1842.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (15)
CreateObject(987,1184.7998000,-1842.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (16)
CreateObject(987,1196.6999500,-1842.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
CreateObject(987,1218.9000200,-1842.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18)
CreateObject(987,1230.6999500,-1842.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (19)
CreateObject(987,1242.4000200,-1842.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (20)
CreateObject(987,1253.3000500,-1842.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (21)
CreateObject(987,1275.6999500,-1842.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (22)
CreateObject(987,1286.9000200,-1842.1999500,12.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (23)
CreateObject(987,1286.9000200,-1830.5000000,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (24)
CreateObject(987,1286.9000200,-1818.6999500,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (25)
CreateObject(987,1286.9000200,-1807.6999500,12.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (26)
CreateObject(987,1286.6999500,-1796.8000500,12.5000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (27)
CreateObject(987,1286.5999800,-1785.3000500,12.4000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (28)
CreateObject(980,1213.5000000,-1842.6999500,15.2000000,0.0000000,0.0000000,180.0000000); //object(airportgate) (1)
CreateObject(980,1270.5000000,-1842.5000000,15.2000000,0.0000000,0.0000000,179.9950000); //object(airportgate) (2)
CreateObject(2614,1219.3000500,-1811.4000200,24.3000000,0.0000000,0.0000000,0.0000000); //object(cj_us_flag) (1)
CreateObject(980,1185.1999500,-1828.3000500,15.4000000,0.0000000,0.0000000,90.0000000); //object(airportgate) (4)
CreateObject(987,1165.5999800,-1723.3000500,12.8000000,0.0000000,0.0000000,268.0000000); //object(elecfence_bar) (29)
CreateObject(987,1165.4000200,-1734.5000000,12.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (30)
CreateObject(987,1165.1999500,-1756.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (31)
CreateObject(987,1165.3000500,-1745.8000500,12.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (32)
CreateObject(987,1165.0000000,-1768.5999800,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (33)
CreateObject(987,1165.0000000,-1777.9000200,12.6000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (34)
CreateObject(987,1165.5999800,-1810.8000500,12.7000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (35)
CreateObject(987,1165.5000000,-1821.9000200,12.7000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (36)
CreateObject(987,1143.0000000,-1842.4000200,12.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (38)
CreateObject(987,1164.8000500,-1842.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (39)
CreateObject(987,1176.5000000,-1842.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (40)
CreateObject(980,1179.9000200,-1723.5999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (5)
CreateObject(5837,1167.9000200,-1740.6999500,14.3000000,0.0000000,0.0000000,270.0000000); //object(ci_guardhouse1) (1)
CreateObject(5837,1203.5000000,-1821.4000200,14.2000000,0.0000000,0.0000000,180.0000000); //object(ci_guardhouse1) (2)
CreateObject(1671,1202.0999800,-1822.1999500,13.2000000,0.0000000,0.0000000,177.9950000); //object(swivelchair_a) (1)
CreateObject(2605,1202.0996100,-1820.6992200,12.9000000,0.0000000,0.0000000,0.0000000); //object(polce_desk1) (1)
CreateObject(2985,1205.8000500,-1821.8000500,12.6000000,0.0000000,0.0000000,290.0000000); //object(minigun_base) (1)
CreateObject(2985,1168.0999800,-1737.8000500,12.6000000,0.0000000,0.0000000,343.9950000); //object(minigun_base) (2)
CreateObject(2605,1168.8000500,-1742.4000200,13.0000000,0.0000000,0.0000000,270.0000000); //object(polce_desk1) (1)
CreateObject(1671,1167.5000000,-1742.5000000,13.3000000,0.0000000,0.0000000,93.9950000); //object(swivelchair_a) (1)
CreateObject(3114,1266.5000000,-1791.0000000,32.3000000,0.0000000,0.0000000,182.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(3114,1178.8000500,-1812.4000200,32.3000000,0.0000000,0.0000000,180.0000000); //object(carrier_lift2_sfse) (2)
CreateObject(3884,1235.4000200,-1777.0000000,48.3000000,0.0000000,0.0000000,216.2500000); //object(samsite_sfxrf) (1)
CreateObject(3277,1235.1999500,-1777.0000000,48.3000000,0.0000000,0.0000000,344.0000000); //object(mil_sambase) (1)
CreateObject(3114,1178.4000200,-1781.6999500,32.3000000,0.0000000,0.0000000,359.9950000); //object(carrier_lift2_sfse) (3)
CreateObject(987,1196.8000500,-1783.0999800,12.4000000,0.0000000,0.0000000,177.9950000); //object(elecfence_bar) (6)
CreateObject(987,1185.3000500,-1809.4000200,12.4000000,0.0000000,0.0000000,359.9890000); //object(elecfence_bar) (6)
CreateObject(2648,-688.0000000,931.7000100,14.6000000,0.0000000,0.0000000,178.0000000); //object(cj_steal_tv) (1)
CreateObject(16782,-593.2744100,931.0058600,21.7768500,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (1)
CreateObject(2035,-701.4873000,930.7705100,11.2217700,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(3279,1160.0000000,-1836.5999800,12.6000000,0.0000000,0.0000000,178.5000000); //object(a51_spottower) (1)
CreateObject(3279,1281.4000200,-1790.3000500,12.6000000,0.0000000,0.0000000,269.4970000); //object(a51_spottower) (2)
CreateObject(3279,1173.1999500,-1729.0999800,12.6000000,0.0000000,0.0000000,269.7470000); //object(a51_spottower) (4)
CreateObject(1290,1241.0999800,-1839.5999800,18.9000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1)
CreateObject(1290,1264.5999800,-1789.3000500,18.9000000,0.0000000,0.0000000,272.0000000); //object(lamppost2) (2)
CreateObject(1290,1204.0000000,-1819.7998000,18.9000000,0.0000000,0.0000000,272.0000000); //object(lamppost2) (3)
CreateObject(1290,1226.0000000,-1811.0999800,18.9000000,0.0000000,0.0000000,272.0000000); //object(lamppost2) (4)
CreateObject(1290,1152.8000500,-1832.8000500,24.8000000,0.0000000,6.2500000,149.7490000); //object(lamppost2) (3)
Reply
#6

Nao e pawn mas o code. Pawn e o nome da linguagem de programacao
Reply
#7

estou a ver que tens jeito para isto

parabens.
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