[Map] Porto para Barcos simples
#1

Ola, eu comecei a mappear а relativamente pouco tempo e tenho criado alguns maps para melhorar as minhas capacidades.
Hoje trago vos um map de um pequeno porto ilegal para barcos, uma coisa simples, mas como disse sou novo nisto xD

Imagens
http://s847.photobucket.com/user/dav...ideshow/Album1

Code
pawn Код:
RemoveBuildingForPlayer(playerid, 1410, -417.3125, -434.6328, 16.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -421.8594, -437.2422, 17.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -424.6641, -435.0156, 16.8984, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -421.0703, -432.3828, 16.8984, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -416.6719, -430.9766, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 17068, -332.0469, -461.6016, 0.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -399.1719, -437.0156, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -394.6797, -438.4297, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -390.2422, -439.8906, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.7500, -435.6641, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -408.3281, -434.6328, 16.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -412.8594, -433.7813, 16.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1458, -401.2188, -429.5938, 15.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1463, -392.2188, -430.1641, 15.5781, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -386.8125, -430.8516, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 727, -424.6875, -412.1875, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.1016, -417.6172, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.4844, -422.4453, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.7344, -427.3047, 15.8672, 0.25);
RemoveBuildingForPlayer(playerid, 3284, -393.2188, -422.8203, 17.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -385.6797, -418.9297, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -386.3984, -426.0938, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.0547, -412.8359, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -385.2656, -414.1641, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 727, -400.6094, -410.2656, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -400.7969, -405.7109, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -396.0313, -405.9766, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -391.3359, -406.3203, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -386.6797, -406.7266, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1410, -403.0703, -408.0703, 15.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1463, -431.2031, -397.4297, 15.5781, 0.25);
RemoveBuildingForPlayer(playerid, 3283, -424.1797, -398.5078, 15.7188, 0.25);
CreateObject(3406, -327.59961, -455.69922, -1.70000,   0.00000, 0.00000, 357.99500);
CreateObject(3406, -318.89941, -456.00000, -1.70000,   0.00000, 0.00000, 357.98999);
CreateObject(3406, -313.39941, -456.19922, -1.70000,   0.00000, 0.00000, 357.98999);
CreateObject(11495, -308.70001, -456.29999, 0.20000,   0.00000, 0.00000, 358.50000);
CreateObject(11495, -308.20001, -438.20001, 0.20000,   0.00000, 0.00000, 358.75000);
CreateObject(11495, -309.10001, -474.79999, 0.20000,   0.00000, 0.00000, 358.75000);
CreateObject(11495, -323.89999, -467.70001, 0.20000,   0.00000, 0.00000, 357.75000);
CreateObject(11495, -322.89999, -443.89999, 0.20000,   0.00000, 0.00000, 357.74799);
CreateObject(1431, -354.79999, -405.89999, 6.80000,   0.00000, 1.24700, 26.50000);
CreateObject(1685, -349.10001, -408.70001, 6.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1431, -353.39999, -406.20001, 6.80000,   359.25000, 1.24200, 293.26401);
CreateObject(1685, -349.10001, -408.70001, 8.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, -349.10001, -407.00000, 8.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1685, -349.10001, -407.00000, 6.80000,   0.00000, 0.00000, 0.00000);
CreateObject(2567, -390.10001, -417.29999, 17.10000,   0.00000, 0.00000, 89.99800);
CreateObject(2567, -390.00000, -422.29999, 17.10000,   0.00000, 0.00000, 269.49301);
CreateObject(2567, -390.00000, -412.20001, 17.10000,   0.00000, 0.00000, 269.99301);
CreateObject(2567, -400.00000, -422.29999, 17.10000,   0.00000, 0.00000, 87.00000);
CreateObject(2567, -399.70001, -417.29999, 17.10000,   0.00000, 0.00000, 87.24500);
CreateObject(2567, -399.39999, -412.29999, 17.10000,   0.00000, 0.00000, 86.50000);
CreateObject(3577, -352.20001, -431.60001, 6.70000,   0.00000, 0.00000, 0.00000);
CreateObject(3630, -394.79999, -418.60001, 16.70000,   0.00000, 0.00000, 268.74799);
CreateObject(2669, -358.10001, -409.89999, 7.50000,   0.00000, 0.00000, 26.00000);
CreateObject(2669, -353.79980, -407.89941, 7.50000,   0.00000, 0.00000, 25.99400);
CreateObject(1431, -355.20001, -407.50000, 6.80000,   359.24701, 1.24100, 293.26401);
CreateObject(3576, -352.70001, -428.39999, 7.40000,   0.00000, 0.00000, 0.00000);
CreateObject(1572, -357.79999, -408.79999, 6.90000,   0.00000, 0.00000, 205.00000);
CreateObject(1572, -359.10001, -409.50000, 6.90000,   0.00000, 0.00000, 207.00000);
CreateObject(11292, -423.70001, -408.20001, 16.70000,   359.24701, 358.74799, 3.48100);
CreateObject(1228, -355.50000, -409.89999, 6.50000,   0.00000, 0.00000, 343.00000);
CreateObject(1228, -356.10001, -408.60001, 6.50000,   0.00000, 0.00000, 342.99899);
CreateObject(1228, -355.00000, -410.79999, 6.50000,   0.00000, 0.00000, 342.99899);
CreateObject(1228, -356.70001, -407.39999, 6.50000,   0.00000, 0.00000, 342.99899);
CreateObject(3932, -349.60001, -440.89999, 7.20000,   0.00000, 0.00000, 2.00000);
CreateObject(9361, -422.19922, -401.50000, 17.70000,   0.00000, 0.00000, 137.99899);
CreateObject(2007, -420.29999, -406.70001, 15.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2007, -421.20001, -406.70001, 15.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2606, -427.70001, -408.29999, 17.00000,   0.00000, 0.25000, 90.49500);
CreateObject(2198, -422.29999, -409.10001, 15.50000,   0.00000, 0.00000, 178.99500);
CreateObject(1714, -423.20001, -408.00000, 15.50000,   0.00000, 0.00000, 42.75000);
CreateObject(2202, -419.70001, -409.20001, 15.50000,   0.00000, 0.00000, 91.49800);
CreateObject(1808, -427.39999, -409.70001, 15.40000,   0.00000, 0.00000, 178.74800);
CreateObject(1738, -426.00000, -406.29999, 16.10000,   0.00000, 0.00000, 3.00000);
CreateObject(1661, -422.89999, -408.00000, 17.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1661, -422.79999, -403.10001, 18.60000,   0.00000, 0.00000, 0.00000);
CreateObject(934, -420.60001, -403.39999, 16.50000,   0.00000, 0.00000, 94.75000);
CreateObject(943, -419.79999, -400.29999, 16.10000,   0.00000, 0.00000, 94.25000);
CreateObject(927, -420.20001, -402.70001, 16.40000,   0.00000, 0.00000, 187.00000);
CreateObject(927, -419.50000, -400.60001, 16.40000,   0.00000, 0.00000, 2.50000);
CreateObject(1523, -424.20001, -400.00000, 15.30000,   0.00000, 0.00000, 3.00000);
CreateObject(1523, -421.50000, -399.79999, 15.30000,   0.00000, 359.50000, 182.74899);
CreateObject(1523, -426.70001, -409.89999, 15.20000,   0.00000, 359.25000, 2.25000);
CreateObject(1616, -426.89999, -409.70001, 18.70000,   0.00000, 12.00000, 132.00000);
CreateObject(1616, -425.89999, -402.20001, 18.70000,   356.00900, 356.23801, 203.98199);
CreateObject(1616, -353.60001, -409.89999, 9.40000,   7.94000, 7.06800, 160.26801);
CreateObject(1616, -423.79999, -426.39999, 21.90000,   8.52200, 13.14400, 221.51100);
CreateObject(1615, -351.70001, -409.00000, 8.30000,   0.00000, 0.00000, 20.00000);
CreateObject(1615, -352.29999, -441.29999, 8.00000,   0.00000, 180.00000, 4.99500);
CreateObject(1613, -420.50000, -406.29999, 16.20000,   272.85001, 37.88800, 308.60300);
CreateObject(16782, -423.79999, -406.39999, 16.60000,   0.00000, 0.50000, 273.75000);
CreateObject(1523, -354.00000, -411.00000, 6.30000,   0.00000, 0.00000, 25.75000);
CreateObject(1523, -351.29999, -409.60001, 6.30000,   0.00000, 0.00000, 206.74600);
CreateObject(1523, -355.60001, -411.60001, 6.30000,   0.00000, 0.00000, 206.24300);
CreateObject(1523, -358.20001, -413.00000, 6.30000,   0.00000, 0.00000, 27.74100);
CreateObject(2956, -307.00000, -456.29999, -0.40000,   0.00000, 0.00000, 359.24799);
CreateObject(16090, -307.20001, -455.70001, -8.40000,   0.00000, 1.25000, 358.50000);
CreateObject(3620, -329.89999, -417.50000, 15.10000,   5.99900, 1.00500, 54.89500);
CreateObject(9583, -306.39999, -462.89999, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.10001, -448.39999, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.20001, -453.10001, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.39999, -459.29999, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.39999, -461.00000, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.10001, -450.79999, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.29999, -455.10001, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -306.39999, -457.60001, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -307.89999, -462.89999, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(9583, -307.50000, -448.20001, -22.20000,   0.00000, 0.00000, 0.00000);
CreateObject(1461, -310.29999, -484.29999, 0.90000,   0.00000, 0.00000, 267.75000);
CreateObject(1461, -309.00000, -429.50000, 0.90000,   0.00000, 0.00000, 267.74799);
CreateObject(1461, -308.00000, -456.20001, 0.90000,   0.00000, 0.00000, 267.74799);
CreateObject(9245, -367.39999, -389.79999, 18.20000,   0.00000, 1.00000, 17.00000);
CreateObject(2991, -347.79999, -422.29999, 6.60000,   0.00000, 0.00000, 320.00000);
CreateObject(935, -354.50000, -408.79999, 6.80000,   0.00000, 0.00000, 152.00000);
CreateObject(935, -352.89999, -407.39999, 6.80000,   0.00000, 0.00000, 61.74600);
CreateObject(2973, -353.70001, -448.29999, 6.10000,   4.48500, 4.76500, 359.37701);
CreateObject(3633, -347.50000, -443.00000, 6.20000,   0.00000, 0.00000, 0.00000);
CreateObject(3633, -351.39999, -442.79999, 6.70000,   0.00000, 5.25000, 0.00000);
CreateObject(3633, -350.00000, -442.70001, 6.60000,   0.00000, 6.24600, 0.00000);
CreateObject(3633, -347.89999, -438.60001, 6.20000,   0.00000, 0.24600, 0.00000);
CreateObject(3633, -349.20001, -438.70001, 6.20000,   0.00000, 0.24200, 0.00000);
CreateObject(3633, -349.20001, -439.89999, 6.20000,   0.00000, 0.24200, 0.00000);
CreateObject(3633, -347.89999, -439.89999, 6.20000,   0.00000, 0.24200, 0.00000);
CreateObject(3796, -355.70001, -386.60001, 6.30000,   0.00000, 0.00000, 200.00000);
CreateObject(2975, -356.20001, -387.89999, 6.40000,   0.00000, 359.50000, 21.25000);
CreateObject(2975, -354.60001, -387.29999, 6.40000,   0.00000, 359.49500, 19.74800);
CreateObject(2975, -355.20001, -385.39999, 6.40000,   0.00000, 359.48901, 19.74200);
CreateObject(2975, -356.79999, -386.00000, 6.40000,   0.00000, 359.48901, 19.74200);
CreateObject(1319, -307.20001, -427.29999, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -321.60001, -433.00000, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -309.60001, -455.39999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -309.70001, -457.29999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -308.50000, -485.70001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -310.10001, -485.70001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -308.79999, -427.29999, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -323.29999, -433.00000, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -323.29980, -433.00000, 1.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -323.50000, -478.60001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -325.10001, -478.60001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -316.20001, -457.10001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -316.10001, -455.20001, 0.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -332.39999, -454.60001, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -332.50000, -456.39999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -306.39999, -462.89999, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -306.10001, -448.39999, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -306.29999, -455.10001, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -306.39999, -457.60001, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -307.89999, -462.89999, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -307.50000, -448.20001, 1.10000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -322.39999, -454.89999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -324.20001, -454.89999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -324.39999, -456.70001, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -322.60001, -456.79999, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -328.20001, -456.70001, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1319, -328.10001, -454.70001, 0.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1290, -423.79999, -405.50000, 18.20000,   0.00000, 0.00000, 87.99500);
CreateObject(1290, -351.00000, -435.70001, 10.80000,   0.00000, 0.00000, 87.99500);
CreateObject(1290, -351.50000, -408.10001, 10.80000,   0.00000, 0.00000, 87.99500);
CreateObject(17324, -394.89999, -418.79999, 14.80000,   358.00000, 0.00000, 358.00000);
CreateObject(1290, -394.70001, -413.79999, 14.50000,   0.00000, 0.00000, 172.74500);
CreateObject(1290, -394.89999, -423.39999, 14.50000,   0.00000, 0.00000, 172.74400);
CreateObject(2690, -426.20001, -400.29999, 16.60000,   0.00000, 0.00000, 0.00000);
CreateObject(2690, -424.89999, -409.70001, 16.60000,   0.00000, 0.00000, 209.00000);
CreateObject(2690, -347.20001, -437.79999, 6.60000,   0.00000, 0.00000, 184.75000);
Reply
#2

O link das imagens estб quebrado, faзa upload das imagens no imgur (tinypic fica fora do ar por horas para algumas provedoras de internet brasileiras).
Reply
#3

Jб coloquei um novo link, jб estб direito, peзo desculpas
Reply
#4

Bom Mapa +rep
Reply
#5

Gostei +rep
Reply
#6

Obrigado
Reply
#7

O mapa ficou sem exageros, bem legal.

+4reps.
Reply
#8

Criei um novo Map, para uma policia por exemplo: FBI, GATE, SWAT, EXERCITO, BOPE, FORЗA TATICA... etc.

http://forum.sa-mp.com/showthread.ph...03#post2743803
Reply
#9

Gostei + rep.
Reply
#10

Muito esse teu mapa
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