[Map] Random SF's HQ
#1

Hey, today I bring you an old map I had in my server.
In this map, I modified the building that serveral people use it as electricity firm into an HQ of a criminal group. Most of the changes were made in the back of the building, which worked as a place of loading the group's car/vans with illegal stuff, such drugs and weapons.
I also had an interior, but I didn't find it. If I find it, I'll update this.
Thank you, hope you enjoy
♣ Images ♣
http://s955.photobucket.com/user/LeMoi17/slideshow/HQ

♣ CODE ♣
pawn Код:
RemoveBuildingForPlayer(playerid, 10496, -2501.7891, -701.1875, 227.1484, 0.25);
RemoveBuildingForPlayer(playerid, 10675, -2529.1875, -705.0391, 141.5703, 0.25);
RemoveBuildingForPlayer(playerid, 705, -2506.6328, -582.1719, 131.3516, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2529.2813, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2524.0156, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1596, -2517.5938, -671.0078, 149.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1694, -2518.4297, -632.1953, 155.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2518.7500, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -711.8672, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -706.6328, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -701.3984, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -696.1719, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -690.9375, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2514.8672, -717.0938, 139.9063, 0.25);
RemoveBuildingForPlayer(playerid, 10357, -2501.7891, -701.1875, 227.1484, 0.25);
RemoveBuildingForPlayer(playerid, 1684, -2508.5000, -680.9531, 139.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2513.4844, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2508.2188, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1684, -2508.4063, -669.0938, 139.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2502.9531, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2497.6875, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2492.4219, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2487.1563, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2484.2969, -597.1641, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2484.2969, -602.4297, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2484.2969, -607.6953, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1595, -2538.9297, -648.6406, 152.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1595, -2538.9297, -660.9063, 152.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1278, -2539.8359, -718.3203, 152.5078, 0.25);
RemoveBuildingForPlayer(playerid, 1695, -2529.6641, -652.6484, 147.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1695, -2529.6641, -661.9766, 147.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1278, -2537.5938, -620.4688, 145.7500, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2539.8125, -594.3281, 133.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1411, -2534.5469, -594.3281, 133.2969, 0.25);
CreateObject(3934, -2536.30054, -658.60022, 147.00000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2485.47998, -598.76001, 132.19000,   0.00000, 0.00000, -0.50000);
CreateObject(9339, -2485.47998, -598.76001, 133.19000,   0.00000, 0.00000, -0.50000);
CreateObject(9339, -2485.47998, -598.76001, 133.69000,   0.00000, 0.00000, -0.50000);
CreateObject(9339, -2498.53003, -585.81000, 132.00999,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2524.62988, -585.81000, 132.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2529.29004, -585.81000, 132.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2529.31006, -585.81000, 133.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2529.35010, -585.81000, 133.69000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2498.53003, -585.81000, 133.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2498.53003, -585.81000, 133.69000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2524.59009, -585.81000, 133.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2524.62988, -585.81000, 133.69000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2542.30005, -598.75000, 132.19000,   0.00000, 0.00000, -0.02000);
CreateObject(9339, -2542.30005, -598.78003, 133.19000,   0.00000, 0.00000, -0.02000);
CreateObject(9339, -2542.30005, -598.95001, 133.69000,   0.00000, 0.00000, -0.02000);
CreateObject(976, -2485.59009, -611.81000, 131.55000,   0.00000, 0.00000, -94.00000);
CreateObject(9339, -2542.30005, -598.78003, 131.19000,   0.00000, 0.00000, -0.02000);
CreateObject(9339, -2529.29004, -585.81000, 131.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2542.30005, -598.78003, 130.19000,   0.00000, 0.00000, -0.02000);
CreateObject(9339, -2529.29004, -585.81000, 130.19000,   0.00000, 0.00000, 90.00000);
CreateObject(9339, -2524.62988, -585.81000, 131.19000,   0.00000, 0.00000, 90.00000);
CreateObject(3934, -2520.60059, -658.62018, 147.00000,   0.00000, 0.00000, 90.00000);
CreateObject(19377, -2507.52075, -630.49432, 132.81410,   0.20000, 102.00000, 89.76000);
CreateObject(19377, -2507.54932, -640.51819, 134.99409,   0.20000, 102.00000, 89.76000);
CreateObject(19377, -2507.58838, -650.70667, 137.17999,   0.20000, 102.00000, 89.76000);
CreateObject(19377, -2508.03735, -660.65479, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2508.03735, -670.23999, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2508.03979, -679.78015, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2508.04712, -689.36035, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2508.04224, -698.97998, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -698.96002, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -689.36200, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -679.73492, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -670.23999, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -660.65479, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2510.10010, -650.70673, 137.17999,   0.20000, 102.00000, 89.76000);
CreateObject(19377, -2510.10010, -640.51819, 134.99409,   0.20000, 102.00000, 89.76000);
CreateObject(19377, -2510.10010, -630.49432, 132.81410,   0.20000, 102.00000, 89.76000);
CreateObject(1219, -2528.37451, -704.51593, 138.53130,   0.00000, 0.00000, 0.00000);
CreateObject(1219, -2531.06787, -704.53717, 138.53130,   0.00000, 0.00000, 0.00000);
CreateObject(1219, -2529.30591, -704.43671, 138.97130,   0.00000, 0.00000, 0.00000);
CreateObject(1219, -2533.83130, -704.50916, 138.53130,   0.00000, 0.00000, 0.00000);
CreateObject(1219, -2532.01294, -704.38953, 138.97130,   0.00000, 0.00000, 0.00000);
CreateObject(1219, -2530.47095, -704.36761, 139.43130,   0.00000, 0.00000, 0.00000);
CreateObject(3577, -2526.65967, -717.99237, 139.06970,   0.00000, 0.00000, 0.00000);
CreateObject(3631, -2533.40991, -718.49768, 138.90401,   0.00000, 0.00000, 0.00000);
CreateObject(3630, -2535.47803, -717.56769, 137.95880,   0.00000, 0.00000, 360.05991);
CreateObject(3633, -2530.02759, -716.89502, 138.79910,   0.00000, 0.00000, 0.00000);
CreateObject(3633, -2529.66138, -718.11798, 138.79910,   0.00000, 0.00000, 0.00000);
CreateObject(3633, -2528.76196, -716.92133, 138.79910,   0.00000, 0.00000, 0.00000);
CreateObject(12929, -2532.15308, -709.90088, 138.29201,   0.00000, 0.00000, 179.70000);
CreateObject(19377, -2508.04761, -708.38080, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -708.40002, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -714.90002, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2509.60010, -708.32861, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2508.04761, -714.90002, 138.30000,   0.00000, 90.00000, 0.00000);
CreateObject(12928, -2532.15308, -709.90088, 138.31200,   0.00000, 0.00000, 179.70000);
CreateObject(1558, -2526.53345, -706.65399, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2527.63330, -706.65399, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2527.63330, -706.65399, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2526.53345, -706.65399, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2525.33350, -706.65399, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2525.33350, -706.65399, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -712.81830, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -711.71832, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -710.63831, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -709.53833, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -709.53833, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -710.63831, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -711.71832, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2539.32715, -712.81830, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(12929, -2532.11304, -696.90088, 138.29201,   0.00000, 0.00000, 179.70000);
CreateObject(12928, -2532.11304, -696.90088, 138.29201,   0.00000, 0.00000, 179.70000);
CreateObject(1558, -2525.33350, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2525.33350, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2526.53345, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2527.63330, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2527.63330, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2526.53345, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2528.73340, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2528.73340, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2529.81348, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2529.81348, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2530.87354, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2530.87354, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2531.91357, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2531.91357, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2532.95361, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2532.95361, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2533.99365, -693.83398, 138.89250,   0.00000, 0.00000, 0.00000);
CreateObject(1558, -2533.99365, -693.83398, 139.93250,   0.00000, 0.00000, 0.00000);
CreateObject(1482, -2519.23755, -690.25708, 139.74220,   0.00000, 0.00000, 90.48000);
CreateVehicle(530, -2517.1138, -689.9752, 138.9158, -90.1800, -1, -1, 100);
CreateVehicle(530, -2521.7590, -689.9752, 138.9158, 89.3400, -1, -1, 100);
CreateVehicle(498, -2519.9824, -697.3975, 139.2958, -90.0000, -1, -1, 100);
CreateVehicle(498, -2519.9443, -709.8054, 139.2958, -90.0000, -1, -1, 100);
Reply
#2

Looks like you didn't leave enough clearance for the truck, but the object placement is decent only thing I would say is re-texture some objects and try and condense your RemoveBuildingForPlayer() you can do multiple objects with one line so there is no need to delete each object individually.

In fact object 1411 could probably be removed in that area with just one RemoveBuildingForPlayer() line less code is always better when it does the same thing.
Reply
#3

Quote:
Originally Posted by [uL]Pottus
Посмотреть сообщение
Looks like you didn't leave enough clearance for the truck, but the object placement is decent only thing I would say is re-texture some objects and try and condense your RemoveBuildingForPlayer() you can do multiple objects with one line so there is no need to delete each object individually.

In fact object 1411 could probably be removed in that area with just one RemoveBuildingForPlayer() line less code is always better when it does the same thing.
I would like to know how you condense the RemoveBuildingForPlayer, I had never read something about that
About re texturing objects, well, if I was creating the map today I would, but since I don't use the map anymore I leave it up to the ones who might use it.

Ah, almost forgot, it's only for vans/cars, not for big trucks, that's why it doesn't have much space for it.


Thanks
Reply
#4

thanks
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