11.10.2013, 16:11
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Last edited by Sublime; 11/10/2013 at 04:25 PM.
Reason: Forgot to add KLI!
)
Klingon Translator
How do I get this to work?
Place klingontranslator.amx/klingontranslator.pwn inside your filterscripts folder. And then, make sure you have added klingon.lang.inc in your scriptfiles folder. (And don't forget to add klingontranslator in your server.cfg too!
)
Where's the download link?
Klingon Translator | FS Source (Pastebin)
Klingon Translator | FS Source (Solidfiles)
Klingon Translator | Include Source (Pastebin)
Klingon Translator | Include Source (Solidfiles)
Any furthermore usage, master?
Who should I thank?
- Makes use of Slice's new translate include for funny purposes
- Useful for Klingon fans/users who want to use this for servers
- Contains everyday words fetched from The Klingon University website
How do I get this to work?
Place klingontranslator.amx/klingontranslator.pwn inside your filterscripts folder. And then, make sure you have added klingon.lang.inc in your scriptfiles folder. (And don't forget to add klingontranslator in your server.cfg too!

Where's the download link?
Klingon Translator | FS Source (Pastebin)
Klingon Translator | FS Source (Solidfiles)
Klingon Translator | Include Source (Pastebin)
Klingon Translator | Include Source (Solidfiles)
Any furthermore usage, master?
pawn Code:
/*
Alright, now you want to create a SendClientMessage text? This is how you do it.
SendClientMessage(playerid, -1, printf__("We are Klingons!", playerid));
How do you send a string using SendClientMessage? This is how you do it.
SendClientMessage(playerid, -1, sprintf(__("Function1 %s gives to Function2 %s.", playerid), function1, function2));
*function1/function2 are all defined, please use your brains if you want to figure this out, this is just a sample I learnt!*
*/
- Slice
- xeeZ
- Klingon Language Institute
- SA-MP Team -Past, Present, and Future-
I take very little credits for this, FYI.
- Add GameTextForPlayer usage
- Add another easy function (like defines) which is explained by Slice