06.10.2013, 01:09
when I load my gamemode, it loads factions. When I exit the gamemode, it sets the floats to where they should be.
For some reason, when I load my gamemode it sets all the floats to 0.0 agan...
As you can see, the Query wrote it to the database...but when it loads back up, the floats are set to 0, therefore, you have to reset the HQ location to use it everytime the server restarts
For some reason, when I load my gamemode it sets all the floats to 0.0 agan...
Код:
[05:58:28] UPDATE `FACTIONS` (NAME = 'Bay Island PD', INTX = -2252.593994, INTY = 2323.233398, INTZ = 4.812500, EXTX = -2259.160156, EXTY = 2321.112548, EXTZ = 4.812500, VW = 0, INT = 0, CREATED = 1 WHERE `ID` = 1 [05:58:28] Faction ID 1 saved successfully
pawn Код:
stock LoadFaction(ID)
{
new Query[300], DBResult:Result, Float:X, Float:Y, Float:Z, string[100];
format(Query, sizeof(Query), "SELECT * FROM `FACTIONS` WHERE `ID` = %d LIMIT 1", ID);
Result = db_query(survival, Query);
if(db_num_rows(Result))
{
new Field[30];
db_get_field_assoc(Result, "NAME", Field, 30);
FactionInfo[ID][fName] = Field;
db_get_field_assoc(Result, "ID", Field, 30);
FactionInfo[ID][fID] = strval(Field);
db_get_field_assoc(Result, "INTX", Field, 30);
FactionInfo[ID][fHQintX] = floatstr(Field);
db_get_field_assoc(Result, "INTY", Field, 30);
FactionInfo[ID][fHQintY] = floatstr(Field);
db_get_field_assoc(Result, "INTZ", Field, 30);
FactionInfo[ID][fHQintZ] = floatstr(Field);
db_get_field_assoc(Result, "EXTX", Field, 30);
FactionInfo[ID][fHQextX] = floatstr(Field);
db_get_field_assoc(Result, "EXTY", Field, 30);
FactionInfo[ID][fHQextY] = floatstr(Field);
db_get_field_assoc(Result, "EXTZ", Field, 30);
FactionInfo[ID][fHQextZ] = floatstr(Field);
db_get_field_assoc(Result, "VW", Field, 30);
FactionInfo[ID][fHQVW] = strval(Field);
db_get_field_assoc(Result, "INT", Field, 30);
FactionInfo[ID][fHQint] = strval(Field);
db_get_field_assoc(Result, "CREATED", Field, 30);
FactionInfo[ID][fCreated] = strval(Field);
factionscreated++;
X = FactionInfo[ID][fHQextX];
Y = FactionInfo[ID][fHQextY];
Z = FactionInfo[ID][fHQextZ];
format(string, sizeof(string), "%s", FactionInfo[ID][fName]);
FactionInfo[ID][fIcon] = Create3DTextLabel(string, COLRED, X, Y, Z, 20.0, 0, 1);
}
db_free_result(Result);
print(Query);
return printf("Faction ID %d loaded successfully", ID);
}