[DIALOG]How i Create A dialog Whent Player Login To Enter in Dialog The Password
#1

pawn Code:
if(!udb_Exists(PlayerName2(playerid))) {
        SendClientMessage(playerid, COLOR_YELLOW, "{8080FF}-----------------------------------------------------------------------------------");
        format(string, sizeof(string), "{8080FF}Welcome %s,You Are Not Registered In This Server...", PlayerName);
        SendClientMessage(playerid, COLOR_ORANGE, string);
        SendClientMessage(playerid, COLOR_BRIGHTRED, "{8080FF}----------------------------------------------------------------------------------------");
        SendClientMessage(playerid,COLOR_LIGHTBLUE, "{8080FF}Please Use The /register [Password] Commands To Save Your Stats (Kills,money,bank,vehicle saving options...)");
        SendClientMessage(playerid,COLOR_YELLOW, "{8080FF}If you Register Then You will Get Money From your Business And Access to More Features");
        SendClientMessage(playerid,COLOR_ORANGE, "{8080FF}You Have Been Given $500000 Starting Money Since you Have No Saved Money As Of Yet.");
        SendClientMessage(playerid, COLOR_LIGHTBLUE, "{8080FF}Use Your Money Wisely And Go buy A Business And Make Some More Money.");
        SendClientMessage(playerid, COLOR_LIGHTBLUE, "{8080FF}Use The Commands: /credits /cmds /rules To Know More Information Good luck");
        SendClientMessage(playerid, COLOR_BRIGHTRED, "{8080FF}------------------------------------------------------------------------------------------");
        GivePlayerMoney(playerid,500000);
    }
    if(udb_Exists(PlayerName2(playerid))) {
        SendClientMessage(playerid, COLOR_YELLOW, "---------{FFFF00}--------{FFFFFF}---------{FF0000}----------{FFFFFF}---------{0011FF}-----------------");
        format(string, sizeof(string), "{8080FF}Welcome %s, Back to The Server ",PlayerName);
        SendClientMessage(playerid, COLOR_ORANGE, string);
        SendClientMessage(playerid, COLOR_BRIGHTRED, "------------{FF0000}------------{FFFF00}--------------------{FFFFFF}-----------------------------");
        format(file,256,"/ladmin/users/%s.sav",udb_encode(PlayerName));
        new tmp[50],tmp2[256];
        GetPlayerIp(playerid,tmp,128);
        tmp2 = dini_Get(file,"ip");
        if(!strcmp(tmp,tmp2,true) && ServerInfo[AutoLogin] == 1) {
            format(string,128,"{8080FF}Welcome back, {FFFFFF}%s. You have automatically been {FFFF00}logged in.",PlayerName);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
            SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------{FFFFFF}---------------{FFFF00}--------------------{0011FF}--------------{FF0000}---------------{FFFFFF}---------");
            PlayerInfo[playerid][LoggedIn] = 1;
            GivePlayerMoney(playerid,dUserINT(PlayerName2(playerid)).("money")-GetPlayerMoney(playerid));
            SetPlayerScore(playerid,dUserINT(PlayerName2(playerid)).("Score"));
            PlayerInfo[playerid][Deaths] = (dUserINT(PlayerName2(playerid)).("deaths"));
            PlayerInfo[playerid][Kills] = (dUserINT(PlayerName2(playerid)).("kills"));
            PlayerInfo[playerid][Level] = (dUserINT(PlayerName2(playerid)).("level"));
            PlayerInfo[playerid][Registered] = 1;
            LoadPlayer(playerid);
        }
        else {
            format(string,sizeof(string),"{8080FF}The name %s, is already registered on this server. Please login or you will !",PlayerName);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
            SendClientMessage(playerid, COLOR_BRIGHTRED, "-------{FFFF00}------{FFFFFF}------{FF0000}---{FFFFFF}--------{FFFF00}-------");
            PlayerInfo[playerid][LoggedIn] = 0;
            SetTimerEx("KickTimer",60000,0,"i",playerid);
        }
    }

Here The Dialog Of Register and login Dialog how i added in >?

pawn Code:
{
    if (udb_Exists(PlayerName2(playerid)))
    {
      if(PlayerInfo[playerid][LoggedIn] == 0)
      {
          new string[500];
          format(string, sizeof(string),""cwhite"Welcome Back"cred"%s "cwhite" To Call Of Duty Wolrd At War\nYour Account Is Already Registered!\nEnter Your Password Below To Load Your Status\n(Score,Cash,rank,Kills,etc)", PlayerName2(playerid));
          ShowPlayerDialog(playerid, 125, DIALOG_STYLE_PASSWORD, "Login Account",string,"Login","Kick");
      }
    }
    if (!udb_Exists(PlayerName2(playerid)))
    {
      if(PlayerInfo[playerid][Registered] == 0)
      {
          new string[200];
          format(string, sizeof(string),""cwhite"Welcome "cred" %s "cwhite"To Call Of Duty Wolrd At War\nYour Account is not Registered!\nEnter your Password Below To Save Your Status\n(Score,Cash,Ranks,Kill,etc)", PlayerName2(playerid));
          ShowPlayerDialog(playerid, 126, DIALOG_STYLE_PASSWORD, "Register Account",string,"Register","Kick");
      }
    }
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#2

Hello Anyone ?
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#3

explain a little bit more... Or show us the command /register please...
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#4

pawn Code:
CMD:register(playerid,params[])
{
    if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_RED,"{8080FF}ACCOUNT: {251BE0}You are already {FA0C24}registered and logged in.");
    if (udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,COLOR_RED,"{8080FF}ACCOUNT: This account already exists, {FA0C24}please use '{251BE0}/login [password]'.");
    if (strlen(params) == 0) return SendClientMessage(playerid,COLOR_RED,"A{8080FF}CCOUNT: Correct usage: '{251BE0}/register [password]'");
    if (strlen(params) < 4 || strlen(params) > 20) return SendClientMessage(playerid,COLOR_RED,"{8080FF}ACCOUNT: Password length must be {FA0C24}greater than three characters");
    if (udb_Create(PlayerName2(playerid),params))
    {
        new file[256],rname[MAX_PLAYER_NAME], tmp3[100];
        new strdate[20], year,month,day;
        getdate(year, month, day);
        GetPlayerName(playerid,rname,sizeof(rname));
        format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(rname));
        GetPlayerIp(playerid,tmp3,100);
        dini_Set(file,"ip",tmp3);
//      dini_Set(file,"password",params);
        dUserSetINT(PlayerName2(playerid)).("registered",1);
        format(strdate, sizeof(strdate), "%d/%d/%d",day,month,year);
        dini_Set(file,"RegisteredDate",strdate);
        dUserSetINT(PlayerName2(playerid)).("loggedin",1);
        dUserSetINT(PlayerName2(playerid)).("banned",0);
        dUserSetINT(PlayerName2(playerid)).("level",0);
        dUserSetINT(PlayerName2(playerid)).("LastOn",0);
        dUserSetINT(PlayerName2(playerid)).("money",0);
        dUserSetINT(PlayerName2(playerid)).("Score",0);
        dUserSetINT(PlayerName2(playerid)).("kills",0);
        dUserSetINT(PlayerName2(playerid)).("deaths",0);
        dUserSetINT(PlayerName2(playerid)).("Bank",PlayerInfo[playerid][bank]);
        dUserSetINT(PlayerName2(playerid)).("weed",PlayerInfo[playerid][weed]);
        dUserSetINT(PlayerName2(playerid)).("Gang",PlayerInfo[playerid][gang]);
        dUserSetINT(PlayerName2(playerid)).("Condoms",PlayerInfo[playerid][condoms]);
        dUserSetINT(PlayerName2(playerid)).("inalcatraz",PlayerInfo[playerid][inalcatraz]);
        PlayerInfo[playerid][LoggedIn] = 1;
        PlayerInfo[playerid][Registered] = 1;
        SavePlayer(playerid);
        dUserSetINT(PlayerName2(playerid)).("bowner",0);
        dUserSetINT(PlayerName2(playerid)).("bowned",0);
        dUserSetINT(PlayerName2(playerid)).("vowned",0);
        dUserSetINT(PlayerName2(playerid)).("vowner",0);
        dUserSetINT(PlayerName2(playerid)).("vowned2",0);
        dUserSetINT(PlayerName2(playerid)).("vowner2",0);
        dUserSetINT(PlayerName2(playerid)).("vowned3",0);
        dUserSetINT(PlayerName2(playerid)).("vowner3",0);
        dUserSetINT(PlayerName2(playerid)).("vowned4",0);
        dUserSetINT(PlayerName2(playerid)).("vowner4",0);
        dUserSetINT(PlayerName2(playerid)).("vowned5",0);
        dUserSetINT(PlayerName2(playerid)).("vowner5",0);
        dUserSetINT(PlayerName2(playerid)).("vowned6",0);
        dUserSetINT(PlayerName2(playerid)).("vowner6",0);
        dUserSetINT(PlayerName2(playerid)).("vowned7",0);
        dUserSetINT(PlayerName2(playerid)).("vowner7",0);
        dUserSetINT(PlayerName2(playerid)).("vowned8",0);
        dUserSetINT(PlayerName2(playerid)).("vowner8",0);
        dUserSetINT(PlayerName2(playerid)).("vowned9",0);
        dUserSetINT(PlayerName2(playerid)).("vowner9",0);
        dUserSetINT(PlayerName2(playerid)).("vowned10",0);
        dUserSetINT(PlayerName2(playerid)).("vowner10",0);
        dUserSetINT(PlayerName2(playerid)).("vowned11",0);
        dUserSetINT(PlayerName2(playerid)).("vowner11",0);
        dUserSetINT(PlayerName2(playerid)).("vowned12",0);
        dUserSetINT(PlayerName2(playerid)).("vowner12",0);
        dUserSetINT(PlayerName2(playerid)).("vowned13",0);
        dUserSetINT(PlayerName2(playerid)).("vowner13",0);
        dUserSetINT(PlayerName2(playerid)).("vowned14",0);
        dUserSetINT(PlayerName2(playerid)).("vowner14",0);
        dUserSetINT(PlayerName2(playerid)).("vowned15",0);
        dUserSetINT(PlayerName2(playerid)).("vowner15",0);
        dUserSetINT(PlayerName2(playerid)).("Houseid", -255);
        dUserSetINT(PlayerName2(playerid)).("Rentid", -255);
        dUserSetINT(PlayerName2(playerid)).("SpawnX", 0);
        dUserSetINT(PlayerName2(playerid)).("SpawnY", 0);
        dUserSetINT(PlayerName2(playerid)).("SpawnZ", 0);
        dUserSetINT(PlayerName2(playerid)).("SpawnInt", 0);
        LoginPlayer(playerid);
        LoadPlayer(playerid);
        SendClientMessage(playerid, green, "ACCOUNT: {FA0C24}You are now {251BE0}registered, and have been {FAFA0C}automaticaly logged in");
        PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
        return 1;
    }
    return 1;
}

CMD:login(playerid,params[])
{
    if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,COLOR_RED,"{FA0C24}ACCOUNT: You are {FAFA0C}already logged in.");
    if (!udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,COLOR_RED,"{FA0C24}ACCOUNT: Account doesn't exist, please use {FAFA0C}'/register [password]'.");
    if (strlen(params)==0) return SendClientMessage(playerid,COLOR_RED,"{FA0C24}ACCOUNT: Correct usage: {FAFA0C}'/login [password]'");
    if (udb_CheckLogin(PlayerName2(playerid),params))
    {
        new file[256], tmp3[100], string[128], lname[MAX_PLAYER_NAME];
        GetPlayerName(playerid,lname,sizeof(lname));
        format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(lname));
        GetPlayerIp(playerid,tmp3,100);
        dini_Set(file,"ip",tmp3);
        LoginPlayer(playerid);
        LoadPlayer(playerid);
        PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
        if(PlayerInfo[playerid][Level] > 0) {
            format(string,sizeof(string),"{8080FF}ACCOUNT: Successfully {251BE0}Logged In. {FA0C24}(Level %d)", PlayerInfo[playerid][Level] );
            return SendClientMessage(playerid,green,string);
        } else return SendClientMessage(playerid,green,"{8080FF}ACCOUNT: {251BE0}Successfully {FA0C24}Logged In");
    }
    return SendClientMessage(playerid,COLOR_RED,"{8080FF}ACCOUNT: {251BE0}Login failed! {FA0C24}Incorrect Password");
}

LoginPlayer(playerid)
{
    if(ServerInfo[GiveMoney] == 1) {ResetPlayerMoney(playerid); GivePlayerMoney(playerid, dUserINT(PlayerName2(playerid)).("money") ); }
    dUserSetINT(PlayerName2(playerid)).("loggedin",1);
    PlayerInfo[playerid][Deaths] = (dUserINT(PlayerName2(playerid)).("deaths"));
    PlayerInfo[playerid][Kills] = (dUserINT(PlayerName2(playerid)).("kills"));
    PlayerInfo[playerid][Level] = (dUserINT(PlayerName2(playerid)).("level"));
    SetPlayerScore(playerid,dUserINT(PlayerName2(playerid)).("Score"));
    SetPlayerMoney(playerid,dUserINT(PlayerName2(playerid)).("money"));
    PlayerInfo[playerid][Registered] = 1;
    PlayerInfo[playerid][LoggedIn] = 1;
}
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#5

Move All of that to OnDialogResponse and when player login if ubd_Exists then ShowPlayer dialog login

Else Show Player Dialog register and move all the register command to the dialog... change params to "inputtext"
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#6

please do a example i dont understand a dam thing :
\
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#7

pawn Code:
public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
    GetPlayerName(playerid,name,sizeof(name)); //Get player's name
    if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
    {// then
        INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
        ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_PASSWORD,"Login","Enter your password below:","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
    }
    else //If the connected user is not registered,
    {//then we will 'force' him to register :)
        ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
        return 1;
    }
    return 1;
}
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#8

false :\
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#9

Go on ******** i'll help you.... Or else can you post all you script here?
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