Ask about cutscene GTA SA
#1

I've no idea where to post this, So i post it here.

So how does really the game script make the non-solid interior into a solid one?
However, If player goes to that interior without any cutscenes, Some parts are not solid.
While in the cutscene, The actors can actually stand in the non solid parts.

What do you think about this?
Is there any preventation to avoid the falling during cutscenes??
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#2

Yup, my guess is the game very hard-codedly (yes that's a word, shut up :3) forces the animation frames to be on certain levels in the map, so solidity is not needed. Why didn't they just make the damn floor solid? I have no idea. It would've probably just taken 50 bytes of data on the disk to do it
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#3

Try adding a floor or plank object under the non-solid parts ('hide' them under the non-solid layer)
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#4

I have read somewhere that cutscenes inside non-solid interiors aren't made with real game characters (By characters meaning CJ, Sweet etc). They are just movies when comes to this situation. However, in other situations, it is applied a pre-made animation, which can be suported by real characters.
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#5

I think i got the answers from Hiddos and both of you.
However, So it means if the cutscene do really create a solid object to do this all.
Then it was disabled when not in cutscene right? If Hiddos fact is correct.

Dragonsaurus, I think i don't understand you correctly, But i think you're trying to say that the characters in the cutscene is not really from the universe 0, You're trying to say that they are loaded from cutscene.img. Yes that is correct, It is loaded in cutscene.img, That is the reason why Kendl's skin is using the beta one not the actual one because the actual one is just for cutscene. I've tried once to use the model but i got errors, Forgot to remove some bones in the model that is for cutscene.
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#6

I think you understood right. For example: Kendl is not a "real" character. You can't see her out of any cutscenes.
There is a 99% possibility that she is loaded from cutscene.img. Well, I can't be 100% sure about this issue, because as I said in my first post, I only read it somewhere and I am not able to confirm it right away.
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#7

It is already confirmed, I've seen this in GTA wiki, It saids "Kendl's skin is only can be seen in cutscene, The one the player sees in the gameplay is a beta skin of another pedestrian which has the same model but different color and different numbers."
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#8

The game does not make the interior solid for the cutscenes.
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#9

All they need to do is pause the physics for a minute or have non physics applied objects (probably that skin you're talking about). You have to manually code things in to "fall." Objects never fall without being scripted to fall.
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#10

Modders can do this
Even I did this DYOM for SA
You need to be a modder
Learn modding and make your missions and cutscenes PM me I will teach you
PS: This is my 100th post on SA-MP forum
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