problem with anti cheat gun
#1

so i copied an anti weapohn hack , it works good ( when hacker bring a gun and use it in his hands it will detect him )
and it have complete server side weapon

Код:
stock ServerWeapon(playerid,weaponid,ammo)
{
    PlayerWeapons[playerid][weaponid]=true; // Player Has the weapon.
    GivePlayerWeapon(playerid,weaponid,ammo); // To realy give him the weapon.
}
i have an saveing weapon system (works good)

but my problem is

so when a cheater enable a gun but he dont bring it in his hands and he relog , and then he come back the cheat weapon was saved by saveing weapon system

onPlayerDisconnect

i have this
Код:
GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Ammo1]);
is there anyway that you save real gun witch server gave to the player ?
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#2

Using GetPlayerWeaponData will give you the weapon the player has in each slot (included the weapons from cheats).

It's better to loop through the weapons you've stored (for the server-side weapons).
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