Quote:
Originally Posted by lefagroll
Thanks, it worked, but can I set it over time, like a nitro, so I don't have to type the command over again.
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You can use a button/key instead.
pawn Код:
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if( PRESSED( KEY_FIRE ) )
{
if( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
new
Float: vx,
Float: vy,
Float: vz,
Float: vs = 1.2 // kind of speedboost. 1.0 is normal (off), under 1.0 goes slower than the normal speed.
;
GetVehicleVelocity( GetPlayerVehicleID( playerid ), vx, vy, vz );
SetVehicleVelocity( GetPlayerVehicleID( playerid ), vx * vs, vy * vs, vz * vs );
}
}
return 1;
}
Pressing left click from the mouse, right CTRL or left ALT, it changes the speed.
Quote:
Originally Posted by lefagroll
Also, is it possible to add something to the transfender for separate cars/bikes?
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No, it's not. If any bike enters the garage, the message that you cannot mod that vehicle appears.
Quote:
Originally Posted by lefagroll
and is it possible to create a transfender somewhere else?
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You can make a garage somewhere else and even change the interior inside but it needs a lot of work. If you want to make a menu like that, changing camera to each part etc.
Quote:
Originally Posted by lefagroll
EDIT: kinda off topic, but if I use the CreateVehicle function, does it always spawn there in the future?
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If the vehicle (that it was created by CreateVehicle function) re-spawns, it will be re-spawned at the location it was created at.