Incorrect Vehicle ZAngle
#1

Hey. For some reason in my server after I restart it vehicles spawn in correct position(X, Y, Z), but in incorrect ZAngle.
Here's my code:

pawn Код:
enum vInfo
{
    Float:vX[MAX_VEHICLES],
    Float:vY[MAX_VEHICLES],
    Float:vZ[MAX_VEHICLES],
    Float:vZA[MAX_VEHICLES]
}

new VehicleInfo[MAX_VEHICLES][vInfo];
Saving stock & Loading callback
pawn Код:
stock SaveVehicleData(vehicleid)
{
     GetVehiclePos(vehicleid, VehicleInfo[vehicleid][vX], VehicleInfo[vehicleid][vY], VehicleInfo[vehicleid][vZ]);
     GetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vZA]);

     new vini[32];
     format(vini, sizeof(vini), "Vehicles/%d.ini", vehicleid);
     new INI:vFile = INI_Open(vini);
     INI_WriteFloat(vFile, "vX", VehicleInfo[vehicleid][vX]);
     INI_WriteFloat(vFile, "vY", VehicleInfo[vehicleid][vY]);
     INI_WriteFloat(vFile, "vZ", VehicleInfo[vehicleid][vZ]);
     INI_WriteFloat(vFile, "vA", VehicleInfo[vehicleid][vZA]);
     INI_Close(vFile);
     return 1;
}

public LoadVehicle_data(vehicleid, name[], value[])
{
    INI_Float("vX", VehicleInfo[vehicleid][vX]);
    INI_Float("vY", VehicleInfo[vehicleid][vY]);
    INI_Float("vZ", VehicleInfo[vehicleid][vZ]);
    INI_Float("vA", VehicleInfo[vehicleid][vZA]);
    return 1;
}
pawn Код:
public OnVehicleCreated(vehicleid)
{
if(fexist(vini))
{
INI_ParseFile(vini, "LoadVehicle_%s", .bExtra = true, .extra = vehicleid);
SetVehiclePos(vehicleid, VehicleInfo[vehicleid][vX], VehicleInfo[vehicleid][vY], VehicleInfo[vehicleid][vZ]);
SetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vZA]);
return 1;
}else{

}
}
That's what it shows in vehicleid.ini file in scriptfiles folder:

Код:
[data]
vX = 1598.373901
vY = -1619.995361
vZ = 13.228223
vA = 63.154762
So, it spawns vehicle in the correct X, Y and Z but in incorrect ZAngle. Please Help!
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