Y_INI not writing to file.
#1

Title pretty much explains it all. Y_INI isn't writing anything to the user files.

(Ignore any bad indention as it was caused when copying the code here)

pawn Код:
public SaveAccountInfo(playerid)
{
    new szField[128];
    if(DebugEnabled == 1) { printf("DEBUG: SaveAccountInfo(%d)", playerid); }
    new cash = GetMoney(playerid);
    new skin = GetPlayerSkin(playerid);
    new level = GetPlayerScore(playerid);
    new int = GetPlayerInterior(playerid);
    new vw = GetPlayerVirtualWorld(playerid);
    new Float:X, Float:Y, Float:Z;
    new Float:facingangle;
    new Float:health, Float:armour;
    printf("DEBUG: GetPlayer....()");
    GetPlayerHealth(playerid, health);
    GetPlayerArmour(playerid, armour);
    GetPlayerFacingAngle(playerid, facingangle);
    GetPlayerPos(playerid, X, Y, Z);
    printf("DEBUG: INI_Open()");
    new INI:File = INI_Open(UserPath(playerid));
    printf("DEBUG: INI_SetTag()");
    INI_SetTag(File,"data");
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Cash",cash);
    INI_WriteInt(File,"Skin",skin);
    INI_WriteInt(File,"Level",level);
    INI_WriteInt(File,"Int",int);
    INI_WriteInt(File,"VW",vw);
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"AdminDivision",PlayerInfo[playerid][pAdminDivision]);
    INI_WriteInt(File,"SecKey",PlayerInfo[playerid][pSecKey]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    printf("DEBUG: INI_WriteFloat()");
    INI_WriteFloat(File, "FacingAngle", facingangle);
    INI_WriteFloat(File, "Health", health);
    INI_WriteFloat(File, "Armour", armour);
    INI_WriteFloat(File, "LastX", X);
    INI_WriteFloat(File, "LastY", Y);
    INI_WriteFloat(File, "LastZ", Z);
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]);
    INI_WriteInt(File,"JailTime",PlayerInfo[playerid][pJailTime]);
    printf("DEBUG: INI_WriteString()");
    INI_WriteString(File,"JailReason",PlayerInfo[playerid][pJailReason]);
    INI_WriteString(File,"JailedBy",PlayerInfo[playerid][pJailedBy]);
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
    printf("DEBUG: INI_WriteString()");
    INI_WriteString(File,"BanReason",PlayerInfo[playerid][pBanReason]);
    INI_WriteString(File,"IP",PlayerInfo[playerid][pIP]);
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFaction]);
    INI_WriteInt(File,"FactionRank",PlayerInfo[playerid][pFactionRank]);
    INI_WriteInt(File,"FactionDivision",PlayerInfo[playerid][pFactionDivision]);
    INI_WriteInt(File,"Registered",PlayerInfo[playerid][pRegistered]);
    INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]);
    printf("DEBUG: INI_WriteString()");
    INI_WriteString(File,"Warrant",PlayerInfo[playerid][pWarrant]);
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Wanted",PlayerInfo[playerid][pWanted]);
    INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge]);
    INI_WriteInt(File,"Sex",PlayerInfo[playerid][pSex]);
    printf("DEBUG: INI_WriteString()");
    INI_WriteString(File,"pOrigin",PlayerInfo[playerid][pOrigin]);
    printf("DEBUG: INI_WriteInt()");
    INI_WriteInt(File,"Job",PlayerInfo[playerid][pJob]);
    INI_WriteInt(File,"HouseKey",PlayerInfo[playerid][pHouseKey]);
    INI_WriteInt(File,"Renting",PlayerInfo[playerid][pRenting]);//
    INI_WriteInt(File,"ReportMuted",PlayerInfo[playerid][pReportMuted]);
    INI_WriteInt(File,"PhoneNumber",PlayerInfo[playerid][pPhoneNumber]);
    INI_WriteInt(File,"Cheque",PlayerInfo[playerid][pCheque]);
    INI_WriteInt(File,"DrivingLicense",PlayerInfo[playerid][pDrivingLicense]);
    INI_WriteInt(File,"Arrested",PlayerInfo[playerid][pArrested]);
    INI_WriteInt(File,"Crimes",PlayerInfo[playerid][pCrimes]);
    INI_WriteInt(File,"Hospital",PlayerInfo[playerid][pHospital]);
    INI_WriteInt(File,"PayDay",PlayerInfo[playerid][pPayDay]);
    INI_WriteInt(File,"BusinessKey",PlayerInfo[playerid][pBusinessKey]);
    INI_WriteInt(File,"Cigar",PlayerInfo[playerid][pCigar]);
    for(new i = 0; i < 12; i++)
    {
        format(szField, sizeof(szField), "Weapon%d", i);
        INI_WriteInt(File,szField,PlayerInfo[playerid][pWeapon][i]);
    }
    for(new i = 0; i < 12; i++)
    {
        format(szField, sizeof(szField), "Weaponammo%d", i);
        INI_WriteInt(File,szField,PlayerInfo[playerid][pWeapona][i]);
    }
    INI_WriteInt(File,"Radio",PlayerInfo[playerid][pRadio]);
    INI_WriteInt(File,"RadioFreq",PlayerInfo[playerid][pRadioFreq]);
    INI_WriteInt(File,"Donator",PlayerInfo[playerid][pDonator]);
    INI_WriteInt(File,"DonatorTime",PlayerInfo[playerid][pDonatorTime]);
    INI_WriteInt(File,"Sprunk",PlayerInfo[playerid][pSprunk]);
    INI_WriteInt(File,"WeaponLicense",PlayerInfo[playerid][pWeaponLicense]);
    INI_WriteInt(File,"WalkStyle",PlayerInfo[playerid][pWalkStyle]);
    INI_WriteInt(File,"Ingredients",PlayerInfo[playerid][pIngredients]);
    printf("DEBUG: INI_WriteInt() (PlayerAttachmentInfo)");
    for(new i = 0; i < MAX_PLAYERATTACHMENTS; i++)
    {
        format(szField, sizeof(szField), "pa%dModelID", i);
        INI_WriteInt(File,szField,PlayerAttachmentInfo[playerid][i][paModelID]);
        format(szField, sizeof(szField), "pa%dBone", i);
        INI_WriteInt(File,szField,PlayerAttachmentInfo[playerid][i][paBone]);
        format(szField, sizeof(szField), "pa%dPosX", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosX]);
        format(szField, sizeof(szField), "pa%dPosY", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosY]);
        format(szField, sizeof(szField), "pa%dPosZ", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosZ]);
        format(szField, sizeof(szField), "pa%dRotX", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotX]);
        format(szField, sizeof(szField), "pa%dRotY", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotY]);
        format(szField, sizeof(szField), "pa%dRotZ", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotZ]);
        format(szField, sizeof(szField), "pa%dScaleX", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotX]);
        format(szField, sizeof(szField), "pa%dScaleY", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotY]);
        format(szField, sizeof(szField), "pa%dScaleZ", i);
        INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotZ]);
    }
    INI_WriteInt(File,"Meth",PlayerInfo[playerid][pHeroin]);
    printf("DEBUG: INI_Close()");
    INI_Close(File);
    return 1;
}

public LoadUser_data(playerid,name[],value[])
{
    new szField[128];
    if(DebugEnabled == 1) { printf("DEBUG: LoadUser_data(%d, %s, %s)", playerid, name, value); }
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Skin",PlayerInfo[playerid][pSkin]);
    INI_Int("Level",PlayerInfo[playerid][pLevel]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("AdminDivision",PlayerInfo[playerid][pAdminDivision]);
    INI_Int("SecKey",PlayerInfo[playerid][pSecKey]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Float("FacingAngle",PlayerInfo[playerid][pFacingAngle]);
    INI_Float("Health",PlayerInfo[playerid][pHealth]);
    INI_Float("Armour",PlayerInfo[playerid][pArmour]);
    INI_Float("LastX", PlayerInfo[playerid][pLastX]);
    INI_Float("LastY", PlayerInfo[playerid][pLastY]);
    INI_Float("LastZ", PlayerInfo[playerid][pLastZ]);
    INI_Int("Jailed",PlayerInfo[playerid][pJailed]);
    INI_Int("JailTime",PlayerInfo[playerid][pJailTime]);
    INI_String("JailReason",PlayerInfo[playerid][pJailReason], 32);
    INI_String("JailedBy",PlayerInfo[playerid][pJailedBy], MAX_PLAYER_NAME);
    INI_Int("Banned",PlayerInfo[playerid][pBanned]);
    INI_String("BanReason",PlayerInfo[playerid][pBanReason], 50);
    INI_String("IP",PlayerInfo[playerid][pIP], 32);
    INI_Int("Faction",PlayerInfo[playerid][pFaction]);
    INI_Int("FactionRank",PlayerInfo[playerid][pFactionRank]);
    INI_Int("FactionDivision",PlayerInfo[playerid][pFactionDivision]);
    INI_Int("Registered",PlayerInfo[playerid][pRegistered]);
    INI_Int("Bank",PlayerInfo[playerid][pBank]);
    INI_String("Warrant",PlayerInfo[playerid][pWarrant], 50);
    INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
    INI_Int("Age",PlayerInfo[playerid][pAge]);
    INI_Int("Sex",PlayerInfo[playerid][pSex]);
    INI_String("pOrigin",PlayerInfo[playerid][pOrigin], 50);
    INI_Int("Job",PlayerInfo[playerid][pJob]);
    INI_Int("HouseKey",PlayerInfo[playerid][pHouseKey]);
    INI_Int("Renting",PlayerInfo[playerid][pRenting]);//
    INI_Int("ReportMuted",PlayerInfo[playerid][pReportMuted]);
    INI_Int("PhoneNumber",PlayerInfo[playerid][pPhoneNumber]);
    INI_Int("Cheque",PlayerInfo[playerid][pCheque]);
    INI_Int("DrivingLicense",PlayerInfo[playerid][pDrivingLicense]);
    INI_Int("Arrested",PlayerInfo[playerid][pArrested]);
    INI_Int("Crimes",PlayerInfo[playerid][pCrimes]);
    INI_Int("Hospital",PlayerInfo[playerid][pHospital]);
    INI_Int("PayDay",PlayerInfo[playerid][pPayDay]);
    INI_Int("BusinessKey",PlayerInfo[playerid][pBusinessKey]);
    INI_Int("Cigar",PlayerInfo[playerid][pCigar]);
    for(new i = 0; i < 12; i++)
    {
        format(szField, sizeof(szField), "Weapon%d", i);
        INI_Int(szField,PlayerInfo[playerid][pWeapon][i]);
    }
    for(new i = 0; i < 12; i++)
    {
        format(szField, sizeof(szField), "Weaponammo%d", i);
        INI_Int(szField,PlayerInfo[playerid][pWeapona][i]);
    }
    INI_Int("Radio",PlayerInfo[playerid][pRadio]);
    INI_Int("RadioFreq",PlayerInfo[playerid][pRadioFreq]);
    INI_Int("Donator",PlayerInfo[playerid][pDonator]);
    INI_Int("DonatorTime",PlayerInfo[playerid][pDonatorTime]);
    INI_Int("Sprunk",PlayerInfo[playerid][pSprunk]);
    INI_Int("WeaponLicense",PlayerInfo[playerid][pWeaponLicense]);
    INI_Int("WalkStyle",PlayerInfo[playerid][pWalkStyle]);
    INI_Int("Ingredients",PlayerInfo[playerid][pIngredients]);
    for(new i = 0; i < MAX_PLAYERATTACHMENTS; i++)
    {
        format(szField, sizeof(szField), "pa%dModelID", i);
        INI_Int(szField,PlayerAttachmentInfo[playerid][i][paModelID]);
        format(szField, sizeof(szField), "pa%dBone", i);
        INI_Int(szField,PlayerAttachmentInfo[playerid][i][paBone]);
        format(szField, sizeof(szField), "pa%dPosX", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paPosX]);
        format(szField, sizeof(szField), "pa%dPosY", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paPosY]);
        format(szField, sizeof(szField), "pa%dPosZ", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paPosZ]);
        format(szField, sizeof(szField), "pa%dRotX", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paRotX]);
        format(szField, sizeof(szField), "pa%dRotY", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paRotY]);
        format(szField, sizeof(szField), "pa%dRotZ", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paRotZ]);
        format(szField, sizeof(szField), "pa%dScaleX", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paScaleX]);
        format(szField, sizeof(szField), "pa%dScaleY", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paScaleY]);
        format(szField, sizeof(szField), "pa%dScaleZ", i);
        INI_Float(szField,PlayerAttachmentInfo[playerid][i][paScaleZ]);
    }
    INI_Int("Meth",PlayerInfo[playerid][pHeroin]);
    return 1;
}

public OnPlayerConnect(playerid)
{
    ...
   
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialogEx(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Welcome back to CHANGEME.\n\nThat name is registered. Please enter your password below.","Login","Quit"); //login
        format(string, sizeof(string), ""COL_WHITE"Welcome back to "COL_YELLOW"CHANGEME, "COL_WHITE"%s!", GetPlayerFirstName(playerid));
        SendClientMessage(playerid, -1, string);
    }
    else
    {
        ShowPlayerDialogEx(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Register","Welcome to CHANGEME.\n\nPlease register your account by typing the password below.","Register","Quit");
        format(string, sizeof(string), ""COL_WHITE"Welcome to "COL_YELLOW"CHANGEME, "COL_WHITE"%s!", GetPlayerFirstName(playerid));
        SendClientMessage(playerid, -1, string);
    }
    ...
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialogEx(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Register","Welcome to CHANGEME.\n\nPlease register your account by typing the password below.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid)), szField[128];
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",PlayerInfo[playerid][pCash] = 0);
                INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin] = 0);
                INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel] = 0);
                INI_WriteInt(File,"Int",PlayerInfo[playerid][pInt] = 0);
                INI_WriteInt(File,"VW",PlayerInfo[playerid][pVW] = 0);
                INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin] = 0);
                INI_WriteInt(File,"AdminDivision",PlayerInfo[playerid][pAdminDivision] = 0);
                INI_WriteInt(File,"SecKey",PlayerInfo[playerid][pSecKey] = 0);
                INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills] = 0);
                INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths] = 0);
                INI_WriteFloat(File,"FacingAngle",PlayerInfo[playerid][pFacingAngle] = 0);
                INI_WriteFloat(File,"Health",PlayerInfo[playerid][pHealth] = 0);
                INI_WriteFloat(File,"Armour",PlayerInfo[playerid][pArmour] = 0);
                INI_WriteFloat(File,"LastX",PlayerInfo[playerid][pLastX] = 0);
                INI_WriteFloat(File,"LastY",PlayerInfo[playerid][pLastY] = 0);
                INI_WriteFloat(File,"LastZ",PlayerInfo[playerid][pLastZ] = 0);
                INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed] = 0);
                INI_WriteInt(File,"JailTime",PlayerInfo[playerid][pJailTime] = 0);
                INI_WriteString(File,"JailReason","");
                INI_WriteString(File,"JailedBy","");
                INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned] = 0);
                INI_WriteString(File,"BanReason","");
                INI_WriteString(File,"IP",GetPlayerIpEx(playerid));
                INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFaction] = 0);
                INI_WriteInt(File,"FactionRank",PlayerInfo[playerid][pFactionRank] = 0);
                INI_WriteInt(File,"FactionDivision",PlayerInfo[playerid][pFactionDivision] = 0);
                INI_WriteInt(File,"Registered",PlayerInfo[playerid][pRegistered] = 0);
                INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank] = 0);
                INI_WriteString(File,"Warrant","");
                INI_WriteInt(File,"Wanted",PlayerInfo[playerid][pWanted] = 0);
                INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge] = 0);
                INI_WriteInt(File,"Sex",PlayerInfo[playerid][pSex] = 0);
                INI_WriteString(File,"Origin","");
                INI_WriteInt(File,"Job",PlayerInfo[playerid][pJob] = 0);
                INI_WriteInt(File,"HouseKey",PlayerInfo[playerid][pHouseKey] = INVALID_HOUSE_ID);
                INI_WriteInt(File,"Renting",PlayerInfo[playerid][pRenting] = INVALID_HOUSE_ID);
                INI_WriteInt(File,"ReportMuted",PlayerInfo[playerid][pReportMuted] = 0);
                INI_WriteInt(File,"PhoneNumber",PlayerInfo[playerid][pPhoneNumber] = 0);
                INI_WriteInt(File,"Cheque",PlayerInfo[playerid][pCheque] = 0);
                INI_WriteInt(File,"DrivingLicense",PlayerInfo[playerid][pDrivingLicense] = 0);
                INI_WriteInt(File,"Arrested",PlayerInfo[playerid][pArrested] = 0);
                INI_WriteInt(File,"Crimes",PlayerInfo[playerid][pCrimes] = 0);
                INI_WriteInt(File,"Hospital",PlayerInfo[playerid][pHospital] = 0);
                INI_WriteInt(File,"PayDay",PlayerInfo[playerid][pPayDay] = 0);
                INI_WriteInt(File,"BusinessKey",PlayerInfo[playerid][pBusinessKey] = INVALID_BUSINESS_ID);
                INI_WriteInt(File,"Cigar",PlayerInfo[playerid][pCigar] = 0);
                for(new i = 0; i < 12; i++)
                {
                    format(szField, sizeof(szField), "Weapon%d", i);
                    INI_WriteInt(File,szField,PlayerInfo[playerid][pWeapon][i] = 0);
                }
                for(new i = 0; i < 12; i++)
                {
                    format(szField, sizeof(szField), "Weaponammo%d", i);
                    INI_WriteInt(File,szField,PlayerInfo[playerid][pWeapona][i] = 0);
                }
                INI_WriteInt(File,"Radio",PlayerInfo[playerid][pRadio] = 0);
                INI_WriteInt(File,"RadioFreq",PlayerInfo[playerid][pRadioFreq] = 0);
                INI_WriteInt(File,"Donator",PlayerInfo[playerid][pDonator] = 0);
                INI_WriteInt(File,"DonatorTime",PlayerInfo[playerid][pDonatorTime] = 0);
                INI_WriteInt(File,"Sprunk",PlayerInfo[playerid][pSprunk] = 0);
                INI_WriteInt(File,"WeaponLicense",PlayerInfo[playerid][pWeaponLicense] = 0);
                INI_WriteInt(File,"WalkStyle",PlayerInfo[playerid][pWalkStyle] = 0);
                INI_WriteInt(File,"Ingredients",PlayerInfo[playerid][pIngredients] = 0);
                for(new i = 0; i < MAX_PLAYERATTACHMENTS; i++)
                {
                    format(szField, sizeof(szField), "pa%dModelID", i);
                    INI_WriteInt(File,szField,PlayerAttachmentInfo[playerid][i][paModelID] = 0);
                    format(szField, sizeof(szField), "pa%dBone", i);
                    INI_WriteInt(File,szField,PlayerAttachmentInfo[playerid][i][paBone] = 0);
                    format(szField, sizeof(szField), "pa%dPosX", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosX] = 0);
                    format(szField, sizeof(szField), "pa%dPosY", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosY] = 0);
                    format(szField, sizeof(szField), "pa%dPosZ", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paPosZ] = 0);
                    format(szField, sizeof(szField), "pa%dRotX", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotX] = 0);
                    format(szField, sizeof(szField), "pa%dRotY", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotY] = 0);
                    format(szField, sizeof(szField), "pa%dRotZ", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotZ] = 0);
                    format(szField, sizeof(szField), "pa%dScaleX", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotX] = 0);
                    format(szField, sizeof(szField), "pa%dScaleY", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotY] = 0);
                    format(szField, sizeof(szField), "pa%dScaleZ", i);
                    INI_WriteFloat(File,szField,PlayerAttachmentInfo[playerid][i][paRotZ] = 0);
                }
                INI_WriteInt(File,"Meth",PlayerInfo[playerid][pHeroin] = 0);
                INI_Close(File);
                SendClientMessage(playerid, COLOR_YELLOW, "Account registered, you have been logged in automatically.");
                format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~   %s", GetName(playerid));
                GameTextForPlayer(playerid, tmp2, 5000, 1);
                new WelcomeString[500];
                format(tmp2, sizeof(tmp2), "Welcome to CHANGEME, %s.\n", GetName(playerid));
                strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                format(tmp2, sizeof(tmp2), "Please take your time to read the tutorial as you will need to answer questions based on what to answer questions based on what the tutorial says.\n");
                strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                format(tmp2, sizeof(tmp2), "then after the questions, you'll be taken to character setup.\n");
                strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                format(tmp2, sizeof(tmp2), "We hope you enjoy your time here at CHANGEME.");
                strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                ShowPlayerDialogEx(playerid,DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Registration", WelcomeString, "Okay", "Quit");
            }
        }
        else if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    if(PlayerInfo[playerid][pRegistered] == 0)
                    {
                        new WelcomeString[500];
                        format(tmp2, sizeof(tmp2), "Welcome to CHANGEME, %s.\n", GetName(playerid));
                        strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                        format(tmp2, sizeof(tmp2), "Please take your time to read the tutorial as you will need to answer questions based on what to answer questions based on what the tutorial says.\n");
                        strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                        format(tmp2, sizeof(tmp2), "then after the questions, you'll be taken to character setup.\n");
                        strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                        format(tmp2, sizeof(tmp2), "We hope you enjoy your time here at CHANGEME.");
                        strcat(WelcomeString, tmp2, sizeof(WelcomeString));
                        ShowPlayerDialogEx(playerid,DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Registration", WelcomeString, "Okay", "Quit");
                        return 1;
                    }
                    SetPlayerColour(playerid);
                    SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pLastX], PlayerInfo[playerid][pLastY], PlayerInfo[playerid][pLastZ], PlayerInfo[playerid][pFacingAngle], 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                    new plrIP[32];
                    GetPlayerIp(playerid,plrIP, sizeof(plrIP));
                    format(PlayerInfo[playerid][pIP], 32, "%s", plrIP);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
                    SetHealth(playerid, PlayerInfo[playerid][pHealth]);
                    SetArmour(playerid, PlayerInfo[playerid][pArmour]);
                    SetInterior(playerid, PlayerInfo[playerid][pInt]);
                    SetVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
                    format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~   %s", GetName(playerid));
                    GameTextForPlayer(playerid, tmp2, 5000, 1);
                    SendClientMessage(playerid, COLOR_YELLOW, GlobalMOTD);
                    TogglePlayerSpectating(playerid, 0);
                    if(PlayerInfo[playerid][pAdmin] >= 1)
                    {
                        format(tmp2, sizeof(tmp2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
                        SendClientMessage(playerid, COLOR_WHITE,tmp2);
                        ShowPlayerDialogEx(playerid, DIALOG_ADMIN,DIALOG_STYLE_INPUT,"Admin Login","Please provide your security code for your admin account to be authorized.\n\nPlease enter your security code below.","Login","Quit"); //admin authorization
                    }
                    if(PlayerInfo[playerid][pDonatorTime] > 0 && (1 <= PlayerInfo[playerid][pDonator] <= 3) && (PlayerInfo[playerid][pDonatorTime] - gettime() < 0))
                    {
                        format(string, sizeof(string), "[{FF6347}Admin Warning{FFFF00}] Please check person %s as their VIP may have expired.", GetName(playerid));
                        SendAdminMessage(COLOR_LIGHTRED, string, 5);
                        PlayerInfo[playerid][pDonator] = 0;
                        SendClientMessage(playerid, COLOR_YELLOW, "Your Donator statu has expired.");
                    }
                    if(PlayerInfo[playerid][pDonator] == 1)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You are logged in as a {BE5900}Bronze Donator{FFFFFF}.");
                        if(PlayerInfo[playerid][pDonatorTime] > 0 && (PlayerInfo[playerid][pDonatorTime] - 259200 < gettime()) )
                        {
                            SendClientMessage(playerid, COLOR_RED, "Your Donator Status is due to expire soon, renew to further enjoy Donator features");
                        }
                    }
                    else if(PlayerInfo[playerid][pDonator] == 2)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You are logged in as a {C0C0C0}Silver Donator{FFFFFF}.");
                        if(PlayerInfo[playerid][pDonatorTime] > 0 && (PlayerInfo[playerid][pDonatorTime] - 259200 < gettime()) )
                        {
                            SendClientMessage(playerid, COLOR_RED, "Your Donator Status is due to expire soon, renew to further enjoy Donator features");
                        }
                    }
                    else if(PlayerInfo[playerid][pDonator] == 3)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You are logged in as a {FFD700}Gold Donator{FFFFFF}.");
                        if(PlayerInfo[playerid][pDonatorTime] > 0 && (PlayerInfo[playerid][pDonatorTime] - 259200 < gettime()) )
                        {
                            SendClientMessage(playerid, COLOR_RED, "Your Donator Status is due to expire soon, renew to further enjoy Donator features");
                        }
                    }
                    if(PlayerInfo[playerid][pDonator] > 3)
                    {
                        PlayerInfo[playerid][pDonator] = 0;
                        SendClientMessage(playerid, COLOR_YELLOW, "Your Donator Status has been removed as you had a invalid level.");
                    }
                    SendClientMessage(playerid, COLOR_GRAD1, "Want to avoid losing your stats? Type /saveaccount to save your precious stats.");
                }
                else
                {
                    if(PasswordAttempts[playerid] == 3)
                    {
                        SendClientMessage(playerid, COLOR_WHITE,"You have typed the incorrect password too many times.");
                        Kick(playerid);
                    }
                    PasswordAttempts[playerid]++;
                    ShowPlayerDialogEx(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Welcome back to CHANGEME.\n\nThat name is registered. Please enter your password below.","Login","Quit");
                }
                return 1;
            }
        }
    return 1;
}
Reply
#2

Make sure to run the server.exe as an Admin.
Reply
#3

Fixed, thanks.

To mods: Lock and Archive please.
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