Help SCM
#1

plz help me

msg coming 2 times in game




pawn Код:
public OnPlayerSpawn(playerid)
{
    if(IsSpecing[playerid] == 1)
    {
        SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);// Remember earlier we stored the positions in these variables, now we're gonna get them from the variables.
        SetPlayerInterior(playerid,Inter[playerid]);//Setting the player's interior to when they typed '/spec'
        SetPlayerVirtualWorld(playerid,vWorld[playerid]);//Setting the player's virtual world to when they typed '/spec'
        IsSpecing[playerid] = 0;//Just saying you're free to use '/spec' again YAY :D
        IsBeingSpeced[spectatorid[playerid]] = 0;//Just saying that the player who was being spectated, is not free from your stalking >:D

        if(team[playerid] == TEAM_HUMAN)
        {
            HumanSetup(playerid);
            SpawnPlayer(playerid);
        }
        else if(team[playerid] == TEAM_ZOMBIE)
        {
            ZombieSetup(playerid);
            SpawnPlayer(playerid);
        }
    }

    else
    {
        playersAliveCount++;
        CheckToStartMap();
        SetPlayerInterior(playerid,Map[Interior]);

        if(team[playerid] == TEAM_ZOMBIE)
        {
            ZombieSetup(playerid);
            SetPlayerPos(playerid,Map[ZombieSpawnX],Map[ZombieSpawnY],Map[ZombieSpawnZ]);
        }

        if(pInfo[playerid][Frozen] == 1) //Get the info outta the enum and check if the player is still frozen
        {
            TogglePlayerControllable(playerid,0); //Won't let the player move
            SendClientMessage(playerid,COLOR_RED,"WARNING: You are still frozen!"); //Send him a message
        }

        if(team[playerid] == TEAM_HUMAN)
        {
            HumanSetup(playerid);
            switch(random(2))
            {
                case 0: SetPlayerPos(playerid,Map[HumanSpawnX],Map[HumanSpawnY],Map[HumanSpawnZ]);
                case 1: SetPlayerPos(playerid,Map[HumanSpawn2X],Map[HumanSpawn2Y],Map[HumanSpawn2Z]);
            }
        }
       
        sendClassMessage(playerid);
        SendClientMessage(playerid,-1,"{0095FF}You Have 7 Seconds Spawn Protection");
        SetPlayerHealth(playerid,99999);
        SetTimerEx("NoSpawnKill",7500,0,"i",playerid);
        setClass(playerid);
        SpawnVars(playerid);
    }
    return 1;
}

public NoSpawnKill(playerid)
{
    SendClientMessage(playerid,-1,"{FF0000}Spawn Protection is Over , you are on your Own .");
    SetPlayerHealth(playerid,100.0);
    if(pInfo[playerid][pZombieClass] == BOOMERZOMBIE) { SetPlayerHealth(playerid,20); }
    if(pInfo[playerid][pZombieClass] == NEMESIS) { SetPlayerHealth(playerid,200); }
    return 1;
}

stock sendClassMessage(playerid)
{
    new string[128];
    format(string,sizeof(string),""chat""COL_YELLOW" You spawned as %s type /class to change your class",GetClassName(playerid));
    SendClientMessage(playerid,-1,string);
    return 1;
}


plz tell me how can i fix this help me
Reply
#2

What these two functions do?

pawn Код:
setClass(playerid);
SpawnVars(playerid);
If one of them using SpawnPlayer or toggling spectating mode to spawn the player, that's why the messages appear twice.
Reply
#3

Notice here:
Код:
public OnPlayerSpawn(playerid)
{
    if(IsSpecing[playerid] == 1)
    {
        IsSpecing[playerid] = 0;
        if(team[playerid] == TEAM_HUMAN)
        {
            HumanSetup(playerid);
            SpawnPlayer(playerid);
        }
        else if(team[playerid] == TEAM_ZOMBIE)
        {
            ZombieSetup(playerid);
            SpawnPlayer(playerid);
        }
    }
    else
    {

    }
    return 1;
}
Reply
#4

i tryed all but not working properly
Reply
#5

Youarex, the messages were appeared in the chat, so IsSpecing[playerid] is not 1.

Quote:
Originally Posted by Xoomer
Посмотреть сообщение
i tryed all but not working properly
Show us these two functions I told you.
Reply
#6

here
code
pawn Код:
stock setClass(playerid)
{
    if(team[playerid] == TEAM_HUMAN)
    {
        ResetPlayerWeapons(playerid);
        switch(pInfo[playerid][pHumanClass])
        {
            case CIVILIAN:
            {
                GivePlayerWeapon(playerid,23,100);
                GivePlayerWeapon(playerid,25,50);
                switch(random(15))
                {
                    case 0: SetPlayerSkin(playerid,69);
                    case 1: SetPlayerSkin(playerid,188);
                    case 2: SetPlayerSkin(playerid,261);
                    case 3: SetPlayerSkin(playerid,2);
                    case 4: SetPlayerSkin(playerid,3);
                    case 5: SetPlayerSkin(playerid,4);
                    case 6: SetPlayerSkin(playerid,5);
                    case 7: SetPlayerSkin(playerid,6);
                    case 8: SetPlayerSkin(playerid,7);
                    case 9: SetPlayerSkin(playerid,8);
                    case 10: SetPlayerSkin(playerid,9);
                    case 11: SetPlayerSkin(playerid,10);
                    case 12: SetPlayerSkin(playerid,11);
                    case 13: SetPlayerSkin(playerid,12);
                    case 14: SetPlayerSkin(playerid,13);
                    case 15: SetPlayerSkin(playerid,14);
                }
            }

            case POLICEMAN:
            {
                GivePlayerWeapon(playerid,24,100);
                GivePlayerWeapon(playerid,25,100);
                switch(random(6))
                {
                 case 0: SetPlayerSkin(playerid,280);
                 case 1: SetPlayerSkin(playerid,281);
                 case 2: SetPlayerSkin(playerid,282);
                 case 3: SetPlayerSkin(playerid,283);
                 case 4: SetPlayerSkin(playerid,284);
                 case 5: SetPlayerSkin(playerid,166);
                 case 6: SetPlayerSkin(playerid,165);
                }
            }

            case MEDIC:
            {
                GivePlayerWeapon(playerid,23,350);
                GivePlayerWeapon(playerid,25,150);
                SetPlayerArmour(playerid,50);
                switch(random(3))
                {
                case 0: SetPlayerSkin(playerid,274);
                case 1: SetPlayerSkin(playerid,275);
                case 2: SetPlayerSkin(playerid,276);
                }
            }

            case SCOUT:
            {
                GivePlayerWeapon(playerid,34,40);
                GivePlayerWeapon(playerid,23,400);
                switch(random(2))
                {
                case 0: SetPlayerSkin(playerid,230);
                case 1: SetPlayerSkin(playerid,252);
                }
            }

            case HEAVYMEDIC:
            {
                GivePlayerWeapon(playerid,24,150);
                GivePlayerWeapon(playerid,25,200);
                SetPlayerArmour(playerid,95);
                SetPlayerSkin(playerid,274);
            }

            case FARMER:
            {
                GivePlayerWeapon(playerid,24,200);
                GivePlayerWeapon(playerid,30,100);
                GivePlayerWeapon(playerid,33,40);
                SetPlayerArmour(playerid,60);
                SetPlayerSkin(playerid,161);
            }

            case ENGINEER:
            {
                GivePlayerWeapon(playerid,23,450);
                GivePlayerWeapon(playerid,25,250);
                SetPlayerArmour(playerid,50);
                SetPlayerSkin(playerid,27);
            }

            case SWAT:
            {
                GivePlayerWeapon(playerid,29,300);
                GivePlayerWeapon(playerid,24,100);
                SetPlayerArmour(playerid,95);
                SetPlayerSkin(playerid,285);
            }

            case ADVANCEDSWAT:
            {
                GivePlayerWeapon(playerid,29,500);
                GivePlayerWeapon(playerid,24,700);
                GivePlayerWeapon(playerid,25,1000);
                GivePlayerWeapon(playerid,31,1000);
                SetPlayerArmour(playerid,95);
                SetPlayerSkin(playerid,286);
            }

            case HEAVYSHOTGUN:
            {
                GivePlayerWeapon(playerid,25,300);
                GivePlayerWeapon(playerid,24,100);
                SetPlayerArmour(playerid,50);
                SetPlayerSkin(playerid,25);
            }

            case ADVANCEDMEDIC:
            {
                GivePlayerWeapon(playerid,31,100);
                GivePlayerWeapon(playerid,24,150);
                GivePlayerWeapon(playerid,25,350);
                SetPlayerSkin(playerid,275);
                SetPlayerArmour(playerid,95);
            }

            case ADVANCEDENGINEER:
            {
                GivePlayerWeapon(playerid,24,150);
                GivePlayerWeapon(playerid,31,500);
                SetPlayerArmour(playerid,95);
                SetPlayerSkin(playerid,260);
            }

            case FEDERALAGENT:
            {
                GivePlayerWeapon(playerid,31,1000);
                GivePlayerWeapon(playerid,24,500);
                GivePlayerWeapon(playerid,25,400);
                SetPlayerArmour(playerid,95);
                SetPlayerSkin(playerid,163);
            }

            case KICKBACK:
            {
                GivePlayerWeapon(playerid,23,500);
                GivePlayerWeapon(playerid,25,450);
                GivePlayerWeapon(playerid,29,200);
                SetPlayerSkin(playerid,149);
            }

            case ADVANCEDSCOUT:
            {
                GivePlayerWeapon(playerid,34,150);
                GivePlayerWeapon(playerid,24,550);
                SetPlayerArmour(playerid,50);
                SetPlayerSkin(playerid,29);
            }

            case COWBOY:
            {
                GivePlayerWeapon(playerid,22,500);
                GivePlayerWeapon(playerid,33,200);
                SetPlayerArmour(playerid,80);
                SetPlayerSkin(playerid,33);
                switch(random(5))
                {
                case 0: SetPlayerSkin(playerid,34);
                case 1: SetPlayerSkin(playerid,33);
                case 2: SetPlayerSkin(playerid,161);
                case 3: SetPlayerSkin(playerid,201);
                case 4: SetPlayerSkin(playerid,198);
                }
            }

            case ASSASSIN:
            {
                GivePlayerWeapon(playerid,8,1);
                SetPlayerArmour(playerid,60);
                SetPlayerSkin(playerid,123);
            }

            case PIMP:
            {
                GivePlayerWeapon(playerid,10,1);
                SetPlayerArmour(playerid,50);
                SetPlayerSkin(playerid,296);
            }

            case EXPERIENCEDSCOUT:
            {
                GivePlayerWeapon(playerid,34,500);
                GivePlayerWeapon(playerid,23,500);
                SetPlayerArmour(playerid,60);
                SetPlayerSkin(playerid,142);
            }

            case SCIENTIST:
            {
                GivePlayerWeapon(playerid,23,299);
                SetPlayerArmour(playerid,35);
                SetPlayerSkin(playerid,240);
            }

            case TRAPMASTER:
            {
                GivePlayerWeapon(playerid,27,180);
                GivePlayerWeapon(playerid,30,500);
                SetPlayerArmour(playerid,40);
                switch(random(2))
                {
                case 0: SetPlayerSkin(playerid,112);
                case 1: SetPlayerSkin(playerid,50);
                }
            }

            case VIPENGINEER:
            {
                GivePlayerWeapon(playerid,31,1000);
                GivePlayerWeapon(playerid,25,2000);
                GivePlayerWeapon(playerid,24,500);
                SetPlayerArmour(playerid,30.0);
                SetPlayerSkin(playerid,16);
            }

            case VIPMEDIC:
            {
                GivePlayerWeapon(playerid,31,1000);
                GivePlayerWeapon(playerid,24,500);
                SetPlayerArmour(playerid,70.0);
                SetPlayerSkin(playerid,279);
            }

            case VIPSCOUT:
            {
                GivePlayerWeapon(playerid,34,130);
                GivePlayerWeapon(playerid,24,500);
                SetPlayerArmour(playerid,30.0);
                SetPlayerSkin(playerid,294);
            }

            case E_ENGINEER:
            {
                GivePlayerWeapon(playerid,24,200);
                GivePlayerWeapon(playerid,25,100);
                SetPlayerArmour(playerid,80.0);
                SetPlayerSkin(playerid,260);
            }

            case SOLDIER:
            {
                GivePlayerWeapon(playerid,30,300);
                GivePlayerWeapon(playerid,24,80);
                SetPlayerArmour(playerid,70.0);
                SetPlayerSkin(playerid,287);
            }

            case DOCTOR:
            {
                GivePlayerWeapon(playerid,23,150);
                SetPlayerArmour(playerid,60.0);
                SetPlayerSkin(playerid,70);
            }
            case WEAPONSDEALER:
            {
                GivePlayerWeapon(playerid,24,250);
                GivePlayerWeapon(playerid,29,500);
                SetPlayerArmour(playerid,50.0);
                SetPlayerSkin(playerid,28);
            }
            case SHOTGUNSPECIAL:
            {
                GivePlayerWeapon(playerid,25,500);
                SetPlayerArmour(playerid,50.0);
                SetPlayerSkin(playerid,67);
            }
            case VETERAN:
            {
                GivePlayerWeapon(playerid,24,250);
                GivePlayerWeapon(playerid,27,500);
                GivePlayerWeapon(playerid,29,1000);
                GivePlayerWeapon(playerid,31,1000);
                SetPlayerArmour(playerid,95.00);
                SetPlayerSkin(playerid,179);
            }
        }
    }

    if(team[playerid] == TEAM_ZOMBIE)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid,9,1);
        SetPlayerArmour(playerid,0);
        switch(pInfo[playerid][pZombieClass])
        {
            case STANDARDZOMBIE: SetPlayerSkin(playerid,181);
            case MUTATEDZOMBIE: SetPlayerSkin(playerid,1);
            case FASTZOMBIE:
            {
            SetPlayerSkin(playerid,162);
            SetPlayerAttachedObject(playerid, 0, 1549, 1, 0.0199, -0.1169, -0.1920, 0.0000, 94.1000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0); // "FASTZOMBIE" by Johnny. (Skin:3)
            SetPlayerAttachedObject(playerid, 1, 1549, 1, 0.0239, -0.1239, 0.1379, 0.0000, 79.5000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0); // "FASTZOMBIE" by Johnny. (Skin:3)
            SetPlayerAttachedObject(playerid, 2, 2404, 1, 0.3019, -0.0670, 1.3139, 0.0000, 0.0000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0); // "FASTZOMBIE" by Johnny. (Skin:3)
            SetPlayerAttachedObject(playerid, 3, 2404, 1, 0.3109, -0.0750, -1.3500, 0.0000, 0.0000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0); // "FASTZOMBIE" by Johnny. (Skin:3)
            SetPlayerAttachedObject(playerid, 4, 2061, 5, 0.3469, 0.0140, -0.0769, 0.0000, 105.2997, 3.9000, 0.3439, 1.0000, 2.2309, 0, 0); // "FASTZOMBIE" by Johnny. (Skin:3)
            }
            case REAPERZOMBIE: SetPlayerSkin(playerid,157);
            case WITCHZOMBIE: SetPlayerSkin(playerid,196);
            case BOOMERZOMBIE: SetPlayerSkin(playerid,264),SetPlayerHealth(playerid,15);
            case STOMPERZOMBIE: SetPlayerSkin(playerid,239);
            case SCREAMERZOMBIE: SetPlayerSkin(playerid,212);
            case FIREBREATHER:
            {
            switch(random(10))
                {
                    case 0: SetPlayerSkin(playerid,152);
                    case 1: SetPlayerSkin(playerid,178);
                    case 2: SetPlayerSkin(playerid,237);
                    case 3: SetPlayerSkin(playerid,238);
                    case 4: SetPlayerSkin(playerid,246);
                    case 5: SetPlayerSkin(playerid,256);
                    case 6: SetPlayerSkin(playerid,257);
                    case 7: SetPlayerSkin(playerid,64);
                    case 8: SetPlayerSkin(playerid,63);
                    case 9: SetPlayerSkin(playerid,87);

                }
            SetPlayerAttachedObject(playerid, 0, 6865, 2, 0.0559, -0.0299, 0.0069, 0.4999, 82.9999, -132.0999, 0.1350, 0.1270, 0.0849, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 1, 1610, 6, -0.1350, 0.0019, -0.0480, -4.6999, 69.9000, -0.6999, 0.4299, 0.4239, 2.3980, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 2, 2041, 5, 0.1759, -0.0789, -0.0339, 129.7997, 0.0000, 98.1000, 1.0000, 1.0000, 1.0000, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 3, 3884, 1, -0.4959, 0.0069, 0.0070, -88.8999, 89.8999, 83.1999, 0.5329, 0.5809, 0.3529, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 4, 2901, 9, 0.0000, -0.0070, 0.0000, 0.0000, 0.0000, 0.0000, 0.4079, 0.8639, 0.6269, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 5, 2901, 10, 0.0000, 0.0339, 0.0000, 0.0000, 0.0000, 0.0000, 0.3849, 0.6760, 0.6759, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)
            SetPlayerAttachedObject(playerid, 6, 2060, 1, -0.2379, 0.0000, 0.0000, 95.5000, -2.4999, 0.0000, 1.0909, 0.9480, 1.0000, 0, 0); // "FIREBREATHER" by Johnny. (Skin:257)

            }
            case ADVANCEDMUTATED: SetPlayerSkin(playerid,15);
            case HEAVYSCREAMER: SetPlayerSkin(playerid,134);
            case FLESHEATER: SetPlayerSkin(playerid,213);
            case ADVANCEDWITCH:
            {
            SetPlayerSkin(playerid,198);
            SetPlayerAttachedObject(playerid, 0, 1254, 2, 0.0789, -0.0359, 0.0149, 0.0000, 87.5000, -2.0999, 1.3489, 1.3969, 1.2609, 0, 0); // "WITCH" by Johnny. (Skin:69)
            SetPlayerAttachedObject(playerid, 1, 3092, 1, 0.0000, -0.2249, 0.0000, 5.7999, 85.2000, 167.7000, 1.0000, 1.0000, 1.0000, 0, 0); // "WITCH" by Johnny. (Skin:69)
            SetPlayerAttachedObject(playerid, 2, 1319, 9, -0.2219, 0.0000, 0.0000, 0.0000, 88.0000, 0.1999, 1.8190, 2.3880, 0.7570, 0, 0); // "WITCH" by Johnny. (Skin:69)
            SetPlayerAttachedObject(playerid, 3, 1319, 10, -0.2509, 0.0359, 0.0000, 0.0000, 88.3000, -3.5999, 1.7950, 2.4869, 0.7079, 0, 0); // "WITCH" by Johnny. (Skin:69)
            SetPlayerAttachedObject(playerid, 4, 2238, 6, 0.3359, 0.0000, 0.0230, 0.0000, 86.7999, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0); // "WITCH" by Johnny. (Skin:69)
            SetPlayerAttachedObject(playerid, 5, 2901, 1, 0.0749, 0.0000, 0.0429, 0.0000, 0.0000, 0.0000, 0.4650, 1.0000, 1.0559, 0, 0); // "WITCH" by Johnny. (Skin:69)
            }
            case ADVANCEDBOOMER:
            {
            SetPlayerSkin(playerid,259);
            SetPlayerAttachedObject(playerid, 0, 3379, 1, 0.0000, -0.7129, -0.1800, -76.0999, 2.1999, 88.4999, 1.0000, 1.0000, 1.0000, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 1, 1636, 5, 0.2059, 0.0260, 0.0000, 0.0000, 3.5999, -83.9999, 1.0000, 1.0000, 1.0000, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 2, 1214, 1, 0.2189, 0.0469, 0.0000, 0.0000, 86.6000, -2.2999, 0.8099, 0.8249, 0.3369, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 3, 1636, 6, 0.1659, 0.0000, 0.0559, 0.0000, -19.1000, -95.5000, 1.0000, 1.0000, 1.0000, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 4, 2429, 1, 0.4629, 0.2370, 0.2269, 0.0000, -93.3999, 0.6000, 1.0000, 1.0000, 1.0000, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 5, 1211, 9, -0.1699, -0.0020, 0.0000, -75.7000, 93.0000, -3.5999, 2.1409, 1.0000, 0.8489, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            SetPlayerAttachedObject(playerid, 6, 1211, 10, -0.1979, 0.0000, 0.0000, 0.0000, 87.0000, 73.2999, 1.6749, 1.0000, 0.9079, 0, 0); // "ADVANCEDBOOMER" by Johnny. (Skin:259)
            }
            case NEMESIS:
            {
            SetPlayerSkin(playerid,44);
            SetPlayerAttachedObject(playerid, 0, 19314, 2, 0.1089, 0.0000, 0.0000, -5.4999, -8.3000, -2.8999, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 1, 19515, 1, 0.0740, 0.0509, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 2, 19514, 2, 0.1000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 3, 2041, 6, 0.1790, 0.0000, 0.0819, 4.2999, -0.8999, 82.6000, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 4, 2041, 5, 0.2440, 0.0179, -0.0419, 134.5999, 0.0000, 84.9000, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 5, 2590, 1, -0.5350, -0.1229, -0.1779, 0.0000, -107.1999, 3.4999, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerAttachedObject(playerid, 6, 2589, 1, -4.7890, -0.0979, 0.3429, 0.0000, -86.7000, 0.0000, 1.0000, 1.0000, 1.0000, 0, 0);
            SetPlayerHealth(playerid,200);
            }
            case ADVSTOMPER:
            {
            SetPlayerSkin(playerid,239);
            }
            case ADVSCREAMER:
            {
            SetPlayerSkin(playerid,132);
            }
        }
    }
    return 1;
}


stock SpawnVars(playerid)
{
    TextDrawHideForPlayer(playerid, ServerIntroOne[playerid]);
    TextDrawHideForPlayer(playerid, ServerIntroTwo[playerid]);
    ShowTextdrawsAfterConnect(playerid);

    return 1;
}
Reply
#7

Quote:
Originally Posted by Konstantinos
Посмотреть сообщение
Youarex, the messages were appeared in the chat, so IsSpecing[playerid] is not 1.
Right, but using SpawnPlayer(playerid) under OnPlayerSpawn callback is rather unnecessary I think.
Reply
#8

but what ever you do its not working i even SpawnPlayer(playerid); delete that but not working i really cant understand what is the matter with my code

someone have to team view me to fix this

i will give tv id and pass in pm
Reply
#9

tyy very much for helping me you too guys :d +rep for you

i fixed it my self
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