03.08.2013, 06:15
Code:
[21:26:57] [debug] Server crashed while executing ATRP.amx [21:26:57] [debug] AMX backtrace: [21:26:57] [debug] #0 native fread () [004057a0] from samp-server.exe [21:26:57] [debug] #1 00265188 in ?? () from ATRP.amx [21:26:57] [debug] #2 00540a9c in public ServerHeartbeat () from ATRP.amx [21:26:57] [debug] System backtrace: [21:26:57] [debug] #0 00492860 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe [21:26:57] [debug] #1 00492e90 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe
Code:
task ServerHeartbeat[1000]() { if(++AdminWarning == 15) { for(new z = 0; z < MAX_REPORTS; z++) { if(Reports[z][BeingUsed] == 1) { if(Reports[z][ReportPriority] == 1 || Reports[z][ReportPriority] == 2) { ABroadCast(COLOR_LIGHTRED,"A priority report is pending.", 2, true); break; } } } AdminWarning = 0; } static string[128]; foreach(Player, i) { if(playerTabbed[i] == 0) { switch(PlayerInfo[i][pLevel]) { case 0 .. 2: PlayerInfo[i][pPayCheck] += 1; case 3 .. 4: PlayerInfo[i][pPayCheck] += 2; case 5 .. 6: PlayerInfo[i][pPayCheck] += 3; case 7 .. 8: PlayerInfo[i][pPayCheck] += 4; case 9 .. 10: PlayerInfo[i][pPayCheck] += 5; case 11 .. 12: PlayerInfo[i][pPayCheck] += 6; case 13 .. 14: PlayerInfo[i][pPayCheck] += 7; case 15 .. 16: PlayerInfo[i][pPayCheck] += 8; case 17 .. 18: PlayerInfo[i][pPayCheck] += 9; case 19 .. 20: PlayerInfo[i][pPayCheck] += 10; default: PlayerInfo[i][pPayCheck] += 11; } if(++PlayerInfo[i][pConnectSeconds] >= 3600) { PayDay(i); } } if (DangDieuTra[i] != 0) { if (DieuTraLimit[i] > 1) { DieuTraLimit[i]--; if (IsPlayerInRangeOfPoint(i, 2.0, GetPVarFloat(i, "pDieuTraX"), GetPVarFloat(i, "pDieuTraY"), GetPVarFloat(i, "pDieuTraZ"))) { DieuTraCountDown[i]--; if (DieuTraCountDown[i] > 0) { format(string, sizeof(string), "Thoi gian con lai~n~~y~%d", DieuTraCountDown[i]); GameTextForPlayer(i, string, 900, 6); } else if (DieuTraCountDown[i] == 0) //thanh cong { new killer = GetKillerID[DieuTraVictim[i]]; if (killer == INVALID_PLAYER_ID) { SendClientMessage(i, COLOR_WHITE, "Thu pham khong ton tai (da thoat)"); DieuTraVictim[i] = INVALID_PLAYER_ID; DangDieuTra[i] = 0; DieuTraCountDown[i] = 0; DieuTraLimit[i] = 0; } else { format(string, sizeof(string), "Hung thu co so CMND la %d", killer); SendClientMessage(i, COLOR_LIGHTBLUE, "***** Dieu tra thanh cong *****"); SendClientMessage(i, COLOR_LIGHTGREEN, string); SendClientMessage(killer, COLOR_LIGHTRED, "Canh sat da tim ra ban la thu pham trong vu giet nguoi"); SetPlayerWantedLevel(killer, GetPlayerWantedLevel(killer) + 1); PlayerInfo[killer][pCrimes]++; AddCrime(i, killer, "Giet nguoi"); PlayerInfo[killer][pWantedLevel]++; format(string, sizeof(string), "** DISPATCH: Nhan vien %s da tim ra %s la thu pham cua 1 vu giet nguoi", GetPlayerNameEx(i), GetPlayerNameEx(killer)); foreach (new p: Player) { if (IsACop(p)) { SendClientMessage(p, COLOR_DBLUE, string); SendClientMessage(p, COLOR_LIGHTBLUE, "Hay kiem tra danh sach truy na."); } } DangDieuTra[i] = 0; DieuTraVictim[i] = INVALID_PLAYER_ID; DangDieuTra[i] = 0; DieuTraCountDown[i] = 0; DieuTraLimit[i] = 0; } } } } else if (DieuTraLimit[i] == 1 && DangDieuTra[i] == 1) { SendClientMessage(i, COLOR_GREY, "Ban da that bai trong viec tim kiem thu pham"); DangDieuTra[i] = 0; } } /*if (GetPVarInt(i, "MailTime") > 0) SetPVarInt(i, "MailTime", GetPVarInt(i, "MailTime") - 1); else DeletePVar(i, "MailTime");*/ if(PlayerInfo[i][pJudgeJailType] != 0 && PlayerInfo[i][pJudgeJailTime] > 0 && !PlayerInfo[i][pBeingSentenced]) PlayerInfo[i][pJudgeJailTime]--; if(PlayerInfo[i][pJudgeJailTime] <= 0 && PlayerInfo[i][pJudgeJailType] != 0) PlayerInfo[i][pJudgeJailType] = 0; if(PlayerInfo[i][pJailTime] > 0 && --PlayerInfo[i][pJailTime] <= 0) { if(strfind(PlayerInfo[i][pPrisonReason], "[IC]", true) != -1 || strfind(PlayerInfo[i][pPrisonReason], "[ISOLATE]", true) != -1) { SetPlayerInterior(i, 0); PlayerInfo[i][pInt] = 0; SetPlayerVirtualWorld(i, 0); PlayerInfo[i][pVW] = 0; SetPlayerPos(i, 1745.5969, 396.6139, 19.0345); } else { SetPlayerInterior(i, 0); PlayerInfo[i][pInt] = 0; SetPlayerVirtualWorld(i, 0); PlayerInfo[i][pVW] = 0; SetPlayerPos(i, 1544.5059,-1675.5673,13.5585); } PlayerInfo[i][pJailTime] = 0; PhoneOnline[i] = 0; SendClientMessageEx(i, COLOR_GRAD1," Ban da hoan thanh het nghia vu."); GameTextForPlayer(i, "~g~Tu do~n~~w~Hay co gang la mot cong dan tot", 5000, 1); ClearCrimes(i); strcpy(PlayerInfo[i][pPrisonReason], "None", 128); SetPlayerToTeamColor(i); } if(CommandSpamTimes[i] != 0) { CommandSpamTimes[i]--; } if(TextSpamTimes[i] != 0) { TextSpamTimes[i]--; } if(UsedFind[i] >= 1) --UsedFind[i]; if(PlayerInfo[i][pMechTime] > 0) PlayerInfo[i][pMechTime]--; if(PlayerInfo[i][pLawyerTime] > 0) PlayerInfo[i][pLawyerTime]--; if(PlayerInfo[i][pDrugsTime] > 0) PlayerInfo[i][pDrugsTime]--; if(PlayerInfo[i][pRMuted] == 2) { PlayerInfo[i][pRMutedTime]--; if(PlayerInfo[i][pRMutedTime] <= 0) { PlayerInfo[i][pRMuted] = 0; } } if(PlayerInfo[i][pVMuted] == 2) { PlayerInfo[i][pVMutedTime]--; if(PlayerInfo[i][pVMutedTime] <= 0) { PlayerInfo[i][pVMuted] = 0; } } if(GetPVarType(i, "hFind")) { new Float:X, Float:Y, Float:Z, pID = GetPVarInt(i, "hFind"); if(IsPlayerConnected(pID)) { GetPlayerPos(pID, X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 4.0); } } if(WantLawyer[i] >= 1) { CallLawyer[i] = 111; if(WantLawyer[i] == 1) { SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')"); } WantLawyer[i] ++; if(WantLawyer[i] == 8) { SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')"); } if(WantLawyer[i] == 15) { SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')"); } if(WantLawyer[i] == 20) { SendClientMessageEx(i, COLOR_LIGHTRED, "Khong co luat su nao lam nhiem vu! Thoi gian o tu bat dau."); WantLawyer[i] = 0; CallLawyer[i] = 0; } } if(PlayerDrunk[i] >= 5) { PlayerDrunkTime[i] += 1; if(PlayerDrunkTime[i] == 8) { PlayerDrunkTime[i] = 0; if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == 2) { new Float:angle; GetPlayerFacingAngle(i, angle); SetVehicleZAngle(GetPlayerVehicleID(i), angle + random(10) - 5); } } else { ApplyAnimation(i,"PED", "WALK_DRUNK",4.0,0,1,0,0,0); } } } if(PlayerStoned[i] >= 3) { PlayerStoned[i] += 1; SetPlayerDrunkLevel(i, 40000); if(PlayerStoned[i] == 50) { PlayerStoned[i] = 0; SetPlayerDrunkLevel(i, 0); SendClientMessageEx(i, COLOR_GRAD1, " You are no longer stoned!"); } } if(PlayerInfo[i][pSexTime] > 0) { if(PlayerInfo[i][pSexTime] <= 0) { PlayerInfo[i][pSexTime] = 0; } else { PlayerInfo[i][pSexTime] -= 1; } } if(PlayerInfo[i][pLawyerFreeTime] > 0) { if(PlayerInfo[i][pLawyerFreeTime] <= 0) { PlayerInfo[i][pLawyerFreeTime] = 0; } else { PlayerInfo[i][pLawyerFreeTime] -= 1; } } if(BoxWaitTime[i] > 0) { if(BoxWaitTime[i] >= BoxDelay) { BoxDelay = 0; BoxWaitTime[i] = 0; PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~g~Match Started", 5000, 1); TogglePlayerControllable(i, 1); RoundStarted = 1; } else { format(string, sizeof(string), "%d", BoxDelay - BoxWaitTime[i]); GameTextForPlayer(i, string, 1500, 6); BoxWaitTime[i] += 1; } } if(RoundStarted > 0) { if(PlayerBoxing[i] > 0) { new trigger = 0; new Lost = 0; new Float:angle; new Float:health; GetPlayerHealth(i, health); if(health < 12) { if(i == Boxer1) { Lost = 1; trigger = 1; } else if(i == Boxer2) { Lost = 2; trigger = 1; } } if(health < 28) { GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 85); } if(trigger) { new winner[MAX_PLAYER_NAME]; new loser[MAX_PLAYER_NAME]; new titel[MAX_PLAYER_NAME]; if(Lost == 1) { if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2)) { if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0,768.48, -73.66, 1000.57)) { SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57); SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7); GetPlayerName(Boxer1, loser, sizeof(loser)); GetPlayerName(Boxer2, winner, sizeof(winner)); SetPlayerWeapons(Boxer1); SetPlayerWeapons(Boxer2); if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; } if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; } if(TBoxer != INVALID_PLAYER_ID) { if(IsPlayerConnected(TBoxer)) { if(TBoxer != Boxer2) { if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { TBoxer = Boxer2; GetPlayerName(TBoxer, titel, sizeof(titel)); new nstring[MAX_PLAYER_NAME]; format(nstring, sizeof(nstring), "%s", titel); strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses]; Misc_Save(); format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!"); } } else { GetPlayerName(TBoxer, titel, sizeof(titel)); format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses]; Misc_Save(); } } }//TBoxer format(string, sizeof(string), "* You have Lost the Fight against %s.", winner); SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1); format(string, sizeof(string), "* You have Won the Fight against %s.", loser); SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer2, "~r~You won", 3500, 1); if(GetPlayerHealth(Boxer1, health) < 20) { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer1, 30.0); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer1, 50.0); } if(GetPlayerHealth(Boxer2, health) < 20) { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer2, 30.0); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer2, 50.0); } GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1); if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; } PlayerBoxing[Boxer1] = 0; PlayerBoxing[Boxer2] = 0; } SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186); SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186); SetPlayerInterior(Boxer1, 5); SetPlayerInterior(Boxer2, 5); GetPlayerName(Boxer1, loser, sizeof(loser)); GetPlayerName(Boxer2, winner, sizeof(winner)); SetPlayerWeapons(Boxer1); SetPlayerWeapons(Boxer2); if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; } if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; } if(TBoxer != INVALID_PLAYER_ID) { if(IsPlayerConnected(TBoxer)) { if(TBoxer != Boxer2) { if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { TBoxer = Boxer2; GetPlayerName(TBoxer, titel, sizeof(titel)); new nstring[MAX_PLAYER_NAME]; format(nstring, sizeof(nstring), "%s", titel); strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses]; Misc_Save(); format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!"); } } else { GetPlayerName(TBoxer, titel, sizeof(titel)); format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses]; Misc_Save(); } } }//TBoxer format(string, sizeof(string), "* You have Lost the Fight against %s.", winner); SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1); format(string, sizeof(string), "* You have Won the Fight against %s.", loser); SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer2, "~r~You won", 3500, 1); if(GetPlayerHealth(Boxer1, health) < 20) { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer1, 30.0); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer1, 50.0); } if(GetPlayerHealth(Boxer2, health) < 20) { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer2, 30.0); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer2, 50.0); } GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1); if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; } PlayerBoxing[Boxer1] = 0; PlayerBoxing[Boxer2] = 0; } } else if(Lost == 2) { if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2)) { if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0, 768.48, -73.66, 1000.57)) { SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57); SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7); GetPlayerName(Boxer1, winner, sizeof(winner)); GetPlayerName(Boxer2, loser, sizeof(loser)); if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; } if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; } if(TBoxer != INVALID_PLAYER_ID) { if(IsPlayerConnected(TBoxer)) { if(TBoxer != Boxer1) { if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { TBoxer = Boxer1; GetPlayerName(TBoxer, titel, sizeof(titel)); new nstring[MAX_PLAYER_NAME]; format(nstring, sizeof(nstring), "%s", titel); strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses]; Misc_Save(); format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!"); } } else { GetPlayerName(TBoxer, titel, sizeof(titel)); format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses]; Misc_Save(); } } }//TBoxer format(string, sizeof(string), "* You have Lost the Fight against %s.", winner); SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1); format(string, sizeof(string), "* You have Won the Fight against %s.", loser); SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer1, "~g~You won", 3500, 1); if(GetPlayerHealth(Boxer1, health) < 20) { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer1, 30.0); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer1, 50.0); } if(GetPlayerHealth(Boxer2, health) < 20) { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer2, 30.0); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer2, 50.0); } GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1); if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; } PlayerBoxing[Boxer1] = 0; PlayerBoxing[Boxer2] = 0; } SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57); SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7); GetPlayerName(Boxer1, winner, sizeof(winner)); GetPlayerName(Boxer2, loser, sizeof(loser)); if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; } if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; } if(TBoxer != INVALID_PLAYER_ID) { if(IsPlayerConnected(TBoxer)) { if(TBoxer != Boxer1) { if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { TBoxer = Boxer1; GetPlayerName(TBoxer, titel, sizeof(titel)); new nstring[MAX_PLAYER_NAME]; format(nstring, sizeof(nstring), "%s", titel); strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses]; Misc_Save(); format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!"); } } else { GetPlayerName(TBoxer, titel, sizeof(titel)); format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser); ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Titel[TitelWins] = PlayerInfo[TBoxer][pWins]; Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses]; Misc_Save(); } } }//TBoxer format(string, sizeof(string), "* You have Lost the Fight against %s.", winner); SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1); format(string, sizeof(string), "* You have Won the Fight against %s.", loser); SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string); GameTextForPlayer(Boxer1, "~g~You won", 3500, 1); if(GetPlayerHealth(Boxer1, health) < 20) { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer1, 30.0); } else { SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer1, 50.0); } if(GetPlayerHealth(Boxer2, health) < 20) { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere."); SetPlayerHealth(Boxer2, 30.0); } else { SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight."); SetPlayerHealth(Boxer2, 50.0); } GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1); if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; } PlayerBoxing[Boxer1] = 0; PlayerBoxing[Boxer2] = 0; } } InRing = 0; RoundStarted = 0; Boxer1 = INVALID_PLAYER_ID; Boxer2 = INVALID_PLAYER_ID; TBoxer = INVALID_PLAYER_ID; trigger = 0; } } } if(FindTime[i] >= 1) { if(FindTime[i] == FindTimePoints[i]) { FindTime[i] = 0; FindTimePoints[i] = 0; SetPlayerToTeamColor(FindingPlayer[i]); FindingPlayer[i] = -1; PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); } else { format(string, sizeof(string), "%d", FindTimePoints[i] - FindTime[i]); GameTextForPlayer(i, string, 1500, 6); FindTime[i] += 1; } } if(CalledCops[i] >= 1) { if(CopsCallTime[i] < 1) { CopsCallTime[i] = 0; HidePlayerBeaconForCops(i); CalledCops[i] = 0; } else { CopsCallTime[i]--; } } if(CalledMedics[i] >= 1) { if(MedicsCallTime[i] < 1) { MedicsCallTime[i] = 0; HidePlayerBeaconForMedics(i); CalledMedics[i] = 0; } else { MedicsCallTime[i]--; } } if(NewbieTimer[i] > 0) { NewbieTimer[i]--; } if(OutTimer[i] > 0) { OutTimer[i]--; } if(HlKickTimer[i] > 0) { HlKickTimer[i]--; } if(HelperTimer[i] > 0) { HelperTimer[i]--; } if(JustReported[i] > 0) { JustReported[i]--; } if(TaxiCallTime[i] > 0) { if(TaxiAccepted[i] != INVALID_PLAYER_ID) { if(IsPlayerConnected(TaxiAccepted[i])) { new Float:X,Float:Y,Float:Z; GetPlayerPos(TaxiAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); } } } if(EMSCallTime[i] > 0) { if(EMSAccepted[i] != INVALID_PLAYER_ID) { if(IsPlayerConnected(EMSAccepted[i])) { new Float:X,Float:Y,Float:Z; GetPlayerPos(EMSAccepted[i], X, Y, Z); new zone[MAX_ZONE_NAME]; Get3DZone(X, Y, Z, zone, sizeof(zone)); format(string, sizeof(string), "Your patient is located in %s.", zone); SetPlayerCheckpoint(i, X, Y, Z, 5); } } } if(BusCallTime[i] > 0) { if(BusAccepted[i] != INVALID_PLAYER_ID) { if(IsPlayerConnected(BusAccepted[i])) { new Float:X,Float:Y,Float:Z; GetPlayerPos(BusAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); } } } if(MedicCallTime[i] > 0) { if(MedicCallTime[i] == 45) { MedicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); } else { format(string, sizeof(string), "%d", 45 - MedicCallTime[i]); new Float:X,Float:Y,Float:Z; GetPlayerPos(MedicAccepted[i], X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); GameTextForPlayer(i, string, 1500, 6); MedicCallTime[i] += 1; } } if(MechanicCallTime[i] > 0) { if(MechanicCallTime[i] == 30) { MechanicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); } else { format(string, sizeof(string), "%d", 30 - MechanicCallTime[i]); GameTextForPlayer(i, string, 1500, 6); MechanicCallTime[i] += 1; } } if(TowCallTime[i] > 0) { if(TowCallTime[i] == 30) { TowCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); } else { format(string, sizeof(string), "%d", 30 - TowCallTime[i]); GameTextForPlayer(i, string, 1500, 6); TowCallTime[i] += 1; } } if(PlayerCuffed[i] == 1) { if(PlayerCuffedTime[i] <= 0) { //Frozen[i] = 0; DeletePVar(i, "IsFrozen"); TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; DeletePVar(i, "PlayerCuffed"); PlayerCuffedTime[i] = 0; ClearAnimations(i); new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X, Y, Z); SetPlayerPos(i, X, Y, Z); } else { PlayerCuffedTime[i] -= 1; } } if(PlayerCuffed[i] == 2) { if(PlayerCuffedTime[i] <= 0) { new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X, Y, Z); new copinrange; foreach(Player, j) { if(IsPlayerInRangeOfPoint(j, 30, X, Y, Z) && IsACop(j)) { copinrange = 1; } } if(copinrange == 0) { //Frozen[i] = 0; DeletePVar(i, "IsFrozen"); GameTextForPlayer(i, "~r~Ban da pha vo cong tay!Ban duoc tu do", 2500, 3); TogglePlayerControllable(i, 1); PlayerCuffed[i] = 0; DeletePVar(i, "PlayerCuffed"); PlayerCuffedTime[i] = 0; } else { PlayerCuffedTime[i] = 60; } } else { PlayerCuffedTime[i] -= 1; } } } }