Cant Make GZ
#1

this is my code
pawn Код:
#include <streamer> //Important include you need to have streamer in-case you want this to work!
//Variables (Put them after your includes)
new iCP[MAX_PLAYERS];
new UnderAttack[30];
new Captured[30];
new CP[30];
new Zone[30];
new timer[MAX_PLAYERS][30];
new CountVar[MAX_PLAYERS] = 25;
new InCP[MAX_PLAYERS][30];
new CountTime[MAX_PLAYERS];
//=================================
new gTeam[MAX_PLAYERS]; //Team variable. ignore if you already got
#define TEAM_ARMY       0 //Ignore if you already got team defines
#define TEAM_TERRORIST  1 //Ignore if you already got team defines
#define TEAM_NONE       2 //Ignore if you already got team defines
#define ARMY_COLOR      0x375FFFFF
#define TERRORIST_COLOR 0xFF0000FF
//========Zone=Defines=============
#define Millitary-Base 0
//=================================
//========OnGameModeInit Codes============
CP[Millitary-Base] = CreateDynamicCP("4.0059,1373.2476,9.1719")
Zone[Millitary-Base] = GangZoneCreate("(-70.3125,1292.96875,89.84375,1425.78125);")
UnderAttack[Millitary-Base] = -1
Captured[Millitary-Base] = -1
tCP[Millitary-Base] = TEAM_NONE
//========== OnPlayerConnect codes ======
iCP[playerid] = -1;
InCP[playerid][GAS] = 0;
if(tCP[Millitary-Base] == TEAM_ARMY) return GangZoneShowForPlayer(playerid, Zone[Millitary-Base], 0x375FFFFF);
else if(tCP[Millitary-Base] == TEAM_TERRORIST) return GangZoneShowForPlayer(playerid, Zone[Millitary-Base], 0xFF0000FF);
//=========== OnPlayerDisconnect codes ==
if(InCP[playerid][Millitary-Base] == 1)
{
    UnderAttack[Millitary-Base] = 0;
}
//==========================================
//==========OnPlayerDeath Codes===================
KillTimer(timer[playerid][Millitary-Base]);
KillTimer(CountTime[playerid]);
UnderAttack[Millitary-Base] = 0;
//==========================================
//=======OnPlayerEnterDynamicCP (Main codes!)===========
//You can just copy paste the following in-case you didn't got the call back defined already!
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
     if(checkpointid == CP[Millitary-Base])
     {
         if(UnderAttack[Millitary-Base] == 1)
         {
             SendClientMessage(playerid, 0xFF0000FF,"This zone is already being captured!");
         }
         else if(gTeam[playerid] == tCP[Millitary-Base])
         {
             SendClientMessage(playerid, 0xFF0000FF,"This zone is already being captured!");
         }
         else if(gTeam[playerid] == TEAM_NONE)
         {
             SendClientMessage(playerid, 0xFF0000FF,"You have no team so you cannot capture!");
         }
         else
         {
            UnderAttack[Millitary-Base] = 1;
            timer[playerid][Millitary-Base] = SetTimerEx("SetCaptureZone", 25000, false,"i",playerid);
            CountTime[playerid] = SetTimerEx("CountDown", 1, false,"i", playerid);
            iCP[playerid] = Millitary-Base;
            InCP[playerid][Millitary-Base] = 1;
            Captured[Millitary-Base] = 0;
            if(gTeam[playerid] == TEAM_ARMY)
            {
                GangZoneFlashForAll(Zone[Millitary-Base], ARMY_COLOR);
            }
            else if(gTeam[playerid] == TEAM_TERRORIST)
            {
                GangZoneFlashForAll(Zone[Millitary-Base], TERRORIST_COLOR);
            }
            new string[128], name[MAX_PLAYER_NAME+1];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string),"%s is trying to capture theMillitary-Base",name);
            SendClientMessageToAll(ARMY_COLOR, string);
         }
      }
      return 1;
}
//================================OnPlayerLeaveDynamicCP codes=============================
//You can just copy paste the following in-case you didn't got the call back defined already!
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP[Millitary-Base])
    {
       if(Captured[Millitary-Base] == 1)
       {
            GangZoneStopFlashForAll(Zone[Millitary-Base]);
            UnderAttack[Millitary-Base] = 0;
            InCP[playerid][Millitary-Base] = 0;
            tCP[Millitary-Base] = gTeam[playerid];
            if(gTeam[playerid] == TEAM_ARMY)
            {
                GangZoneShowForAll(Zone[Millitary-Base], ARMY_COLOR);
            }
            else if(gTeam[playerid] == TEAM_TERRORIST)
            {
                GangZoneShowForAll(Zone[Millitary-Base], TERRORIST_COLOR);
            }
            KillTimer(timer[playerid][Millitary-Base]);
            KillTimer(CountTime[playerid]);
       }
       else if(Captured[Millitary-Base] == 0)
       {
           SendClientMessage(playerid, TERRORIST_COLOR,"You have left the flag you have failed to capture the zone!");
           UnderAttack[Millitary-Base] = 0;
           InCP[playerid][Millitary-Base] = 0;
           GangZoneStopFlashForAll(Zone[Millitary-Base]);
           KillTimer(timer[playerid][Millitary-Base]);
           KillTimer(CountTime[playerid]);
       }
    }
    return 1;
}
//======================SetCaptureZone function!====================
//You can just copy paste the following under the above callback!
forward SetCaptureZone(playerid);
public SetCaptureZone(playerid)
{
     if(iCP[playerid] == Millitary-Base)
     {
         SetPlayerScore(playerid, GetPlayerScore(playerid)+5);
         GivePlayerMoney(playerid, 5000);
         SendClientMessage(playerid, ARMY_COLOR,"Congratulations! You have successfully captured the Gas Station! You earned +5 scores and +$5000!");
         tCP[Millitary-Base] = gTeam[playerid];
         if(gTeam[playerid] == TEAM_ARMY)
         {
             GangZoneShowForAll(Zone[Millitary-Base], ARMY_COLOR);
         }
         else if(gTeam[playerid] == TEAM_TERRORIST)
         {
             GangZoneShowForAll(Zone[Millitary-Base], TERRORIST_COLOR);
         }
         GangZoneStopFlashForAll(Zone[Millitary-Base]);
         Captured[Millitary-Base] = 1;
         KillTimer(CountTime[playerid]);
         KillTimer(timer[playerid][Millitary-Base]);
     }
     return 1;
}
//====================CountTime Function======================
//You can just copy paste the following under the above function!
forward CountDown(playerid);
public CountDown(playerid)
{
    CountVar[playerid]--;
    if(CountVar[playerid] == 0)
    {
      CountVar[playerid] = 25;
      KillTimer(CountTime[playerid]);
    }
    else
    {
        new str[124];
        format(str, sizeof(str),"~n~~n~~n~~n~~n~~n~~r~%d/~y~25 ~w~Seconds left~n~~g~to capture", CountVar[playerid]);
        GameTextForPlayer(playerid, str, 1000, 3);
    }
    CountTime[playerid] = SetTimerEx("CountDown", 1000, false,"i", playerid);
    return 1;
}
So I Got Error here its tell me CP[Millitary-Base] = CreateDynamicCP("4.0059,1373.2476,9.1719") is not defined "base"
How i can fix it ?Thx
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#2

pawn Код:
CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
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#3

Thank You Very Much ^^
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