Help, /xgoto cmd.
#1

Wellow again, I wanted to make a /xgoto cmd as a filterscript.
/xgoto [X] [Y] [Z] so I can teleport to coordinates.
This is what I got and somewhy it wont work:

Код:
/*
Teleport system by Quichot
*/
#include <a_samp>
#include <sscanf2>
#include <zcmd>
new Float:x;
new Float:y;
new Float:z;
public OnFilterScriptInit()
{
	return 1;
}
CMD:xgoto(playerid, params[])
{
	new Float:x, Float:y, Float:z;
	new string[100];
 	if (sscanf(params, "fff", x, y, z)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /xgoto [X Pos] [Y Pos] [Z Pos]");
	SetPlayerPos(playerid, x, y, z);
	format(string, sizeof(string), "You've set your coord to %f, %f, %f", x, y, z);
 	SendClientMessage(playerid, 0xBBBBBBAA, string);
	return 1;
}
public OnFilterScriptExit()
{
	return 1;
}
public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
	
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
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#2

pawn Код:
CMD:xgoto(playerid, params[])
{
    new Float:Coords[3], string[100];
    if (sscanf(params, "fff", Coords[0], Coords[1], Coords[2])) SendClientMessage(playerid, 0xFF0000AA, "Usage: /xgoto [X Pos] [Y Pos] [Z Pos]");
    SetPlayerPos(playerid, Coords[0], Coords[1], Coords[2]);
    format(string, sizeof(string), "You've set your coord to %f, %f, %f", Coords[0] Coords[1], Coords[2]);
    SendClientMessage(playerid, 0xBBBBBBAA, string);
    return 1;
}
Remove your new Float: x; new Float:y; new Float:z; from the script (after your #zcmd include)

If this doesn't work, try updating your Sccanf plugin
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#3

What do you mean by "it doesn't work"? It doesn't compile? It doesn't set your position in-game?
pawn Код:
#define FILTERSCRIPT

#include <a_samp>
#include <sscanf2>
#include <zcmd>

CMD:xgoto(playerid, params[])
{
    new Float:x, Float:y, Float:z;
    if (sscanf(params, "fff", x, y, z)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /xgoto [X Pos] [Y Pos] [Z Pos]");
    SetPlayerPos(playerid, x, y, z);
    new string[100];
    format(string, sizeof(string), "You've set your coord to %f, %f, %f", x, y, z);
    SendClientMessage(playerid, 0xBBBBBBAA, string);
    return 1;
}
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#4

It doesnt set my position ingame.
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#5

It works in-game for me.
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#6

Quote:
Originally Posted by Tigerkiller
Посмотреть сообщение
pawn Код:
CMD:xgoto(playerid, params[])
{
    new Float:Coords[3], string[100];
    if (sscanf(params, "fff", Coords[0], Coords[1], Coords[2])) SendClientMessage(playerid, 0xFF0000AA, "Usage: /xgoto [X Pos] [Y Pos] [Z Pos]");
    SetPlayerPos(playerid, Coords[0], Coords[1], Coords[2]);
    format(string, sizeof(string), "You've set your coord to %f, %f, %f", Coords[0] Coords[1], Coords[2]);
    SendClientMessage(playerid, 0xBBBBBBAA, string);
    return 1;
}
Remove your new Float: x; new Float:y; new Float:z; from the script (after your #zcmd include)

If this doesn't work, try updating your Sccanf plugin
Thank you u helped me to solve the problem, you can archive this.
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