Help - Car saving
#1

Hey all
i need help with carownership. I using United Gaming II - mod , and when i buy car then park then restart server and car is not my. He deleted from my veh slot. If you understand me help me pleasee
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#2

at least post some codes, and also post your /park command and /restart command
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#3

Restart
Код:
if(strcmp(cmd, "/gmx", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if (PlayerInfo[playerid][pAdmin] >= 1337)
			{
				GetPlayerName(playerid, sendername, sizeof(sendername));
				for(new i = 0; i < MAX_PLAYERS; i++)
                ClearChatbox(i, 100);
				SendClientMessageToAll(COLOR_NICERED,"Server se resatrtuje, Molimo sacekajte!");
				SendClientMessageToAll(COLOR_NICERED,"Server restart se koristi za popravljanje bugove i update skripte");
				SendClientMessageToAll(COLOR_NICERED,"Sacekajte par sekundi dok se ucita mod ili idite relog.");
				SendClientMessageToAll(COLOR_NICERED,"Molimo budite strpljivi.");
				format(string, sizeof(string), "[AdmCmd]: %s je restartovao server.", sendername);
				ABroadCast(COLOR_YELLOW,string,1);
    			for(new i; i<MAX_PLAYERS; i++)
				{
					OnPlayerUpdate(i);
				}
				//GameModeExit();
				GameModeInitExitFunc();
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
			}
		}
		return 1;
	}
Park
Код:
if(strcmp(cmd, "/parkvehicle", true) == 0 || strcmp(cmd, "/pv", true) == 0) // Parking the car.
	{
		new vehicleid = GetPlayerVehicleID(playerid);
	 	if(IsPlayerConnected(playerid))
	    {
			if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
			{
				GetPlayerVehicleMods(playerid);
				if(PlayerVehicleID1[playerid] == vehicleid)
				{
					GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX1], PlayerInfo[playerid][PlayerVehiclePosY1], PlayerInfo[playerid][PlayerVehiclePosZ1]);
    				GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing1]);
					DestroyVehicle(PlayerVehicleID1[playerid]);
					PlayerInfo[playerid][PlayerVehicle1VirWorld] = GetPlayerVirtualWorld(playerid);
            		PlayerInfo[playerid][PlayerVehicle1Interior] = GetPlayerInterior(playerid);
				    CreatePlayerVehicle(playerid,1);
					PutPlayerInVehicle(playerid,PlayerVehicleID1[playerid],0);
				}
				else if(PlayerVehicleID2[playerid] == vehicleid)
				{
					GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX2], PlayerInfo[playerid][PlayerVehiclePosY2], PlayerInfo[playerid][PlayerVehiclePosZ2]);
			       	GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing2]);
					DestroyVehicle(PlayerVehicleID2[playerid]);
					PlayerInfo[playerid][PlayerVehicle2VirWorld] = GetPlayerVirtualWorld(playerid);
            		PlayerInfo[playerid][PlayerVehicle2Interior] = GetPlayerInterior(playerid);
				    CreatePlayerVehicle(playerid,2);
					PutPlayerInVehicle(playerid,PlayerVehicleID2[playerid],0);
				}
				else if(PlayerVehicleID3[playerid] == vehicleid)
				{
					GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX3], PlayerInfo[playerid][PlayerVehiclePosY3], PlayerInfo[playerid][PlayerVehiclePosZ3]);
			       	GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing3]);
					DestroyVehicle(PlayerVehicleID3[playerid]);
					PlayerInfo[playerid][PlayerVehicle3VirWorld] = GetPlayerVirtualWorld(playerid);
            		PlayerInfo[playerid][PlayerVehicle3Interior] = GetPlayerInterior(playerid);
				    CreatePlayerVehicle(playerid,3);
					PutPlayerInVehicle(playerid,PlayerVehicleID3[playerid],0);
				}
				else if(PlayerVehicleID4[playerid] == vehicleid)
				{
					GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX4], PlayerInfo[playerid][PlayerVehiclePosY4], PlayerInfo[playerid][PlayerVehiclePosZ4]);
			       	GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing4]);
					DestroyVehicle(PlayerVehicleID4[playerid]);
					PlayerInfo[playerid][PlayerVehicle4VirWorld] = GetPlayerVirtualWorld(playerid);
            		PlayerInfo[playerid][PlayerVehicle4Interior] = GetPlayerInterior(playerid);
					CreatePlayerVehicle(playerid,4);
					PutPlayerInVehicle(playerid,PlayerVehicleID4[playerid],0);
				}
				else if(PlayerVehicleID5[playerid] == vehicleid)
				{
					GetVehiclePos(vehicleid, PlayerInfo[playerid][PlayerVehiclePosX5], PlayerInfo[playerid][PlayerVehiclePosY5], PlayerInfo[playerid][PlayerVehiclePosZ5]);
			      	GetVehicleZAngle(vehicleid, PlayerInfo[playerid][PlayerVehicleFacing5]);
					DestroyVehicle(PlayerVehicleID5[playerid]);
					PlayerInfo[playerid][PlayerVehicle5VirWorld] = GetPlayerVirtualWorld(playerid);
            		PlayerInfo[playerid][PlayerVehicle5Interior] = GetPlayerInterior(playerid);
					CreatePlayerVehicle(playerid,5);
					PutPlayerInVehicle(playerid,PlayerVehicleID5[playerid],0);
				}
				else
				{
					SendClientMessage(playerid,COLOR_GREY,"	You are not in a vehicle that you own.");
				}
			}
			else
			{
				SendClientMessage(playerid,COLOR_GREY,"	You are not driving a vehicle.");
			}
		}
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#4

BUMP - Refresh -- i need helppp
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#5

BUMP
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#6

yea i use the same gamemode and it happens to me if the player /q or server restart or any thing that make the player disconnect his owned vehicle(s) disappear help please
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#7

Help us pleaseeee
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#8

BUMP !!!!!!!!!!!
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#9

Ouch-.. it's really hard to fix it I have a same problem but I can't understood what's going on.
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#10

Quote:
Originally Posted by Smacky
Посмотреть сообщение
Ouch-.. it's really hard to fix it I have a same problem but I can't understood what's going on.
23-Jul-2013, 19:13
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