Raven's Roleplay car system glitch
#1

Gm:Raven's Roleplay

There is a bug in ravens roleplay please help me to remove it.

The bug is when a player buys a car it spawn's in san fierro which completely normal but the car doesn't have any id and isn't owned buy anyone and doesn't even need to /engine to move and when you do /stats i says:


Please Help me and Thanks in advance i dont know how to rep but i will to the one who helps me.
I know i am asking for alot but please help me out if you can.

i guess this is all the car related script.

[CODE]if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You need to login first ! ");
return 1;
}
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color,paintjob,setcode,Plate");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = GetVehiclePrice(ownvehkey) / 4 * 3;
SafeGivePlayerMoney(playerid,carsellprice);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
PlayerInfo[playerid][pPcarkey] = 9999;
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
PlayerInfo[playerid][pPcarkey2] = 9999;

SafeRemovePlayerFromVehicle(playerid);
CarInfo[ownvehkey][cOwned] = 0;
DestroyVehicle(ownvehkey);

TogglePlayerControllable(playerid, 1);

format(string, sizeof(string),"LARP/Vehicles/%d.ini",ownvehkey);
fremove(string);

OnPlayerUpdateEx(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
return 1;
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 9999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 9999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " This is not your car");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it");
return 1;
}
}
if(strcmp(x_nr,"plate",true) == 0)
{
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/v)ehicle plate [text]");
return 1;
}
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
new car = GetPlayerVehicleID(playerid);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
if(GetPlayerMoney(playerid) < 5000)
{
SendClientMessage(playerid,COLOR_WHITE,"You need 5000$ for the Plate Change!");
return 1;
}
strmid(CarInfo[car][cPlate], result, 0, strlen(result), 999);
new vid = GetPlayerVehicleID(playerid);
GivePlayerMoney(playerid,-5000);
SetVehicleNumberPlate(vid, CarInfo[vid][cPlate]);
RemovePlayerFromVehicle(playerid);
PlayerInfo[playerid][pPChanges] -= 1;
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
OnPropUpdate(4,car);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Please sit in your car before selling! ");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
getcarid = GetPlayerVehicleID(playerid);
carid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(!strcmp(CarInfo[getcarid][cOwner], pname, false) && IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a vehicle.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
new area[35];
GetPlayer2DZone(playerid, area, sizeof(area));
format(string, sizeof(string), "~w~Parked ~n~~b~(%s).",area);
GameTextForPlayer(playerid, string, 10000, 3);
format(string, sizeof(string), "Vehicle Parked: %f.01, %f.01, %f.01 Location: %s",x,y,z,area);
SendClientMessage(playerid, COLOR_YELLOW2, string);
OnPropUpdate(1,carid);
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
ownedcar[carid] = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
}
else if(strcmp(x_nr,"setcode",true) == 0)
{
new carid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v setcode
Код:
");
						SendClientMessage(playerid, COLOR_WHITE, "Between one and Two digits, Every Digit will cost you 3000");
						SendClientMessage(playerid, COLOR_WHITE, "Between three and four digits, Every Digit will cost you 6000");
						SendClientMessage(playerid, COLOR_WHITE, "Between five and seven digits, Every Digit will cost you 8000");
						SendClientMessage(playerid, COLOR_WHITE, "Between four and seven digits, Every Digit will cost you 6000");
						SendClientMessage(playerid, COLOR_WHITE, "And a code with 8 characters will cost you 80000$");
						return 1;
					}
					new price;
					price = strval(tmp);

					Digits = GetDigits(strval(tmp));

					if(Digits <= 0 && Digits >= 11) return SendClientMessage(playerid,COLOR_GREY,"* Security code must contain between 1 and 12 characters");

					new FinalPrice;
					if(Digits >= 1 && Digits <= 2)
					{
					    FinalPrice = 3000*Digits;
					}
					else if(Digits >= 3 && Digits <= 4)
					{
					    FinalPrice = 6000*Digits;
					}
					else if(Digits >= 5 && Digits <= 7)
					{
					    FinalPrice = 8000*Digits;
					}
					else if(Digits == 8)
					{
					    FinalPrice = 10000*Digits;
					}
					if(GetPlayerMoney(playerid) < FinalPrice)
					{
						format(string, sizeof(string),"You cannot afford that much ($%d)!",FinalPrice);
					    SendClientMessage(playerid, COLOR_GREY,string);
					    return 1;
					}

					SafeGivePlayerMoney(playerid, -FinalPrice);
					CarInfo[carid][cCode] = price;

					OnPropUpdate(4,carid);

					format(string, sizeof(string),"* New car security code is %d, and it costed you $%d!!", price, FinalPrice);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
	        }
	        else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"lock2",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"color",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");
	            	return 1;
	        	}
				if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid))
				{
				    SendClientMessage(playerid, COLOR_GREY,"* You must be at a Dealership or a Pay'n'Spray to do this!");
				    return 1;
				}
	        	if(GetPlayerMoney(playerid) < 1000)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"* You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 126)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}
				tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color2;
				color2 = strval(tmp);
				if(color2 < 0 && color2 > 126)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}

				new vehid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
				else { return 1; }
	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
         			CarInfo[vehid][cColorOne] = color1;
	                CarInfo[vehid][cColorTwo] = color2;
	                new Float:x,Float:y,Float:z;
	                GetPlayerPos(playerid, x,y,z);
	                ChangeVehicleColor(vehid, color1, color2);
	                SafeGivePlayerMoney(playerid, -1000);
	                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);
	                ChangeVehicleColor(vehid, color1, color2);
	                OnPropUpdate(4,vehid);
					OnPlayerUpdateEx(playerid);
					return 1;
    			}
	        	else
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You are not in your vehicle.");
	            	return 1;
	        	}
	        }
	        else if(strcmp(x_nr,"buy",true) == 0)
	        {
	            new car = 1;
	            new model = GetVehicleModel(idcar);
	            if(IsASalesVehicle(idcar))
	            {
	                if(PlayerInfo[playerid][pLevel] < 2)
			    	{
                    	SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
                    	return 1;
			    	}
			    	if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
			    	else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
					if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
					{
					    if(PlayerInfo[playerid][pCarLic] == 1)
					    {
							for(new h = 1; h < sizeof(CarInfo); h++)
							{
								if(CarInfo[h][cOwned] == 0)
								{
									car = h;
									h = 9999;
								}
							}
							format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
							dini_Create(string);

							if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
							else { PlayerInfo[playerid][pPcarkey] = car; }
							CarInfo[car][cOwned] = 1;
							strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
							SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
							if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
							{
								CarInfo[car][cLocationx] = 1432.6451;
								CarInfo[car][cLocationy] = 1378.7216;
								CarInfo[car][cLocationz] = 11.5507;
								CarInfo[car][cAngle] = 359.2072;
								SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
								SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
								SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
								GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
							}
							else if(IsModelABoat(idcar))
							{
							    CarInfo[car][cLocationx] = -1568.9614;
								CarInfo[car][cLocationy] = 169.0118;
								CarInfo[car][cLocationz] = -0.6016;
								CarInfo[car][cAngle] = 208.7506;
								SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
								SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
								SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
								GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
							}
							else
							{
                                CarInfo[car][cLocationx] = -1589.2644;
								CarInfo[car][cLocationy] = 106.9119;
								CarInfo[car][cLocationz] = 3.5495;
								CarInfo[car][cAngle] = 317.1649;
								SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
								SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
								SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
								GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
							}
							CarInfo[car][cModel] = model;
							CarInfo[car][cVirWorld] = 0;
							CarInfo[car][cPaintjob] = 999;

							CarInfo[car][cColorOne] = 1;
							CarInfo[car][cColorTwo] = 1;

							CarInfo[car][cComponent0] = 0;
							CarInfo[car][cComponent1] = 0;
							CarInfo[car][cComponent2] = 0;
							CarInfo[car][cComponent3] = 0;
							CarInfo[car][cComponent4] = 0;
							CarInfo[car][cComponent5] = 0;
							CarInfo[car][cComponent6] = 0;
							CarInfo[car][cComponent7] = 0;
							CarInfo[car][cComponent8] = 0;
							CarInfo[car][cComponent9] = 0;
							CarInfo[car][cComponent10] = 0;
							CarInfo[car][cComponent11] = 0;
							CarInfo[car][cComponent12] = 0;
					    	CarInfo[car][cComponent13] = 0;
							//DestroyVehicle(car);
							ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
							PlayerPlayMusic(playerid);
							SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
							SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
							gEngine[playerid] = 0;
							engineOn[GetPlayerVehicleID(playerid)] = false;
							SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car (/v setcode)!");
							new pass[24];
							format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
							CarInfo[car][cCode] = strval(pass);
							OnPropUpdate(4,car);
							OnPlayerUpdateEx(playerid);
						}
						else
						{
							SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
					    return 1;
					}
	            }
	        }
	        else if(strcmp(x_nr,"paintjob",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have a vehicle to respray.");
	            	return 1;
	        	}
	        	if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid))
				{
				    SendClientMessage(playerid, COLOR_GREY,"* You must be at a Dealership or a Pay'n'Spray to do this!");
				    return 1;
				}
	        	if(GetPlayerMoney(playerid) < 5000)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 3)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}
				new vehid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
				else { return 1; }
	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
         			CarInfo[vehid][cPaintjob] = color1;
	                SafeGivePlayerMoney(playerid, -5000);
	                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1);
	                ChangeVehiclePaintjob(vehid, color1);
	                OnPropUpdate(4,vehid);
					OnPlayerUpdateEx(playerid);
					return 1;
    			}
	        	else
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You are not in your vehicle.");
	            	return 1;
	        	}
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
	            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-2), sell, sellto, color, paintjob");
	            return 1;
	        }

	    }
	    return 1;
	}

	if(strcmp(cmd, "/trunk", true) == 0) // By LordMan
	{
	    if(IsPlayerConnected(playerid))
	    {
			new x_nr[24];
			x_nr = strtok(cmdtext, idx);
			if(!strlen(x_nr))
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
			    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
			    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
			    }
			    return 1;
			}
			if(strcmp(x_nr,"info",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        }

			        case 1:
			        {
			            if(IsAnOwnableCar(result))
               			{
               			    if(PlayerInfo[playerid][pPcarkey] == result) { }
               			    else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			    else
               			    {
			                	SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
			            }
			            if(IsPlayerInAnyVehicle(playerid))
      					{
			                SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			            	return 1;
               			}
               			if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}

						SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
						for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
						{
						    new gunname[24];
						    if(vehTrunk[result][slot] != 0)
						    {
						        GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
						        format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
						        SendClientMessage(playerid, COLOR_WHITE, string);
						    }
						    else
						    {
						        format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
						        SendClientMessage(playerid, COLOR_WHITE, string);
						    }
						}
						format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
						SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
                  		ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
						return 1;
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"putgun",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        }

			        case 1:
			        {
			            if(vehTrunkCounter[result] != (MAX_TRUNK_SLOTS-1))
			            {
			                if(IsAnOwnableCar(result))
               				{
               			    	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			    	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			    	else
               			    	{
			                		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            			return 1;
								}
			            	}
			            	if(ReduceTime[playerid] == 1)
			            	{
			            	    SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
			            	    return 1;
			            	}
			                if(IsPlayerInAnyVehicle(playerid))
			                {
			                    SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			                    return 1;
			                }
			                if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83|| GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               				{
               			    	SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    	return 1;
               				}
                            new buffer[128];
                            new gunname[24];
                            new gunID = GetPlayerWeapon(playerid);
                            new gunAmmo = GetPlayerAmmo(playerid);

                            if(gunID != 0 && gunAmmo != 0)
                            {
                                ReduceTime[playerid] = 1;
                				SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
                                GetWeaponName(gunID, gunname, sizeof(gunname));
                                vehTrunkCounter[result]++;
                                vehTrunk[result][vehTrunkCounter[result]] = gunID;
                                vehTrunkAmmo[result][vehTrunkCounter[result]] = gunAmmo;
                                format(buffer, sizeof(buffer), "You have put your %s (Ammo: %i) in the car's trunk.", gunname, gunAmmo);
                                SendClientMessage(playerid, COLOR_WHITE, buffer);
                                RemovePlayerWeapon(playerid, gunID);
                                format(string, sizeof(string), "* %s opens car's trunk and puts a weapon there.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                                SaveTrunk();
                                return 1;
                            }
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, " Car's trunk is full");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"takegun",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }

			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(ReduceTime[playerid] == 1)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
			                return 1;
		            	}
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			   	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			  	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}
			            if(vehTrunkCounter[result] != 0)
			            {
			                ReduceTime[playerid] = 1;
               				SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
			                new buffer[128];
			                new gunName[100];

			                SafeGivePlayerWeapon(playerid, vehTrunk[result][vehTrunkCounter[result]], vehTrunkAmmo[result][vehTrunkCounter[result]]);
			                GetWeaponName(vehTrunk[result][vehTrunkCounter[result]], gunName, sizeof(gunName));
			                format(buffer, sizeof(buffer), "You've taken a %s (Ammo: %i) from the vehicle.", gunName, vehTrunkAmmo[result][vehTrunkCounter[result]]);
			                SendClientMessage(playerid, COLOR_WHITE, buffer);
			                vehTrunk[result][vehTrunkCounter[result]] = '\0';
			                vehTrunkAmmo[result][vehTrunkCounter[result]] = '\0';
			                vehTrunkCounter[result]--;
			                format(string, sizeof(string), "* %s opens car's trunk and takes a weapon.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   Trunk is empty ! ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"putarmour",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			   	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			   	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}

			            new Float:plyArmour;
			            GetPlayerArmour(playerid, plyArmour);

                        if(plyArmour != 0)
			            {
			                SafeSetPlayerArmour(playerid, 0);
			                vehTrunkArmour[result] = plyArmour;

			                format(string, sizeof(string), "* %s takes off his/her body armour and puts it into car trunk.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You haven't got any armour ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
				}
			    return 1;
			}
			else if(strcmp(x_nr,"takearmour",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			   	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			   	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}
			            if(vehTrunkArmour[result] != 0)
			            {
			                SafeSetPlayerArmour(playerid, vehTrunkArmour[result]);
			                vehTrunkArmour[result] = 0;

			                format(string, sizeof(string), "* %s takes out the body armour from the trunk and puts it on.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   There are no body armour in the trunk ! ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
				}
				return 1;
			}
			else if(strcmp(x_nr,"frisk",true) == 0)
			{
			    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			    {
			    	new counter = 0;
			    	new result;
			    	new plyName[MAX_PLAYER_NAME];

				    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
				    for(new i; i != MAX_VEHICLES; i++)
				    {
				        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			    	    if(dist)
			        	{
			           		result = i;
			            	counter++;
			        	}
			    	}
			    	switch(counter)
			    	{
			        	case 0:
			        	{
			            	SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        	}

			        	case 1:
			        	{
			            	if(IsPlayerInAnyVehicle(playerid))
      						{
			                	SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			            		return 1;
               				}
               				if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               				{
               			    	SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    	return 1;
               				}

							SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
							for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
							{
							    new gunname[100];
							    if(vehTrunk[result][slot] != 0)
							    {
							        GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
						    	    format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
						        	SendClientMessage(playerid, COLOR_WHITE, string);
						    	}
						    	else
						    	{
						        	format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
						        	SendClientMessage(playerid, COLOR_WHITE, string);
						    	}
							}
							format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
							SendClientMessage(playerid, COLOR_WHITE, string);
    	                    format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
        	          		ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
							return 1;
			        	}

				        default:
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
				            return 1;
			    	    }
			    	}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "   You're not the cop ! ");
					return 1;
				}
			    return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
			    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
			    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
			    }
			    return 1;
			}
	    }
	    return 1;
	}

	if(!strcmp(cmdtext, "/windows", true) || !strcmp(cmdtext, "/wi", true)) // By LordMan
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(gPlayerLogged[playerid] == 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");
	            return 1;
	        }
	        new playercar = GetPlayerVehicleID(playerid);
	        if(IsPlayerInAnyVehicle(playerid))
	        {
				if(IsModelAPlane(playercar) || IsModelABike(playercar) || IsModelAHeli(playercar) || IsModelABoat(playercar) || IsModelASpecial(playercar))
				{
				    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the window to roll");
				    return 1;
				}
	            if(VehicleWindows[playercar] == 0)
	            {
	            	VehicleWindows[GetPlayerVehicleID(playerid)] = 1;
      				format(string, sizeof(string), "* %s rolls down the window.", sendername);
      				ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
      				return 1;
				}
				else if(VehicleWindows[playercar] == 1)
				{
				    VehicleWindows[GetPlayerVehicleID(playerid)] = 0;
      				format(string, sizeof(string), "* %s rolls up the window.", sendername);
      				ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
      				return 1;
				}
				new y, m, d;
				new h,mi,s;
				getdate(y,m,d);
				gettime(h,mi,s);
				format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /windows",d,m,y,h,mi,s,sendername);
				CommandLog(string);
				return 1;
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_GREY, "   You need to be in the vehicle to use this function !");
	            return 1;
	        }
	    }
	    return 1;
	}
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#2

Sorry for the bad presentation!
Screenshots here
http://imageshack.com/i/ma4z9p
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