Textdraw weird behaviour
#1

Okay i got a location textdraw and a speed'o'meter textdraw now my problem is my location textdraw somehow interfears with the box of my speed'o'meter. It shows Blueberry acres of the place in the box while it is never asked to do that. This is the code at 'OnPlayerConnect'
pawn Код:
//Location
    APlayerData[playerid][Location] = TextDrawCreate(86.000000, 320.000000, " ");
    TextDrawAlignment(APlayerData[playerid][Location], 2);
    TextDrawBackgroundColor(APlayerData[playerid][Location], 255);
    TextDrawFont(APlayerData[playerid][Location], 2);
    TextDrawLetterSize(APlayerData[playerid][Location],0.280000, 1.100000);
    TextDrawColor(APlayerData[playerid][Location], -1);
    TextDrawSetOutline(APlayerData[playerid][Location], 1);
    TextDrawSetProportional(APlayerData[playerid][Location], 1);
Now here is the update timer:
pawn Код:
public Zones_Update()
{
    new zone[MAX_ZONE_NAME], string[30];
    for(new i=0; i<MAX_PLAYERS; i++){
    GetPlayer2DZone(i, zone, MAX_ZONE_NAME);
    format(string,sizeof(string),"%s", zone);
    TextDrawSetString(APlayerData[i][Location], string);
    TextDrawShowForPlayer(i, APlayerData[i][Location]);}
    return 1;
}
And here is my speedometer box textdraw wich shows the text of the location for some reason.
pawn Код:
//Speedometer box
    SpeedBox[playerid] = TextDrawCreate(500.0, 381, "           ~n~~n~~n~~n~");
    TextDrawUseBox(SpeedBox[playerid], 1);
    TextDrawBoxColor(SpeedBox[playerid], 0x00000066);
    TextDrawTextSize(SpeedBox[playerid], 620.0, 197.0);
But this is what happens:


Anyone any idea on why it does this weird behaviour? Thanks for anyone who helps me!
Reply
#2

Bumperboats
Reply
#3

Bumperboats
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)