[Map] Small Scientist base near San Fierro
#1

Hi there, I made small scientist base which is up in hill near San Fierro!
So what i did:
*Scientist 2 floor house
*Vehicles
*Spottower
*Fence&Gates around base!

Screenshots:
1.The Scientist house!

2.1st Floor!

3.2nd Floor!


Here is the code:
*Many RemoveBuilding becouse the shed what was there before was from lot pieces!!
Код:
RemoveBuildingForPlayer(playerid, 3260, -1431.0234, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1437.0391, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -967.2344, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1435.0391, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1433.0313, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1427.0391, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1429.0391, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1425.0391, -968.3203, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1424.0391, -967.2969, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 17074, -1430.1328, -966.2266, 199.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -965.2344, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -963.2344, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1431.0313, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1433.0313, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1435.0391, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1437.0391, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1427.0391, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1429.0313, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1425.0391, -962.1016, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1423.0000, -962.2500, 200.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3260, -1423.2969, -965.4609, 200.8125, 0.25);
CreateObject(19357, -1440.01, -967.31, 201.58,   0.00, 0.00, 0.00);
CreateObject(987, -1424.27, -970.12, 199.11,   0.00, 0.00, 0.00);
CreateObject(987, -1436.06, -970.05, 199.11,   0.00, 0.00, 0.00);
CreateObject(987, -1442.06, -970.04, 199.11,   0.00, 0.00, 0.00);
CreateObject(987, -1441.43, -958.16, 199.11,   0.00, 0.00, 270.40);
CreateObject(987, -1441.42, -949.19, 199.11,   0.00, 0.00, 270.40);
CreateObject(987, -1440.92, -940.28, 199.11,   0.00, 0.00, 267.58);
CreateObject(987, -1429.40, -940.85, 200.07,   0.00, 0.00, 178.92);
CreateObject(987, -1418.99, -940.87, 200.07,   0.00, 0.00, 178.92);
CreateObject(987, -1410.05, -941.04, 200.07,   0.00, 0.00, 178.92);
CreateObject(987, -1410.20, -952.85, 199.83,   0.00, 0.00, 90.59);
CreateObject(987, -1410.28, -963.40, 199.83,   0.00, 0.00, 90.59);
CreateObject(971, -1411.72, -966.58, 202.01,   0.00, 0.00, 69.22);
CreateObject(19357, -1439.96, -964.09, 201.58,   0.00, 0.00, 0.00);
CreateObject(19357, -1439.96, -960.95, 201.58,   0.00, 0.00, 0.00);
CreateObject(19357, -1439.91, -957.85, 201.58,   0.00, 0.00, 0.00);
CreateObject(19357, -1438.55, -968.80, 201.58,   0.00, 0.00, 269.19);
CreateObject(19357, -1435.45, -968.75, 201.58,   0.00, 0.00, 269.19);
CreateObject(19357, -1432.57, -968.71, 201.58,   0.00, 0.00, 269.19);
CreateObject(19357, -1431.05, -967.21, 201.58,   0.00, 0.00, 0.00);
CreateObject(19387, -1431.01, -964.03, 201.56,   0.00, 0.00, 0.00);
CreateObject(19403, -1430.98, -960.90, 205.02,   0.00, 0.00, 0.00);
CreateObject(19357, -1430.92, -957.81, 201.58,   0.00, 0.00, 0.00);
CreateObject(19357, -1438.33, -956.35, 201.58,   0.00, 0.00, 269.19);
CreateObject(19357, -1435.27, -956.36, 201.58,   0.00, 0.00, 269.19);
CreateObject(19357, -1432.37, -956.36, 201.58,   0.00, 0.00, 269.19);
CreateObject(19466, -1430.99, -960.74, 201.44,   0.00, 0.00, 0.00);
CreateObject(1491, -1430.99, -964.78, 199.92,   0.00, 0.00, 88.90);
CreateObject(19357, -1432.71, -963.10, 201.58,   0.00, 0.00, 269.19);
CreateObject(3279, -1416.86, -945.85, 199.68,   0.00, 0.00, 0.00);
CreateObject(19357, -1432.66, -967.25, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.35, -967.30, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.71, -964.14, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1435.80, -964.15, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.34, -964.10, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.68, -960.95, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.67, -957.80, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1436.09, -957.85, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.32, -957.88, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.37, -961.01, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1436.13, -960.97, 203.30,   0.00, 91.00, 0.00);
CreateObject(19357, -1435.80, -967.31, 203.30,   0.00, 91.00, 0.00);
CreateObject(3361, -1434.49, -955.12, 201.61,   0.00, 0.00, 0.00);
CreateObject(19357, -1431.01, -957.91, 205.06,   0.00, 0.00, 0.00);
CreateObject(19403, -1430.98, -960.90, 201.54,   0.00, 0.00, 0.00);
CreateObject(19403, -1430.98, -964.08, 205.02,   0.00, 0.00, 0.00);
CreateObject(19357, -1430.90, -967.21, 205.06,   0.00, 0.00, 0.00);
CreateObject(19357, -1439.94, -957.87, 205.06,   0.00, 0.00, 0.00);
CreateObject(19403, -1439.99, -961.05, 205.02,   0.00, 0.00, 0.00);
CreateObject(19403, -1439.95, -964.11, 205.02,   0.00, 0.00, 0.00);
CreateObject(19357, -1439.96, -967.30, 205.06,   0.00, 0.00, 0.00);
CreateObject(19357, -1432.52, -956.39, 204.97,   0.00, 0.00, 268.89);
CreateObject(19357, -1435.70, -956.37, 204.97,   0.00, 0.00, 268.89);
CreateObject(19387, -1438.36, -956.37, 204.91,   0.00, 0.00, 89.16);
CreateObject(1491, -1439.15, -956.39, 203.40,   0.00, 0.00, 0.00);
CreateObject(19357, -1432.45, -968.78, 204.97,   0.00, 0.00, 270.27);
CreateObject(19357, -1435.31, -968.82, 204.97,   0.00, 0.00, 270.27);
CreateObject(19357, -1438.35, -968.85, 204.97,   0.00, 0.00, 270.27);
CreateObject(19466, -1431.00, -960.83, 205.09,   0.00, 0.00, 0.00);
CreateObject(19466, -1439.94, -964.01, 205.09,   0.00, 0.00, 0.00);
CreateObject(19466, -1431.04, -964.16, 205.09,   0.00, 0.00, 0.00);
CreateObject(19466, -1440.00, -961.04, 205.09,   0.00, 0.00, 0.00);
CreateObject(3383, -1438.94, -962.93, 203.39,   0.00, 0.00, 271.19);
CreateObject(3383, -1432.11, -965.80, 203.39,   0.00, 0.00, 89.47);
CreateObject(3383, -1432.09, -960.38, 203.39,   0.00, 0.00, 89.47);
CreateObject(3388, -1439.50, -966.89, 200.06,   0.00, 0.00, 177.25);
CreateObject(19357, -1438.34, -967.31, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1434.94, -967.33, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.59, -967.26, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.31, -964.17, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.29, -961.03, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1438.28, -957.89, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1435.06, -957.87, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1435.06, -961.08, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1435.10, -964.22, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.60, -964.08, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.61, -961.02, 206.80,   0.00, 91.00, 0.00);
CreateObject(19357, -1432.64, -957.87, 206.80,   0.00, 91.00, 0.00);
CreateObject(3391, -1438.54, -967.75, 203.40,   0.00, 0.00, 264.00);
CreateObject(3392, -1432.19, -958.58, 200.06,   0.00, 0.00, 0.00);
CreateObject(3391, -1437.74, -957.37, 200.08,   0.00, 0.00, 90.03);
CreateObject(2356, -1437.87, -958.55, 200.04,   0.00, 0.00, 0.00);
CreateObject(19170, -1439.86, -961.43, 202.20,   0.00, 90.00, 0.00);
CreateObject(934, -1433.75, -967.56, 201.29,   0.00, 0.00, 89.78);
CreateObject(1271, -1439.09, -953.64, 200.40,   0.00, 0.00, 0.00);
CreateObject(1271, -1438.16, -953.50, 200.40,   0.00, 0.00, 0.00);
CreateObject(1271, -1437.34, -953.53, 200.40,   0.00, 0.00, 0.00);
CreateObject(1271, -1436.44, -953.56, 200.40,   0.00, 0.00, 0.00);
CreateObject(2985, -1418.10, -947.96, 215.75,   0.00, 0.00, 328.92);
CreateObject(3014, -1417.90, -943.80, 215.96,   0.00, 0.00, 0.00);
CreateObject(3014, -1417.01, -943.75, 215.96,   0.00, 0.00, 0.00);
CreateObject(3014, -1416.18, -943.74, 215.96,   0.00, 0.00, 0.00);
CreateObject(1299, -1439.18, -952.32, 200.46,   0.00, 0.00, 0.00);
CreateObject(3928, -1435.32, -962.34, 207.08,   0.00, 0.00, 0.00);
CreateVehicle(500, -1434.1206, -951.2268, 201.1786, 86.6457, -1, -1, 100);
CreateVehicle(500, -1436.4149, -948.4554, 201.1786, 86.6457, -1, -1, 100);
CreateVehicle(500, -1436.2998, -945.4889, 201.1786, 86.6457, -1, -1, 100);
CreateVehicle(470, -1422.6439, -945.0480, 200.9940, 358.0250, -1, -1, 100);
CreateVehicle(470, -1413.2588, -956.6969, 200.9940, 358.0250, -1, -1, 100);
Hope u like it!
Reply
#2

Swish. It's simple and original. Nice job there man.
Reply
#3

Quote:
Originally Posted by freddy smyth
Посмотреть сообщение
Swish. It's simple and original. Nice job there man.
Thank you!
Reply
#4

that hill is called Mount Chilliad <.<
Anyway, nice map +REP
Reply
#5

Quote:
Originally Posted by [UG]Daniel
Посмотреть сообщение
that hill is called Mount Chilliad <.<
Anyway, nice map +REP
Tnx, it is this hill:

Its next to San Fierro Airport
Reply
#6

It's simple to be found on map and it's more Realistic if you Add some more Objets like Base for Rockets and UFO Stations' by the way [ +repped ] ! keep it up man
Reply
#7

It's simple not bad at all and continues !
Reply


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