[Ajuda] Ajuda na hora de spawn
#1

Eu queria fazer com que setasse a gangue e a skin do player ja registrado mas eu nao sei onde eu coloco esse cуdigo:
Код:
SetSpawnInfo(playerid,Player[playerid][Gangue],Player[playerid][Skin],0.0,0.0,0.0,0.0,0,0,0,0,0,0);
SpawnPlayer(playerid);
public OnPlayerRequestClass
Код:
{
	if (classid == 0) 
    {
    Gang[playerid] = 0; 
    GameTextForPlayer(playerid,"~g~Groove Street",5000,5); 
    }
    else if(classid == 1)
    {
    Gang[playerid] = 0;
    GameTextForPlayer(playerid,"~g~Groove Street",5000,5);
    }
    else if(classid == 2)
    {
    Gang[playerid] = 1;
    GameTextForPlayer(playerid,"~b~Gang Dos Ballas",5000,5);
    }
    else if(classid == 3)
    {
    Gang[playerid] = 1;
    GameTextForPlayer(playerid,"~b~Gang dos Ballas",5000,5);
    }
    else if(classid == 4)
    {
    Gang[playerid] = 2;
    GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
    }
    else if(classid == 5)
    {
    Gang[playerid] = 2;
    GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
    }
    else if(classid == 6)
    {
    Gang[playerid] = 3;
    GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
    }
    else if(classid == 7)
    {
    Gang[playerid] = 3;
    GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
    }
   	SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
	SetPlayerFacingAngle(playerid, 270 );
	ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
	CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);
    return 1;
}
public OnDialogResponse
Код:
{
	if(dialogid == DIALOG_REGISTRO)
	{
		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{

			Player[playerid][Senha] = strval(inputtext);
			SalvarContas(playerid);
			ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar");
		}
	}
	if(dialogid == DIALOG_LOGAR)
	{

		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{
			Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha");
			if(strval(inputtext) == Player[playerid][Senha])
			{
				Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
				Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
				Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro");
				GivePlayerMoney(playerid, Player[playerid][Dinheiro]);
				Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue");
				SetPlayerTeam(playerid, Player[playerid][Gangue]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor");
				SetPlayerColor(playerid, Player[playerid][Cor]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin");
				SetPlayerSkin(playerid, Player[playerid][Skin]);
				StopAudioStreamForPlayer(playerid);
			}
			else
			{
				ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
				Erro[playerid]++;
				if(Erro[playerid] == 5)
				{
					scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha.");
					Ban(playerid);
				}
			}
		}
	}
    if(dialogid == DIALOGLIST) {
    if(response)
    {
        switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 350);
                    GivePlayerWeapon(playerid, 27, 300);
                    GivePlayerWeapon(playerid, 28, 400);
                    GivePlayerWeapon(playerid, 33, 500);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 01 e Gastou R$ 2000!");
                    GivePlayerMoney(playerid, -2000);
                    }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 24, 250);
                    GivePlayerWeapon(playerid, 26, 250);
                    GivePlayerWeapon(playerid, 32, 300);
                    GivePlayerWeapon(playerid, 31, 350);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 02 e Gastou R$ 4000!");                           /* Dialog do /kits */
                    GivePlayerMoney(playerid, -4000);
                    }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 8, 1);
                    GivePlayerWeapon(playerid, 24, 300);
                    GivePlayerWeapon(playerid, 25, 300);
                    GivePlayerWeapon(playerid, 29, 350);
                    GivePlayerWeapon(playerid, 30, 350);
                    GivePlayerWeapon(playerid, 34, 450);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 03 e Gastou R$ 6000!");
                    GivePlayerMoney(playerid, -6000);
                    }
                }
            }
    }
    return 1;
}
public OnPlayerConnect

Код:
{
	PlayAudioStreamForPlayer(playerid, "http://dc527.4shared.com/img/1623845137/9c2b5d79/dlink__2Fdownload_2FkAKq9Mxx_3Ftsid_3D20130628-90441-53d6241/preview.mp3");
    SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
    SendClientMessage(playerid, COR_Branco, "DM/TDM Base");
    SendClientMessage(playerid, COR_Branco, "");                                         
    SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
   	if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
	else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar");
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdrawa);
    TextDrawShowForPlayer(playerid, Textdraw1);
	OnPlayerCommandText(playerid,"/top5");
    new pname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
    format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname);  
    SendClientMessageToAll(0xFFED00FF, string);
    SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming
    RemoveBuildingForPlayer(playerid, 669, 2536.0859, -1690.0859, 12.8516, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2520.6016, -1670.7422, 13.4375, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2519.0625, -1675.7109, 13.1953, 0.25);
	RemoveBuildingForPlayer(playerid, 1265, 2505.6719, -1658.9063, 12.8125, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2508.8672, -1634.4922, 11.9063, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2538.0234, -1667.6406, 13.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2520.5469, -1662.8828, 13.1641, 0.25);
	RemoveBuildingForPlayer(playerid, 3594, 2514.3906, -1658.6016, 13.1406, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2518.6484, -1655.5234, 12.9922, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2530.4766, -1636.7031, 12.3047, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2474.6094, -1719.5625, 12.4297, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2477.6641, -1689.4688, 12.0625, 0.25);
	RemoveBuildingForPlayer(playerid, 3593, 2457.8672, -1679.6719, 12.9453, 0.25);
	RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25);
    return 1;
}
Reply
#2

Quote:
Originally Posted by AdsonWalber
Посмотреть сообщение
Eu queria fazer com que setasse a gangue e a skin do player ja registrado mas eu nao sei onde eu coloco esse cуdigo:
Код:
SetSpawnInfo(playerid,Player[playerid][Gangue],Player[playerid][Skin],0.0,0.0,0.0,0.0,0,0,0,0,0,0);
SpawnPlayer(playerid);
public OnPlayerRequestClass
Код:
{
	if (classid == 0) 
    {
    Gang[playerid] = 0; 
    GameTextForPlayer(playerid,"~g~Groove Street",5000,5); 
    }
    else if(classid == 1)
    {
    Gang[playerid] = 0;
    GameTextForPlayer(playerid,"~g~Groove Street",5000,5);
    }
    else if(classid == 2)
    {
    Gang[playerid] = 1;
    GameTextForPlayer(playerid,"~b~Gang Dos Ballas",5000,5);
    }
    else if(classid == 3)
    {
    Gang[playerid] = 1;
    GameTextForPlayer(playerid,"~b~Gang dos Ballas",5000,5);
    }
    else if(classid == 4)
    {
    Gang[playerid] = 2;
    GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
    }
    else if(classid == 5)
    {
    Gang[playerid] = 2;
    GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
    }
    else if(classid == 6)
    {
    Gang[playerid] = 3;
    GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
    }
    else if(classid == 7)
    {
    Gang[playerid] = 3;
    GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
    }
   	SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
	SetPlayerFacingAngle(playerid, 270 );
	ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
	CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);
    return 1;
}
public OnDialogResponse
Код:
{
	if(dialogid == DIALOG_REGISTRO)
	{
		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{

			Player[playerid][Senha] = strval(inputtext);
			SalvarContas(playerid);
			ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar");
		}
	}
	if(dialogid == DIALOG_LOGAR)
	{

		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{
			Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha");
			if(strval(inputtext) == Player[playerid][Senha])
			{
				Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
				Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
				Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro");
				GivePlayerMoney(playerid, Player[playerid][Dinheiro]);
				Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue");
				SetPlayerTeam(playerid, Player[playerid][Gangue]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor");
				SetPlayerColor(playerid, Player[playerid][Cor]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin");
				SetPlayerSkin(playerid, Player[playerid][Skin]);
				StopAudioStreamForPlayer(playerid);
			}
			else
			{
				ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
				Erro[playerid]++;
				if(Erro[playerid] == 5)
				{
					scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha.");
					Ban(playerid);
				}
			}
		}
	}
    if(dialogid == DIALOGLIST) {
    if(response)
    {
        switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 350);
                    GivePlayerWeapon(playerid, 27, 300);
                    GivePlayerWeapon(playerid, 28, 400);
                    GivePlayerWeapon(playerid, 33, 500);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 01 e Gastou R$ 2000!");
                    GivePlayerMoney(playerid, -2000);
                    }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 24, 250);
                    GivePlayerWeapon(playerid, 26, 250);
                    GivePlayerWeapon(playerid, 32, 300);
                    GivePlayerWeapon(playerid, 31, 350);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 02 e Gastou R$ 4000!");                           /* Dialog do /kits */
                    GivePlayerMoney(playerid, -4000);
                    }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
                    GivePlayerWeapon(playerid, 8, 1);
                    GivePlayerWeapon(playerid, 24, 300);
                    GivePlayerWeapon(playerid, 25, 300);
                    GivePlayerWeapon(playerid, 29, 350);
                    GivePlayerWeapon(playerid, 30, 350);
                    GivePlayerWeapon(playerid, 34, 450);
                    SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 03 e Gastou R$ 6000!");
                    GivePlayerMoney(playerid, -6000);
                    }
                }
            }
    }
    return 1;
}
public OnPlayerConnect

Код:
{
	PlayAudioStreamForPlayer(playerid, "http://dc527.4shared.com/img/1623845137/9c2b5d79/dlink__2Fdownload_2FkAKq9Mxx_3Ftsid_3D20130628-90441-53d6241/preview.mp3");
    SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
    SendClientMessage(playerid, COR_Branco, "DM/TDM Base");
    SendClientMessage(playerid, COR_Branco, "");                                         
    SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
   	if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
	else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar");
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdrawa);
    TextDrawShowForPlayer(playerid, Textdraw1);
	OnPlayerCommandText(playerid,"/top5");
    new pname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
    format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname);  
    SendClientMessageToAll(0xFFED00FF, string);
    SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming
    RemoveBuildingForPlayer(playerid, 669, 2536.0859, -1690.0859, 12.8516, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2520.6016, -1670.7422, 13.4375, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2519.0625, -1675.7109, 13.1953, 0.25);
	RemoveBuildingForPlayer(playerid, 1265, 2505.6719, -1658.9063, 12.8125, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2508.8672, -1634.4922, 11.9063, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2538.0234, -1667.6406, 13.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 760, 2520.5469, -1662.8828, 13.1641, 0.25);
	RemoveBuildingForPlayer(playerid, 3594, 2514.3906, -1658.6016, 13.1406, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2518.6484, -1655.5234, 12.9922, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2530.4766, -1636.7031, 12.3047, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2474.6094, -1719.5625, 12.4297, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2477.6641, -1689.4688, 12.0625, 0.25);
	RemoveBuildingForPlayer(playerid, 3593, 2457.8672, -1679.6719, 12.9453, 0.25);
	RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25);
    return 1;
}
Coloque em OnPlayerSpawn.
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#3

Nгo deu certo ele setou a skin como CJ e colocou em uma posiзгo diferente
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