[Ajuda] Carregar dados em DOF2
#1

Pessoal eu configuro pra setar a gangue e spawnar mas nгo da certo qual serб o problema?

public OnPlayerSpawn(playerid)
Code:
case 0: // Classid 0
        {
        SetPlayerTeam(playerid, 0);
        }
        case 1: // Classid 1
        {
        SetPlayerTeam(playerid, 1);
        GivePlayerMoney(playerid, 1000);
        }
        case 2: // Classid 1
        {
        SetPlayerTeam(playerid, 2);
        GivePlayerMoney(playerid, 1000);
        }
        case 3: // Classid 1
        {
        SetPlayerTeam(playerid, 3);
        GivePlayerMoney(playerid, 1000);
        }
public OnPlayerConnect
Code:
  SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
    SendClientMessage(playerid, COR_Branco, "DM/TDM Base");
    SendClientMessage(playerid, COR_Branco, "");                                         /* Texto Inicial Logo ao Connect */
    SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
   	if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
	else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar");
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdrawa);
    TextDrawShowForPlayer(playerid, Textdraw1);
    new pname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
    format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname);   
    SendClientMessageToAll(0xFFED00FF, string);
    SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming
public OnDialogResponse
Code:
{
	if(dialogid == DIALOG_REGISTRO)
	{
		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{

			Player[playerid][Senha] = strval(inputtext);
			SalvarContas(playerid);
			ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar");
		}
	}
	if(dialogid == DIALOG_LOGAR)
	{

		if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
		if(!response) return Kick(playerid);
		else
		{
			Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha");
			if(strval(inputtext) == Player[playerid][Senha])
			{
				Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
				Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
				Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro");
				GivePlayerMoney(playerid, Player[playerid][Dinheiro]);
				Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue");
				SetPlayerTeam(playerid, Player[playerid][Gangue]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor");
				SetPlayerColor(playerid, Player[playerid][Cor]);
				Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin");
				SetPlayerSkin(playerid, Player[playerid][Skin]);
				SpawnPlayer(playerid);
			}
			else
			{
				ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
				Erro[playerid]++;
				if(Erro[playerid] == 5)
				{
					scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha.");
					Ban(playerid);
				}
			}
		}
	}
public OnPlayerDisconnect
Code:
SalvarContas(playerid);
Code:
stock Contas(playerid)
{
	new arquivo[40], name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, 32);
	format(arquivo, 40, "Contas/%s.ini", name);
	return arquivo;
}

stock SalvarContas(playerid)
{
	if(!DOF2_FileExists(Contas(playerid))) DOF2_CreateFile(Contas(playerid));
	{
		Player[playerid][Dinheiro] = GetPlayerMoney(playerid);
		Player[playerid][Skin] = GetPlayerSkin(playerid);
		Player[playerid][Gangue] = GetPlayerTeam(playerid);
		Player[playerid][Cor] = GetPlayerColor(playerid);
		DOF2_SetInt(Contas(playerid), "Senha", Player[playerid][Senha]);
		DOF2_SetInt(Contas(playerid), "Matou", Player[playerid][Matou]);
		DOF2_SetInt(Contas(playerid), "Morreu", Player[playerid][Morreu]);
		DOF2_SetInt(Contas(playerid), "Dinheiro", Player[playerid][Dinheiro]);
		DOF2_SetInt(Contas(playerid), "Skin", Player[playerid][Skin]);
		DOF2_SetInt(Contas(playerid), "Gangue", Player[playerid][Gangue]);
		DOF2_SetInt(Contas(playerid), "Cor", Player[playerid][Cor]);
		DOF2_SaveFile();
	}
	return 1;
}
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#2

Tente usar SetSpawnInfo antes do SpawnPlayer.
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