you better off just adding that to your script. i only use filerscripts just for mappings etc, as mapping objects takes alot now days
try to replace this with that command on the filerscript
Код:
CMD:ctrl(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
if(Showing[playerid] == 1)
{
Showing[playerid] = 0;
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw16);
TextDrawHideForPlayer(playerid, Textdraw17);
TextDrawHideForPlayer(playerid, Textdraw18);
TextDrawHideForPlayer(playerid, Textdraw19);
TextDrawHideForPlayer(playerid, Textdraw20);
TextDrawHideForPlayer(playerid, Textdraw21);
TextDrawHideForPlayer(playerid, Textdraw22);
TextDrawHideForPlayer(playerid, Textdraw23);
TextDrawHideForPlayer(playerid, Textdraw24);
TextDrawHideForPlayer(playerid, Textdraw25);
}
else
{
Showing[playerid] = 1;
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);
TextDrawShowForPlayer(playerid, Textdraw15);
TextDrawShowForPlayer(playerid, Textdraw16);
TextDrawShowForPlayer(playerid, Textdraw17);
TextDrawShowForPlayer(playerid, Textdraw18);
TextDrawShowForPlayer(playerid, Textdraw19);
TextDrawShowForPlayer(playerid, Textdraw20);
TextDrawShowForPlayer(playerid, Textdraw21);
TextDrawShowForPlayer(playerid, Textdraw22);
TextDrawShowForPlayer(playerid, Textdraw23);
TextDrawShowForPlayer(playerid, Textdraw24);
TextDrawShowForPlayer(playerid, Textdraw25);
}
return 1;
}
return 0;
}