18.06.2013, 11:31
Okay so im currently connect to the database verything is fine.
Only that the player stats dont save.
Its on a public called under saveplayerstats.
But for some reason it wont save it, it saves the password at the begining but not anything else after
Or is it to do with the loading?
I will pay you, if you help me find the right solution.
Only that the player stats dont save.
Its on a public called under saveplayerstats.
But for some reason it wont save it, it saves the password at the begining but not anything else after
Код:
stock SavePlayerStats(playerid) { if(PlayerInfo[playerid][LoggedIn] == false) return 0; format(megastr,sizeof(megastr),"UPDATE `users` SET LastLogin = %d,AdminLevel = %d,VIPLevel = %d,eSex = %d WHERE Username = '%s'", gettime(),PlayerInfo[playerid][eAdminLevel],PlayerInfo[playerid][eVIPLevel],PlayerInfo[playerid][eSex],PlayerInfo[playerid],PlayerInfo[playerid][eRank], PlayerName(playerid)); mysql_function_query(gSQLHandle, megastr, false, "SavePlayer", "ii", playerid, PlayerInfo[playerid][M_SYNC]); return 1; }
Код:
function LoadPlayer(playerid, p_sync) { if(PlayerInfo[playerid][M_SYNC] != p_sync) { printf("[ERROR] LoadPlayer called - Unsynced ID (%d)", playerid); return 1; } print("LoadPlayer called"); new fields, rows, fetch[MAX_STRING]; cache_get_data(rows, fields, gSQLHandle); if(rows) { PlayerInfo[playerid][Registered] = 1; cache_get_field_content(0, "ID", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][pID] = strval(fetch); cache_get_field_content(0, "AdminLevel", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eAdminLevel] = strval(fetch); cache_get_field_content(0, "VIPLevel", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eVIPLevel] = strval(fetch); cache_get_field_content(0, "eSex", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eSex] = strval(fetch); cache_get_field_content(0, "Faction", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eFaction] = strval(fetch); cache_get_field_content(0, "FactionLeader", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eFactionLeader] = strval(fetch); cache_get_field_content(0, "Rank", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eRank] = strval(fetch); cache_get_field_content(0, "Developer", fetch, gSQLHandle, MAX_STRING); PlayerInfo[playerid][eDev] = strval(fetch); Match_Load(playerid); SetTimerEx("SpawnPlayerEx",1,0,"i",playerid); } else { PlayerInfo[playerid][Registered] = 0; if(PlayerInfo[playerid][Spawned] == false && PlayerInfo[playerid][eSkin] >= 0) { SetTimerEx("SpawnPlayerEx",1,0,"i",playerid); } } return 1; }