Help Me With Coin System
#1

hi i see some server created coins system, i want it too

example:

pls help me
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#2

up...
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#3

this a help section you need to provide some code !

at least make the textdraw!

then save them into a player variable
pawn Code:
new pPlayerXp[MAX_PLAYERS];

stock GivePlayerXP(playerid,XP)
{
      pPlayerXp[playerid] += XP;
      return 1;
}
stock RemovePlayerXP(playerid,XP)
{
      pPlayerXp[playerid] -= XP;
      return 1;
}
stock ResetPlayerXP(playerid,XP)
{
      pPlayerXp[playerid] =0;
      return 1;
}
stock UpdatePlayerXP(playerid,XP)
{
      new Str[20];format(Str, sizeof Str, "XP: %d", pPlayerXp[playerid]);
      TextDrawSetString(YourTextdrawID, Str);  
      return 1;
}
that will get you started
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#4

Quote:
Originally Posted by park4bmx
View Post
this a help section you need to provide some code !

at least make the textdraw!

then save them into a player variable
pawn Code:
new pPlayerXp[MAX_PLAYERS];

stock GivePlayerXP(playerid,XP)
{
      pPlayerXp[playerid] += XP;
      return 1;
}
stock RemovePlayerXP(playerid,XP)
{
      pPlayerXp[playerid] -= XP;
      return 1;
}
stock ResetPlayerXP(playerid,XP)
{
      pPlayerXp[playerid] =0;
      return 1;
}
stock UpdatePlayerXP(playerid,XP)
{
      new Str[20]; format(Str, sizeof Str, "XP: %d", pPlayerXp[playerid]);
      TextDrawSetString(YourTextdrawID, Str);  
      return 1;
}
that will get you started
Why use stock functions ?
Why bother using "return 1;" on UpdatePlayerXP?

pawn Code:
new pPlayerXp[MAX_PLAYERS];

#define GivePlayerXP(%0,%1) pPlayerXp[%0] += %1
#define RemovePlayerXP(%0,%1) pPlayerXp[%0] -= %1
#define ResetPlayerXP(%0) pPlayerXp[%0] = 0

stock UpdatePlayerXP(playerid)
{
      new Str[20];
      format(Str, sizeof Str, "XP: %d", pPlayerXp[playerid]);
      TextDrawSetString(YourTextdrawID, Str);
}
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#5

san you make it to YSI ? or dini ?

EDIT: can you make it to YSI ? or dini ?
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