10.06.2013, 12:19
I am making a repair garage with upgrades for vehicles, when I press the Speedo Color text, it shows the buy Speedo color text...
Hope you guys can help
pawn Код:
if(GetPlayerMenu(playerid) == UpgradeMenu)
{
switch(row)
{
case 0://Repair
{
new PCar2 = GetPlayerVehicleID(playerid);
new Float: VHealth, fhealth;
GetVehicleHealth(PCar2, VHealth);
fhealth = floatround(VHealth, floatround_round);
new NeededHealth = 1000-fhealth;
new Cash = NeededHealth *2;
if(Player[playerid][Money] >= Cash)
{
SetPlayerCameraPos(playerid, 2478.5513, -1755.6046, 23.0498);
SetPlayerCameraLookAt(playerid, 2479.5313, -1755.6248, 22.5698);
SetTimerEx("RepairCar", 10000, false, "d", playerid);
}
else
{
SCM(playerid, WARNRED, "You don't have enough money for a repair!");
}
}
case 1://Alarm
{
SCM(playerid, YELLOW, "INFO: Feature not added yet");
HideMenuForPlayer(UpgradeMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenu, playerid);
}
case 2://Speedo
{
ShowMenuForPlayer(Menu:UpgradeSpeedoMenu, playerid);
}
case 3://more
{
HideMenuForPlayer(UpgradeMenu,playerid);
}
}
}
if(GetPlayerMenu(playerid) == UpgradeSpeedoMenu)
{
switch(row)
{
case 0://Grey
{
Player[playerid][UpgradeSpeedoSel] = 0;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0xC0C0C0C8);
//HideMenuForPlayer(UpgradeMenuSpeedo,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 1://Red
{
Player[playerid][UpgradeSpeedoSel] = 1;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0xFF2400FF);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 2://Green
{
Player[playerid][UpgradeSpeedoSel] = 2;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0x80FF00B9);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 3://White
{
Player[playerid][UpgradeSpeedoSel] = 3;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0xFFFFFFFF);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 4://Orange
{
Player[playerid][UpgradeSpeedoSel] = 4;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0xFF8000FF);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 5://Yellow
{
Player[playerid][UpgradeSpeedoSel] = 5;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0xFFFF09C8);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
case 6://Lblue
{
Player[playerid][UpgradeSpeedoSel] = 6;
TextDrawShowForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
TextDrawColor(UpgradeSpeedo[playerid],0x379BFFC8);
HideMenuForPlayer(UpgradeSpeedoMenu,playerid);
ShowMenuForPlayer(Menu:UpgradeMenuSpeedoSelect, playerid);
}
}
}
if(GetPlayerMenu(playerid) == UpgradeMenuSpeedoSelect)
{
switch(row)
{
case 0://Buy
{
new PMoney = GetPlayerMoney(playerid);
if(PMoney >= 2000)
{
new PCar2 = GetPlayerVehicleID(playerid);
Vehicles[PCar2][SpeedoColor] = Player[playerid][UpgradeSpeedoSel];
TextDrawHideForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
HideMenuForPlayer(UpgradeMenuSpeedoSelect,playerid);
ShowMenuForPlayer(Menu:UpgradeMenu, playerid);
}
else
{
SCM(playerid, WARNRED, "Not enough money!");
TextDrawHideForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
}
}
case 1://Cancel
{
TextDrawHideForPlayer(playerid, Text:UpgradeSpeedo[playerid]);
HideMenuForPlayer(UpgradeMenuSpeedoSelect,playerid);
ShowMenuForPlayer(Menu:UpgradeMenu, playerid);
}
}
}